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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
Tamito Kajiyama d7e08f2d33 Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings.  Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers.  Missing docstrings were filled,
and sparse descriptions were extended.  By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
2010-04-17 23:47:47 +00:00

95 lines
3.5 KiB
C++

#include "BPy_IncreasingThicknessShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char IncreasingThicknessShader___doc__[] =
"[Thickness shader]\n"
"\n"
".. method:: __init__(iThicknessA, iThicknessB)\n"
"\n"
" Builds an IncreasingThicknessShader object.\n"
"\n"
" :arg iThicknessA: The first thickness value.\n"
" :type iThicknessA: float\n"
" :arg iThicknessB: The second thickness value.\n"
" :type iThicknessB: float\n"
"\n"
".. method:: shade(s)\n"
"\n"
" Assigns thicknesses values such as the thickness increases from a\n"
" thickness value A to a thickness value B between the first vertex\n"
" to the midpoint vertex and then decreases from B to a A between\n"
" this midpoint vertex and the last vertex. The thickness is\n"
" linearly interpolated from A to B.\n"
"\n"
" :arg s: A Stroke object.\n"
" :type s: :class:`Stroke`\n";
static int IncreasingThicknessShader___init__( BPy_IncreasingThicknessShader* self, PyObject *args)
{
float f1, f2;
if(!( PyArg_ParseTuple(args, "ff", &f1, &f2) ))
return -1;
self->py_ss.ss = new StrokeShaders::IncreasingThicknessShader(f1, f2);
return 0;
}
/*-----------------------BPy_IncreasingThicknessShader type definition ------------------------------*/
PyTypeObject IncreasingThicknessShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"IncreasingThicknessShader", /* tp_name */
sizeof(BPy_IncreasingThicknessShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
IncreasingThicknessShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)IncreasingThicknessShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif