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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
Tamito Kajiyama d7e08f2d33 Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings.  Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers.  Missing docstrings were filled,
and sparse descriptions were extended.  By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
2010-04-17 23:47:47 +00:00

101 lines
3.5 KiB
C++

#include "BPy_SpatialNoiseShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#include "../BPy_Convert.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SpatialNoiseShader___doc__[] =
"[Geometry shader]\n"
"\n"
".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n"
"\n"
" Builds a SpatialNoiseShader object.\n"
"\n"
" :arg iAmount: The amplitude of the noise.\n"
" :type iAmount: float\n"
" :arg ixScale: The noise frequency.\n"
" :type ixScale: float\n"
" :arg nbOctave: The number of octaves\n"
" :type nbOctave: int\n"
" :arg smooth: True if you want the noise to be smooth.\n"
" :type smooth: bool\n"
" :arg pureRandom: True if you don't want any coherence.\n"
" :type pureRandom: bool\n"
"\n"
".. method:: shade(s)\n"
"\n"
" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
" more noisy.\n"
"\n"
" :arg s: A Stroke object.\n"
" :type s: :class:`Stroke`\n";
static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args)
{
float f1, f2;
int i3;
PyObject *obj4 = 0, *obj5 = 0;
if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) ))
return -1;
self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) );
return 0;
}
/*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/
PyTypeObject SpatialNoiseShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SpatialNoiseShader", /* tp_name */
sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
SpatialNoiseShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)SpatialNoiseShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif