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blender-archive/source/blender/editors/interface/interface_eyedropper_depth.c
Jacques Lucke 2d21eb79ad Units: Support for fixed units
Users can select the main unit they want to use now.
Previously the displayed unit always depended on the magnitude of the value.
The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units.

Meters, kilograms and seconds are the default units for new and old scenes.

The selected unit is also the default unit for user input.
E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm.

Reviewer: brecht

Differential: https://developer.blender.org/D3740
2018-10-03 10:20:16 +02:00

387 lines
9.7 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_eyedropper_depth.c
* \ingroup edinterface
*
* This file defines an eyedropper for picking 3D depth value (primary use is depth-of-field).
*
* Defines:
* - #UI_OT_eyedropper_depth
*/
#include "MEM_guardedalloc.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "BLI_string.h"
#include "BLI_math_vector.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_unit.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_view3d.h"
#include "interface_intern.h"
#include "interface_eyedropper_intern.h"
/**
* \note #DepthDropper is only internal name to avoid confusion with other kinds of eye-droppers.
*/
typedef struct DepthDropper {
PointerRNA ptr;
PropertyRNA *prop;
float init_depth; /* for resetting on cancel */
bool accum_start; /* has mouse been presed */
float accum_depth;
int accum_tot;
ARegionType *art;
void *draw_handle_pixel;
char name[200];
} DepthDropper;
static void depthdropper_draw_cb(const struct bContext *C, ARegion *ar, void *arg)
{
DepthDropper *ddr = arg;
eyedropper_draw_cursor_text(C, ar, ddr->name);
}
static int depthdropper_init(bContext *C, wmOperator *op)
{
DepthDropper *ddr;
int index_dummy;
SpaceType *st;
ARegionType *art;
st = BKE_spacetype_from_id(SPACE_VIEW3D);
art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW);
op->customdata = ddr = MEM_callocN(sizeof(DepthDropper), "DepthDropper");
UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy);
/* fallback to the active camera's dof */
if (ddr->prop == NULL) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d && rv3d->persp == RV3D_CAMOB) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d->camera && v3d->camera->data && !ID_IS_LINKED(v3d->camera->data)) {
RNA_id_pointer_create(v3d->camera->data, &ddr->ptr);
ddr->prop = RNA_struct_find_property(&ddr->ptr, "dof_distance");
}
}
}
if ((ddr->ptr.data == NULL) ||
(ddr->prop == NULL) ||
(RNA_property_editable(&ddr->ptr, ddr->prop) == false) ||
(RNA_property_type(ddr->prop) != PROP_FLOAT))
{
return false;
}
ddr->art = art;
ddr->draw_handle_pixel = ED_region_draw_cb_activate(art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL);
ddr->init_depth = RNA_property_float_get(&ddr->ptr, ddr->prop);
return true;
}
static void depthdropper_exit(bContext *C, wmOperator *op)
{
WM_cursor_modal_restore(CTX_wm_window(C));
if (op->customdata) {
DepthDropper *ddr = (DepthDropper *)op->customdata;
if (ddr->art) {
ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel);
}
MEM_freeN(op->customdata);
op->customdata = NULL;
}
}
/* *** depthdropper id helper functions *** */
/**
* \brief get the ID from the screen.
*
*/
static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth)
{
/* we could use some clever */
bScreen *screen = CTX_wm_screen(C);
ScrArea *sa = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
Scene *scene = CTX_data_scene(C);
ScrArea *area_prev = CTX_wm_area(C);
ARegion *ar_prev = CTX_wm_region(C);
ddr->name[0] = '\0';
if (sa) {
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = BKE_area_find_region_xy(sa, RGN_TYPE_WINDOW, mx, my);
if (ar) {
struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
/* weak, we could pass in some reference point */
const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
const int mval[2] = {
mx - ar->winrct.xmin,
my - ar->winrct.ymin};
float co[3];
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* grr, always draw else we leave stale text */
ED_region_tag_redraw(ar);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(depsgraph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
float co_align[3];
