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blender-archive/source/blender/editors/interface/resources.c
George Vogiatzis a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00

1310 lines
32 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_addon.h"
#include "BKE_appdir.h"
#include "BKE_main.h"
#include "BKE_mesh_runtime.h"
#include "BLO_readfile.h" /* for UserDef version patching. */
#include "BLF_api.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "interface_intern.h"
#include "GPU_framebuffer.h"
/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
/* be sure to keep 'bThemeState' in sync */
static struct bThemeState g_theme_state = {
NULL,
SPACE_VIEW3D,
RGN_TYPE_WINDOW,
};
#define theme_active g_theme_state.theme
#define theme_spacetype g_theme_state.spacetype
#define theme_regionid g_theme_state.regionid
void ui_resources_init(void)
{
UI_icons_init();
}
void ui_resources_free(void)
{
UI_icons_free();
}
/* ******************************************************** */
/* THEMES */
/* ******************************************************** */
const uchar *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts = NULL;
static char error[4] = {240, 0, 240, 255};
static char alert[4] = {240, 60, 60, 255};
static char headerdesel[4] = {0, 0, 0, 255};
static char back[4] = {0, 0, 0, 255};
static char setting = 0;
const char *cp = error;
/* ensure we're not getting a color after running BKE_blender_userdef_free */
BLI_assert(BLI_findindex(&U.themes, theme_active) != -1);
BLI_assert(colorid != TH_UNDEFINED);
if (btheme) {
/* first check for ui buttons theme */
if (colorid < TH_THEMEUI) {
switch (colorid) {
case TH_REDALERT:
cp = alert; break;
}
}
else {
switch (spacetype) {
case SPACE_PROPERTIES:
ts = &btheme->space_properties;
break;
case SPACE_VIEW3D:
ts = &btheme->space_view3d;
break;
case SPACE_GRAPH:
ts = &btheme->space_graph;
break;
case SPACE_FILE:
ts = &btheme->space_file;
break;
case SPACE_NLA:
ts = &btheme->space_nla;
break;
case SPACE_ACTION:
ts = &btheme->space_action;
break;
case SPACE_SEQ:
ts = &btheme->space_sequencer;
break;
case SPACE_IMAGE:
ts = &btheme->space_image;
break;
case SPACE_TEXT:
ts = &btheme->space_text;
break;
case SPACE_OUTLINER:
ts = &btheme->space_outliner;
break;
case SPACE_INFO:
ts = &btheme->space_info;
break;
case SPACE_USERPREF:
ts = &btheme->space_preferences;
break;
case SPACE_CONSOLE:
ts = &btheme->space_console;
break;
case SPACE_NODE:
ts = &btheme->space_node;
break;
case SPACE_CLIP:
ts = &btheme->space_clip;
break;
case SPACE_TOPBAR:
ts = &btheme->space_topbar;
break;
case SPACE_STATUSBAR:
ts = &btheme->space_statusbar;
break;
default:
ts = &btheme->space_view3d;
break;
}
switch (colorid) {
case TH_BACK:
if (ELEM(theme_regionid, RGN_TYPE_WINDOW, RGN_TYPE_PREVIEW)) {
cp = ts->back;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header;
}
else if (theme_regionid == RGN_TYPE_NAV_BAR) {
cp = ts->navigation_bar;
}
else if (theme_regionid == RGN_TYPE_EXECUTE) {
cp = ts->execution_buts;
}
else {
cp = ts->button;
}
copy_v4_v4_char(back, cp);
if (!ED_region_is_overlap(spacetype, theme_regionid)) {
back[3] = 255;
}
cp = back;
break;
case TH_BACK_GRAD:
cp = ts->back_grad;
break;
