(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
#include "BPy_SamplingShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char SamplingShader___doc__[] =
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"[Geometry shader]\n"
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"\n"
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".. method:: __init__(sampling)\n"
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"\n"
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" Builds a SamplingShader object.\n"
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"\n"
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" :arg sampling: The sampling to use for the stroke resampling.\n"
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" :type sampling: float\n"
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"\n"
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".. method:: shade(s)\n"
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"\n"
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" Resamples the stroke.\n"
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"\n"
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" :arg s: A Stroke object.\n"
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" :type s: :class:`Stroke`\n";
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static int SamplingShader___init__( BPy_SamplingShader* self, PyObject *args)
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{
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float f;
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if(!( PyArg_ParseTuple(args, "f", &f) ))
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return -1;
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self->py_ss.ss = new StrokeShaders::SamplingShader(f);
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return 0;
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}
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/*-----------------------BPy_SamplingShader type definition ------------------------------*/
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PyTypeObject SamplingShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"SamplingShader", /* tp_name */
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sizeof(BPy_SamplingShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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SamplingShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)SamplingShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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