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blender-archive/source/gameengine
Sybren A. Stüvel 46ad220305 BGE Fix T41943: Zeroing out angular velocity not possible
This patch makes it possible to zero out angular velocity. tiny angular
velocities may cause instabilities, according to the discussion in T41943,
so they are mapped to (0, 0, 0) instead.

It also applies the same reasoning to the linear velocity, unifying the
different approaches.

Differential revision: D952
2015-10-09 09:50:20 +02:00
..
2015-09-14 02:22:22 +10:00
2015-01-04 17:43:57 +11:00