case TH_SHOW_BACK_GRAD:
cp = &setting;
setting = ts->show_back_grad;
break;
case TH_TEXT:
if (theme_regionid == RGN_TYPE_WINDOW) {
cp = ts->text;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list_text;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header_text;
}
else {
cp = ts->button_text;
}
break;
case TH_TEXT_HI:
if (theme_regionid == RGN_TYPE_WINDOW) {
cp = ts->text_hi;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list_text_hi;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header_text_hi;
}
else {
cp = ts->button_text_hi;
}
break;
case TH_TITLE:
if (theme_regionid == RGN_TYPE_WINDOW) {
cp = ts->title;
}
else if (theme_regionid == RGN_TYPE_CHANNELS) {
cp = ts->list_title;
}
else if (ELEM(theme_regionid, RGN_TYPE_HEADER, RGN_TYPE_FOOTER)) {
cp = ts->header_title;
}
else {
cp = ts->button_title;
}
break;
case TH_HEADER:
cp = ts->header; break;
case TH_HEADERDESEL:
/* we calculate a dynamic builtin header deselect color,
* also for pulldowns... */
cp = ts->header;
headerdesel[0] = cp[0] > 10 ? cp[0] - 10 : 0;
headerdesel[1] = cp[1] > 10 ? cp[1] - 10 : 0;
headerdesel[2] = cp[2] > 10 ? cp[2] - 10 : 0;
headerdesel[3] = cp[3];
cp = headerdesel;
break;
case TH_HEADER_TEXT:
cp = ts->header_text; break;
case TH_HEADER_TEXT_HI:
cp = ts->header_text_hi; break;
case TH_PANEL_HEADER:
cp = ts->panelcolors.header; break;
case TH_PANEL_BACK:
cp = ts->panelcolors.back; break;
case TH_PANEL_SUB_BACK:
cp = ts->panelcolors.sub_back; break;
case TH_BUTBACK:
cp = ts->button; break;
case TH_BUTBACK_TEXT:
cp = ts->button_text; break;
case TH_BUTBACK_TEXT_HI:
cp = ts->button_text_hi; break;
case TH_TAB_ACTIVE:
cp = ts->tab_active; break;
case TH_TAB_INACTIVE:
cp = ts->tab_inactive; break;
case TH_TAB_BACK:
cp = ts->tab_back; break;
case TH_TAB_OUTLINE:
cp = ts->tab_outline; break;
case TH_SHADE1:
cp = ts->shade1; break;
case TH_SHADE2:
cp = ts->shade2; break;
case TH_HILITE:
cp = ts->hilite; break;
case TH_GRID:
cp = ts->grid; break;
case TH_VIEW_OVERLAY:
cp = ts->view_overlay; break;
case TH_WIRE:
cp = ts->wire; break;
case TH_WIRE_INNER:
cp = ts->syntaxr; break;
case TH_WIRE_EDIT:
cp = ts->wire_edit; break;
case TH_LIGHT:
cp = ts->lamp; break;
case TH_SPEAKER:
cp = ts->speaker; break;
case TH_CAMERA:
cp = ts->camera; break;
case TH_EMPTY:
cp = ts->empty; break;
case TH_SELECT:
cp = ts->select; break;
case TH_ACTIVE:
cp = ts->active; break;
case TH_GROUP:
cp = ts->group; break;
case TH_GROUP_ACTIVE:
cp = ts->group_active; break;
case TH_TRANSFORM:
cp = ts->transform; break;
case TH_VERTEX:
cp = ts->vertex; break;
case TH_VERTEX_SELECT:
cp = ts->vertex_select; break;
case TH_VERTEX_BEVEL:
cp = ts->vertex_bevel; break;
case TH_VERTEX_UNREFERENCED:
cp = ts->vertex_unreferenced; break;
case TH_VERTEX_SIZE:
cp = &ts->vertex_size; break;
case TH_OUTLINE_WIDTH:
cp = &ts->outline_width; break;
case TH_EDGE:
cp = ts->edge; break;
case TH_EDGE_SELECT:
cp = ts->edge_select; break;
case TH_EDGE_SEAM:
cp = ts->edge_seam; break;
case TH_EDGE_SHARP:
cp = ts->edge_sharp; break;
case TH_EDGE_CREASE:
cp = ts->edge_crease; break;
case TH_EDGE_BEVEL:
cp = ts->edge_bevel; break;
case TH_EDITMESH_ACTIVE:
cp = ts->editmesh_active; break;
case TH_EDGE_FACESEL:
