tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
168 lines
6.8 KiB
C++
168 lines
6.8 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: some of this file.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* */
|
|
|
|
#ifndef BLI_MATH_VECTOR
|
|
#define BLI_MATH_VECTOR
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "BLI_math_inline.h"
|
|
|
|
#ifdef BLI_MATH_INLINE
|
|
#include "intern/math_vector_inline.c"
|
|
#endif
|
|
|
|
/************************************* Init ***********************************/
|
|
|
|
MINLINE void zero_v2(float r[2]);
|
|
MINLINE void zero_v3(float r[3]);
|
|
MINLINE void zero_v4(float r[4]);
|
|
|
|
MINLINE void copy_v2_v2(float r[2], const float a[2]);
|
|
MINLINE void copy_v3_v3(float r[3], const float a[3]);
|
|
MINLINE void copy_v4_v4(float r[4], const float a[4]);
|
|
|
|
MINLINE void swap_v2_v2(float a[2], float b[2]);
|
|
MINLINE void swap_v3_v3(float a[3], float b[3]);
|
|
MINLINE void swap_v4_v4(float a[4], float b[4]);
|
|
|
|
/********************************* Arithmetic ********************************/
|
|
|
|
MINLINE void add_v2_v2(float r[2], const float a[2]);
|
|
MINLINE void add_v2_v2v2(float r[2], const float a[2], const float b[2]);
|
|
MINLINE void add_v3_v3(float r[3], const float a[3]);
|
|
MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3]);
|
|
|
|
MINLINE void sub_v2_v2(float r[2], const float a[2]);
|
|
MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2]);
|
|
MINLINE void sub_v3_v3(float r[3], const float a[3]);
|
|
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]);
|
|
|
|
MINLINE void mul_v2_fl(float r[2], float f);
|
|
MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f);
|
|
MINLINE void mul_v3_fl(float r[3], float f);
|
|
MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f);
|
|
MINLINE void mul_v2_v2(float r[2], const float a[2]);
|
|
MINLINE void mul_v3_v3(float r[3], const float a[3]);
|
|
MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]);
|
|
MINLINE void mul_v4_fl(float r[4], float f);
|
|
|
|
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f);
|
|
MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3]);
|
|
MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f);
|
|
MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f);
|
|
MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3]);
|
|
MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f);
|
|
|
|
MINLINE void negate_v3(float r[3]);
|
|
MINLINE void negate_v3_v3(float r[3], const float a[3]);
|
|
|
|
MINLINE float dot_v2v2(const float a[2], const float b[2]);
|
|
MINLINE float dot_v3v3(const float a[3], const float b[3]);
|
|
|
|
MINLINE float cross_v2v2(const float a[2], const float b[2]);
|
|
MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3]);
|
|
|
|
MINLINE void star_m3_v3(float R[3][3],float a[3]);
|
|
|
|
/*********************************** Length **********************************/
|
|
|
|
MINLINE float len_v2(const float a[2]);
|
|
MINLINE float len_v2v2(const float a[2], const float b[2]);
|
|
MINLINE float len_v3(const float a[3]);
|
|
MINLINE float len_v3v3(const float a[3], const float b[3]);
|
|
MINLINE float len_squared_v3v3(const float a[3], const float b[3]);
|
|
|
|
MINLINE float normalize_v2(float r[2]);
|
|
MINLINE float normalize_v2_v2(float r[2], const float a[2]);
|
|
MINLINE float normalize_v3(float r[3]);
|
|
MINLINE float normalize_v3_v3(float r[3], const float a[3]);
|
|
|
|
/******************************* Interpolation *******************************/
|
|
|
|
void interp_v2_v2v2(float r[2], const float a[2], const float b[2], const float t);
|
|
void interp_v2_v2v2v2(float r[2], const float a[2], const float b[2], const float c[3], const float t[3]);
|
|
void interp_v3_v3v3(float r[3], const float a[3], const float b[3], const float t);
|
|
void interp_v3_v3v3v3(float p[3], const float v1[3], const float v2[3], const float v3[3], const float w[3]);
|
|
void interp_v3_v3v3v3v3(float p[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float w[4]);
|
|
void interp_v4_v4v4(float r[4], const float a[4], const float b[4], const float t);
|
|
void interp_v4_v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float w[3]);
|
|
|
|
void mid_v3_v3v3(float r[3], float a[3], float b[3]);
|
|
|
|
/********************************* Comparison ********************************/
|
|
|
|
MINLINE int is_zero_v3(float a[3]);
|
|
MINLINE int is_one_v3(float a[3]);
|
|
|
|
MINLINE int equals_v3v3(float a[3], float b[3]);
|
|
MINLINE int compare_v3v3(float a[3], float b[3], float limit);
|
|
MINLINE int compare_len_v3v3(float a[3], float b[3], float limit);
|
|
|
|
MINLINE int compare_v4v4(float a[4], float b[4], float limit);
|
|
|
|
/********************************** Angles ***********************************/
|
|
/* - angle with 2 arguments is angle between vector */
|
|
/* - angle with 3 arguments is angle between 3 points at the middle point */
|
|
/* - angle_normalized_* is faster equivalent if vectors are normalized */
|
|
|
|
float angle_v2v2(float a[2], float b[2]);
|
|
float angle_v2v2v2(float a[2], float b[2], float c[2]);
|
|
float angle_normalized_v2v2(float a[2], float b[2]);
|
|
float angle_v3v3(float a[2], float b[2]);
|
|
float angle_v3v3v3(float a[2], float b[2], float c[2]);
|
|
float angle_normalized_v3v3(const float v1[3], const float v2[3]);
|
|
void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3]);
|
|
void angle_quad_v3(float angles[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
|
|
|
|
/********************************* Geometry **********************************/
|
|
|
|
void project_v3_v3v3(float r[3], float p[3], float n[3]);
|
|
void reflect_v3_v3v3(float r[3], float v[3], float n[3]);
|
|
void ortho_basis_v3v3_v3(float r1[3], float r2[3], float a[3]);
|
|
void bisect_v3_v3v3v3(float r[3], float a[3], float b[3], float c[3]);
|
|
|
|
/*********************************** Other ***********************************/
|
|
|
|
void print_v2(char *str, float a[2]);
|
|
void print_v3(char *str, float a[3]);
|
|
void print_v4(char *str, float a[4]);
|
|
|
|
MINLINE void normal_short_to_float_v3(float r[3], const short n[3]);
|
|
MINLINE void normal_float_to_short_v3(short r[3], const float n[3]);
|
|
|
|
void minmax_v3_v3v3(float r[3], float min[3], float max[3]);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* BLI_MATH_VECTOR */
|
|
|