/* quick way to get view-center aligned point */
ED_view3d_win_to_3d(v3d, ar, co, mval_center_fl, co_align);
*r_depth = len_v3v3(view_co, co_align);
bUnit_AsString2(
ddr->name, sizeof(ddr->name), (double)*r_depth,
4, B_UNIT_LENGTH, &scene->unit, false);
}
else {
BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name));
}
}
}
}
CTX_wm_area_set(C, area_prev);
CTX_wm_region_set(C, ar_prev);
}
/* sets the sample depth RGB, maintaining A */
static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth)
{
RNA_property_float_set(&ddr->ptr, ddr->prop, depth);
RNA_property_update(C, &ddr->ptr, ddr->prop);
}
/* set sample from accumulated values */
static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr)
{
float depth = ddr->accum_depth;
if (ddr->accum_tot) {
depth /= (float)ddr->accum_tot;
}
depthdropper_depth_set(C, ddr, depth);
}
/* single point sample & set */
static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, int mx, int my)
{
float depth = -1.0f;
if (depth != -1.0f) {
depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
depthdropper_depth_set(C, ddr, depth);
}
}
static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, int mx, int my)
{
float depth = -1.0f;
depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
if (depth != -1.0f) {
ddr->accum_depth += depth;
ddr->accum_tot++;
}
}
static void depthdropper_cancel(bContext *C, wmOperator *op)
{
DepthDropper *ddr = op->customdata;
depthdropper_depth_set(C, ddr, ddr->init_depth);
depthdropper_exit(C, op);
}
/* main modal status check */
static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
DepthDropper *ddr = (DepthDropper *)op->customdata;
/* handle modal keymap */
if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case EYE_MODAL_CANCEL:
depthdropper_cancel(C, op);
return OPERATOR_CANCELLED;
case EYE_MODAL_SAMPLE_CONFIRM:
if (ddr->accum_tot == 0) {
depthdropper_depth_sample(C, ddr, event->x, event->y);
}
else {
depthdropper_depth_set_accum(C, ddr);
}
depthdropper_exit(C, op);
return OPERATOR_FINISHED;
case EYE_MODAL_SAMPLE_BEGIN:
/* enable accum and make first sample */
ddr->accum_start = true;
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
break;
case EYE_MODAL_SAMPLE_RESET:
ddr->accum_tot = 0;
ddr->accum_depth = 0.0f;
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
depthdropper_depth_set_accum(C, ddr);
break;
}
}
else if (event->type == MOUSEMOVE) {
if (ddr->accum_start) {
/* button is pressed so keep sampling */
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
depthdropper_depth_set_accum(C, ddr);
}
}
return OPERATOR_RUNNING_MODAL;
}
/* Modal Operator init */
static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* init */
if (depthdropper_init(C, op)) {
WM_cursor_modal_set(CTX_wm_window(C), BC_EYEDROPPER_CURSOR);
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
else {
depthdropper_exit(C, op);
return OPERATOR_CANCELLED;
}
}
/* Repeat operator */
static int depthdropper_exec(bContext *C, wmOperator *op)
{
/* init */
if (depthdropper_init(C, op)) {
/* cleanup */
depthdropper_exit(C, op);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
static bool depthdropper_poll(bContext *C)
{
PointerRNA ptr;
PropertyRNA *prop;
int index_dummy;
uiBut *but;
/* check if there's an active button taking depth value */
if ((CTX_wm_window(C) != NULL) &&
(but = UI_context_active_but_prop_get(C, &ptr, &prop, &index_dummy)) &&
(but->type == UI_BTYPE_NUM) &&
(prop != NULL))
{
if ((RNA_property_type(prop) == PROP_FLOAT) &&
(RNA_property_subtype(prop) & PROP_UNIT_LENGTH) &&
(RNA_property_array_check(prop) == false))
{
return 1;
}
}
else {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d && rv3d->persp == RV3D_CAMOB) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d->camera && v3d->camera->data && !ID_IS_LINKED(v3d->camera->data)) {
return 1;
}
}
}
return 0;
}
void UI_OT_eyedropper_depth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Eyedropper Depth";
ot->idname = "UI_OT_eyedropper_depth";
ot->description = "Sample depth from the 3D view";
/* api callbacks */
ot->invoke = depthdropper_invoke;
ot->modal = depthdropper_modal;
ot->cancel = depthdropper_cancel;
ot->exec = depthdropper_exec;
ot->poll = depthdropper_poll;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_INTERNAL;
/* properties */
}