cp = ts->edge_facesel; break;
case TH_FACE:
cp = ts->face; break;
case TH_FACE_SELECT:
cp = ts->face_select; break;
case TH_FACE_DOT:
cp = ts->face_dot; break;
case TH_FACEDOT_SIZE:
cp = &ts->facedot_size; break;
case TH_DRAWEXTRA_EDGELEN:
cp = ts->extra_edge_len; break;
case TH_DRAWEXTRA_EDGEANG:
cp = ts->extra_edge_angle; break;
case TH_DRAWEXTRA_FACEAREA:
cp = ts->extra_face_area; break;
case TH_DRAWEXTRA_FACEANG:
cp = ts->extra_face_angle; break;
case TH_NORMAL:
cp = ts->normal; break;
case TH_VNORMAL:
cp = ts->vertex_normal; break;
case TH_LNORMAL:
cp = ts->loop_normal; break;
case TH_BONE_SOLID:
cp = ts->bone_solid; break;
case TH_BONE_POSE:
cp = ts->bone_pose; break;
case TH_BONE_POSE_ACTIVE:
cp = ts->bone_pose_active; break;
case TH_STRIP:
cp = ts->strip; break;
case TH_STRIP_SELECT:
cp = ts->strip_select; break;
case TH_KEYTYPE_KEYFRAME:
cp = ts->keytype_keyframe; break;
case TH_KEYTYPE_KEYFRAME_SELECT:
cp = ts->keytype_keyframe_select; break;
case TH_KEYTYPE_EXTREME:
cp = ts->keytype_extreme; break;
case TH_KEYTYPE_EXTREME_SELECT:
cp = ts->keytype_extreme_select; break;
case TH_KEYTYPE_BREAKDOWN:
cp = ts->keytype_breakdown; break;
case TH_KEYTYPE_BREAKDOWN_SELECT:
cp = ts->keytype_breakdown_select; break;
case TH_KEYTYPE_JITTER:
cp = ts->keytype_jitter; break;
case TH_KEYTYPE_JITTER_SELECT:
cp = ts->keytype_jitter_select; break;
case TH_KEYTYPE_MOVEHOLD:
cp = ts->keytype_movehold; break;
case TH_KEYTYPE_MOVEHOLD_SELECT:
cp = ts->keytype_movehold_select; break;
case TH_KEYBORDER:
cp = ts->keyborder; break;
case TH_KEYBORDER_SELECT:
cp = ts->keyborder_select; break;
case TH_CFRAME:
cp = ts->cframe; break;
case TH_TIME_KEYFRAME:
cp = ts->time_keyframe; break;
case TH_TIME_GP_KEYFRAME:
cp = ts->time_gp_keyframe; break;
case TH_NURB_ULINE:
cp = ts->nurb_uline; break;
case TH_NURB_VLINE:
cp = ts->nurb_vline; break;
case TH_NURB_SEL_ULINE:
cp = ts->nurb_sel_uline; break;
case TH_NURB_SEL_VLINE:
cp = ts->nurb_sel_vline; break;
case TH_ACTIVE_SPLINE:
cp = ts->act_spline; break;
case TH_ACTIVE_VERT:
cp = ts->lastsel_point; break;
case TH_HANDLE_FREE:
cp = ts->handle_free; break;
case TH_HANDLE_AUTO:
cp = ts->handle_auto; break;
case TH_HANDLE_AUTOCLAMP:
cp = ts->handle_auto_clamped; break;
case TH_HANDLE_VECT:
cp = ts->handle_vect; break;
case TH_HANDLE_ALIGN:
cp = ts->handle_align; break;
case TH_HANDLE_SEL_FREE:
cp = ts->handle_sel_free; break;
case TH_HANDLE_SEL_AUTO:
cp = ts->handle_sel_auto; break;
case TH_HANDLE_SEL_AUTOCLAMP:
cp = ts->handle_sel_auto_clamped; break;
case TH_HANDLE_SEL_VECT:
cp = ts->handle_sel_vect; break;
case TH_HANDLE_SEL_ALIGN:
cp = ts->handle_sel_align; break;
case TH_FREESTYLE_EDGE_MARK:
cp = ts->freestyle_edge_mark; break;
case TH_FREESTYLE_FACE_MARK:
cp = ts->freestyle_face_mark; break;
case TH_SYNTAX_B:
cp = ts->syntaxb; break;
case TH_SYNTAX_V:
cp = ts->syntaxv; break;
case TH_SYNTAX_C:
cp = ts->syntaxc; break;
case TH_SYNTAX_L:
cp = ts->syntaxl; break;
case TH_SYNTAX_D:
cp = ts->syntaxd; break;
case TH_SYNTAX_R:
cp = ts->syntaxr; break;
case TH_SYNTAX_N:
cp = ts->syntaxn; break;
case TH_SYNTAX_S:
cp = ts->syntaxs; break;
case TH_NODE:
cp = ts->syntaxl; break;
case TH_NODE_INPUT:
cp = ts->syntaxn; break;
case TH_NODE_OUTPUT:
cp = ts->nodeclass_output; break;
case TH_NODE_COLOR:
cp = ts->syntaxb; break;
case TH_NODE_FILTER:
cp = ts->nodeclass_filter; break;
case TH_NODE_VECTOR:
cp = ts->nodeclass_vector; break;
case TH_NODE_TEXTURE:
cp = ts->nodeclass_texture; break;
case TH_NODE_PATTERN:
cp = ts->nodeclass_pattern; break;
case TH_NODE_SCRIPT:
cp = ts->nodeclass_script; break;
case TH_NODE_LAYOUT:
cp = ts->nodeclass_layout; break;
case TH_NODE_SHADER:
cp = ts->nodeclass_shader; break;
case TH_NODE_CONVERTOR:
cp = ts->syntaxv; break;
case TH_NODE_GROUP:
cp = ts->syntaxc; break;
case TH_NODE_INTERFACE:
cp = ts->console_output; break;
case TH_NODE_FRAME:
cp = ts->movie; break;
case TH_NODE_MATTE:
cp = ts->syntaxs; break;
case TH_NODE_DISTORT:
cp = ts->syntaxd; break;
case TH_NODE_CURVING:
cp = &ts->noodle_curving; break;
case TH_SEQ_MOVIE:
cp = ts->movie; break;
case TH_SEQ_MOVIECLIP:
cp = ts->movieclip; break;
case TH_SEQ_MASK:
cp = ts->mask; break;
case TH_SEQ_IMAGE:
cp = ts->image; break;
case TH_SEQ_SCENE:
cp = ts->scene; break;
case TH_SEQ_AUDIO:
cp = ts->audio; break;
case TH_SEQ_EFFECT:
cp = ts->effect; break;
case TH_SEQ_TRANSITION:
cp = ts->transition; break;
case TH_SEQ_META:
cp = ts->meta; break;
case TH_SEQ_TEXT:
cp = ts->text_strip; break;
case TH_SEQ_PREVIEW:
cp = ts->preview_back; break;
case TH_CONSOLE_OUTPUT:
cp = ts->console_output; break;
case TH_CONSOLE_INPUT:
cp = ts->console_input; break;
case TH_CONSOLE_INFO:
cp = ts->console_info; break;
case TH_CONSOLE_ERROR:
cp = ts->console_error; break;
case TH_CONSOLE_CURSOR:
cp = ts->console_cursor; break;
case TH_CONSOLE_SELECT:
cp = ts->console_select; break;
case TH_HANDLE_VERTEX:
cp = ts->handle_vertex;
break;
case TH_HANDLE_VERTEX_SELECT:
cp = ts->handle_vertex_select;
break;
case TH_HANDLE_VERTEX_SIZE:
cp = &ts->handle_vertex_size;
break;
case TH_GP_VERTEX:
cp = ts->gp_vertex;
break;
case TH_GP_VERTEX_SELECT:
cp = ts->gp_vertex_select;
break;
case TH_GP_VERTEX_SIZE:
cp = &ts->gp_vertex_size;
break;
case TH_DOPESHEET_CHANNELOB:
cp = ts->ds_channel;
break;
case TH_DOPESHEET_CHANNELSUBOB:
cp = ts->ds_subchannel;
break;
case TH_DOPESHEET_IPOLINE:
cp = ts->ds_ipoline;
break;
case TH_PREVIEW_BACK:
cp = ts->preview_back;
break;
case TH_STITCH_PREVIEW_FACE:
cp = ts->preview_stitch_face;
break;
case TH_STITCH_PREVIEW_EDGE:
cp = ts->preview_stitch_edge;
break;
case TH_STITCH_PREVIEW_VERT:
cp = ts->preview_stitch_vert;
break;
case TH_STITCH_PREVIEW_STITCHABLE:
cp = ts->preview_stitch_stitchable;
break;
case TH_STITCH_PREVIEW_UNSTITCHABLE:
cp = ts->preview_stitch_unstitchable;
break;
case TH_STITCH_PREVIEW_ACTIVE:
cp = ts->preview_stitch_active;
break;
case TH_PAINT_CURVE_HANDLE:
cp = ts->paint_curve_handle;
break;
case TH_PAINT_CURVE_PIVOT:
cp = ts->paint_curve_pivot;
break;
case TH_METADATA_BG:
cp = ts->metadatabg;
break;
case TH_METADATA_TEXT:
cp = ts->metadatatext;
break;
case TH_UV_OTHERS:
cp = ts->uv_others;
break;
case TH_UV_SHADOW:
cp = ts->uv_shadow;
break;
case TH_MARKER_OUTLINE:
cp = ts->marker_outline; break;
case TH_MARKER:
cp = ts->marker; break;
case TH_ACT_MARKER:
cp = ts->act_marker; break;
case TH_SEL_MARKER:
cp = ts->sel_marker; break;
case TH_BUNDLE_SOLID:
cp = ts->bundle_solid; break;
case TH_DIS_MARKER:
cp = ts->dis_marker; break;
case TH_PATH_BEFORE:
cp = ts->path_before; break;
case TH_PATH_AFTER:
cp = ts->path_after; break;
case TH_CAMERA_PATH:
cp = ts->camera_path; break;
case TH_LOCK_MARKER:
cp = ts->lock_marker; break;
case TH_MATCH:
cp = ts->match;
break;
case TH_SELECT_HIGHLIGHT:
cp = ts->selected_highlight;
break;
case TH_SKIN_ROOT:
cp = ts->skin_root;
break;
case TH_ANIM_ACTIVE:
cp = ts->anim_active;
break;
case TH_ANIM_INACTIVE:
cp = ts->anim_non_active;
break;
case TH_ANIM_PREVIEW_RANGE:
cp = ts->anim_preview_range;
break;
case TH_NLA_TWEAK:
cp = ts->nla_tweaking;
break;
case TH_NLA_TWEAK_DUPLI:
cp = ts->nla_tweakdupli;
break;
case TH_NLA_TRANSITION:
cp = ts->nla_transition;
break;
case TH_NLA_TRANSITION_SEL:
cp = ts->nla_transition_sel;
break;
case TH_NLA_META:
cp = ts->nla_meta;
break;
case TH_NLA_META_SEL:
cp = ts->nla_meta_sel;
break;
case TH_NLA_SOUND:
cp = ts->nla_sound;
break;
case TH_NLA_SOUND_SEL:
cp = ts->nla_sound_sel;
break;
case TH_WIDGET_EMBOSS:
cp = btheme->tui.widget_emboss; break;
case TH_EDITOR_OUTLINE:
cp = btheme->tui.editor_outline;
break;
case TH_AXIS_X:
cp = btheme->tui.xaxis; break;
case TH_AXIS_Y:
cp = btheme->tui.yaxis; break;
case TH_AXIS_Z:
cp = btheme->tui.zaxis; break;
case TH_GIZMO_HI:
cp = btheme->tui.gizmo_hi; break;
case TH_GIZMO_PRIMARY:
cp = btheme->tui.gizmo_primary; break;
case TH_GIZMO_SECONDARY:
cp = btheme->tui.gizmo_secondary; break;
case TH_GIZMO_A:
cp = btheme->tui.gizmo_a; break;
case TH_GIZMO_B:
cp = btheme->tui.gizmo_b; break;
case TH_ICON_COLLECTION:
cp = btheme->tui.icon_collection; break;
case TH_ICON_OBJECT:
cp = btheme->tui.icon_object; break;
case TH_ICON_OBJECT_DATA:
cp = btheme->tui.icon_object_data; break;
case TH_ICON_MODIFIER:
cp = btheme->tui.icon_modifier; break;
case TH_ICON_SHADING:
cp = btheme->tui.icon_shading; break;
case TH_INFO_SELECTED:
cp = ts->info_selected;
break;
case TH_INFO_SELECTED_TEXT:
cp = ts->info_selected_text;
break;
case TH_INFO_ERROR:
cp = ts->info_error;
break;
case TH_INFO_ERROR_TEXT:
cp = ts->info_error_text;
break;
case TH_INFO_WARNING:
cp = ts->info_warning;
break;
case TH_INFO_WARNING_TEXT:
cp = ts->info_warning_text;
break;
case TH_INFO_INFO:
cp = ts->info_info;
break;
case TH_INFO_INFO_TEXT:
cp = ts->info_info_text;
break;
case TH_INFO_DEBUG:
cp = ts->info_debug;
break;
case TH_INFO_DEBUG_TEXT:
cp = ts->info_debug_text;
break;
case TH_V3D_CLIPPING_BORDER:
cp = ts->clipping_border_3d;
break;
}
}
}
return (const uchar *)cp;
}
/**
* initialize default theme
* \note: when you add new colors, created & saved themes need initialized
* use function below, init_userdef_do_versions()
*/
void UI_theme_init_default(void)
{
/* we search for the theme with name Default */
bTheme *btheme = BLI_findstring(&U.themes, "Default", offsetof(bTheme, name));
if (btheme == NULL) {
btheme = MEM_callocN(sizeof(bTheme), __func__);
BLI_addtail(&U.themes, btheme);
}
UI_SetTheme(0, 0); /* make sure the global used in this file is set */
const int active_theme_area = btheme->active_theme_area;
memcpy(btheme, &U_theme_default, sizeof(*btheme));
btheme->active_theme_area = active_theme_area;
}
void UI_style_init_default(void)
{
BLI_freelistN(&U.uistyles);
/* gets automatically re-allocated */
uiStyleInit();
}
void UI_SetTheme(int spacetype, int regionid)
{
if (spacetype) {
/* later on, a local theme can be found too */
theme_active = U.themes.first;
theme_spacetype = spacetype;
theme_regionid = regionid;
}
else if (regionid) {
/* popups */
theme_active = U.themes.first;
theme_spacetype = SPACE_PROPERTIES;
theme_regionid = regionid;
}
else {
/* for safety, when theme was deleted */
theme_active = U.themes.first;
theme_spacetype = SPACE_VIEW3D;
theme_regionid = RGN_TYPE_WINDOW;
}
}
bTheme *UI_GetTheme(void)
{
return U.themes.first;
}
/**
* for the rare case we need to temp swap in a different theme (offscreen render)
*/
void UI_Theme_Store(struct bThemeState *theme_state)
{
*theme_state = g_theme_state;
}
void UI_Theme_Restore(struct bThemeState *theme_state)
{
g_theme_state = *theme_state;
}
void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, uchar col[4])
{
int r, g, b, a;
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = coloffset + (int) cp[0];
CLAMP(r, 0, 255);
g = coloffset + (int) cp[1];
CLAMP(g, 0, 255);
b = coloffset + (int) cp[2];
CLAMP(b, 0, 255);
a = alphaoffset + (int) cp[3];
CLAMP(a, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
col[3] = a;
}
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, uchar col[3])
{
const uchar *cp1, *cp2;
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
col[0] = floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
col[1] = floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
col[2] = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
}
void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3])
{
const uchar *cp1, *cp2;
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r_col[0] = ((1.0f - fac) * cp1[0] + fac * cp2[0]) / 255.0f;
r_col[1] = ((1.0f - fac) * cp1[1] + fac * cp2[1]) / 255.0f;
r_col[2] = ((1.0f - fac) * cp1[2] + fac * cp2[2]) / 255.0f;
}
void UI_GetThemeColorBlend4f(int colorid1, int colorid2, float fac, float r_col[4])
{
const uchar *cp1, *cp2;
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r_col[0] = ((1.0f - fac) * cp1[0] + fac * cp2[0]) / 255.0f;
r_col[1] = ((1.0f - fac) * cp1[1] + fac * cp2[1]) / 255.0f;
r_col[2] = ((1.0f - fac) * cp1[2] + fac * cp2[2]) / 255.0f;
r_col[3] = ((1.0f - fac) * cp1[3] + fac * cp2[3]) / 255.0f;
}
void UI_FontThemeColor(int fontid, int colorid)
{
uchar color[4];
UI_GetThemeColor4ubv(colorid, color);
BLF_color4ubv(fontid, color);
}
/* get individual values, not scaled */
float UI_GetThemeValuef(int colorid)
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((float)cp[0]);
}
/* get individual values, not scaled */
int UI_GetThemeValue(int colorid)
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((int) cp[0]);
}
/* versions of the function above, which take a space-type */
float UI_GetThemeValueTypef(int colorid, int spacetype)
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
return ((float)cp[0]);
}
int UI_GetThemeValueType(int colorid, int spacetype)
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
return ((int)cp[0]);
}
/* get the color, range 0.0-1.0 */
void UI_GetThemeColor3fv(int colorid, float col[3])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
}
void UI_GetThemeColor4fv(int colorid, float col[4])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
col[3] = ((float)cp[3]) / 255.0f;
}
void UI_GetThemeColorType4fv(int colorid, int spacetype, float col[4])
{
const unsigned char *cp;
cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
col[3] = ((float)cp[3]) / 255.0f;
}
/* get the color, range 0.0-1.0, complete with shading offset */
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3])
{
int r, g, b;
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = offset + (int) cp[0];
CLAMP(r, 0, 255);
g = offset + (int) cp[1];
CLAMP(g, 0, 255);
b = offset + (int) cp[2];
CLAMP(b, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
}
void UI_GetThemeColorShade3ubv(int colorid, int offset, uchar col[3])
{
int r, g, b;
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = offset + (int) cp[0];
CLAMP(r, 0, 255);
g = offset + (int) cp[1];
CLAMP(g, 0, 255);
b = offset + (int) cp[2];
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
void UI_GetThemeColorBlendShade3ubv(int colorid1, int colorid2, float fac, int offset, uchar col[3])
{
const uchar *cp1, *cp2;
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
float blend[3];
blend[0] = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
blend[1] = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
blend[2] = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
unit_float_to_uchar_clamp_v3(col, blend);
}
void UI_GetThemeColorShade4ubv(int colorid, int offset, uchar col[4])
{
int r, g, b;
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = offset + (int) cp[0];
CLAMP(r, 0, 255);
g = offset + (int) cp[1];
CLAMP(g, 0, 255);
b = offset + (int) cp[2];
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
col[3] = cp[3];
}
void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4])
{
int r, g, b, a;
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = coloffset + (int) cp[0];
CLAMP(r, 0, 255);
g = coloffset + (int) cp[1];
CLAMP(g, 0, 255);
b = coloffset + (int) cp[2];
CLAMP(b, 0, 255);
a = alphaoffset + (int) cp[3];
CLAMP(b, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
col[3] = ((float)a) / 255.0f;
}
void UI_GetThemeColorBlendShade3fv(int colorid1, int colorid2, float fac, int offset, float col[3])
{
int r, g, b;
const uchar *cp1, *cp2;
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
CLAMP(r, 0, 255);
g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
CLAMP(g, 0, 255);
b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
CLAMP(b, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
}
void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4])
{
int r, g, b, a;
const uchar *cp1, *cp2;
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
CLAMP(fac, 0.0f, 1.0f);
r = offset + floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
CLAMP(r, 0, 255);
g = offset + floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
CLAMP(g, 0, 255);
b = offset + floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
CLAMP(b, 0, 255);
a = offset + floorf((1.0f - fac) * cp1[3] + fac * cp2[3]);
CLAMP(a, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
col[3] = ((float)a) / 255.0f;
}
/* get the color, in char pointer */
void UI_GetThemeColor3ubv(int colorid, uchar col[3])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
}
/* get the color, range 0.0-1.0, complete with shading offset */
void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4])
{
int r, g, b, a;
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r = offset + (int) cp[0];
CLAMP(r, 0, 255);
g = offset + (int) cp[1];
CLAMP(g, 0, 255);
b = offset + (int) cp[2];
CLAMP(b, 0, 255);
a = (int) cp[3]; /* no shading offset... */
CLAMP(a, 0, 255);
col[0] = ((float)r) / 255.0f;
col[1] = ((float)g) / 255.0f;
col[2] = ((float)b) / 255.0f;
col[3] = ((float)a) / 255.0f;
}
/* get the color, in char pointer */
void UI_GetThemeColor4ubv(int colorid, uchar col[4])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
col[3] = cp[3];
}
void UI_GetThemeColorType3fv(int colorid, int spacetype, float col[3])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
}
void UI_GetThemeColorType3ubv(int colorid, int spacetype, uchar col[3])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
}
void UI_GetThemeColorType4ubv(int colorid, int spacetype, uchar col[4])
{
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0] = cp[0];
col[1] = cp[1];
col[2] = cp[2];
col[3] = cp[3];
}
bool UI_GetIconThemeColor4fv(int colorid, float col[4])
{
if (colorid == 0) {
return false;
}
/* Only colored icons in outliner and popups, overall UI is intended
* to stay monochrome and out of the way except a few places where it
* is important to communicate different data types. */
if (!((theme_spacetype == SPACE_OUTLINER) ||
(theme_regionid == RGN_TYPE_TEMPORARY)))
{
return false;
}
const uchar *cp;
cp = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0] = ((float)cp[0]) / 255.0f;
col[1] = ((float)cp[1]) / 255.0f;
col[2] = ((float)cp[2]) / 255.0f;
col[3] = ((float)cp[3]) / 255.0f;
return true;
}
void UI_GetColorPtrShade3ubv(const uchar cp[3], uchar col[3], int offset)
{
int r, g, b;
r = offset + (int)cp[0];
g = offset + (int)cp[1];
b = offset + (int)cp[2];
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
/* get a 3 byte color, blended and shaded between two other char color pointers */
void UI_GetColorPtrBlendShade3ubv(
const uchar cp1[3], const uchar cp2[3], uchar col[3],
float fac, int offset)
{
int r, g, b;
CLAMP(fac, 0.0f, 1.0f);
r = offset + floor((1.0f - fac) * cp1[0] + fac * cp2[0]);
g = offset + floor((1.0f - fac) * cp1[1] + fac * cp2[1]);
b = offset + floor((1.0f - fac) * cp1[2] + fac * cp2[2]);
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
col[0] = r;
col[1] = g;
col[2] = b;
}
void UI_ThemeClearColor(int colorid)
{
float col[3];
UI_GetThemeColor3fv(colorid, col);
GPU_clear_color(col[0], col[1], col[2], 0.0f);
}
void UI_ThemeClearColorAlpha(int colorid, float alpha)
{
float col[3];
UI_GetThemeColor3fv(colorid, col);
GPU_clear_color(col[0], col[1], col[2], alpha);
}
int UI_ThemeMenuShadowWidth(void)
{
bTheme *btheme = UI_GetTheme();
return (int)(btheme->tui.menu_shadow_width * UI_DPI_FAC);
}
void UI_make_axis_color(const uchar src_col[3], uchar dst_col[3], const char axis)
{
uchar col[3];
switch (axis) {
case 'X':
UI_GetThemeColor3ubv(TH_AXIS_X, col);
UI_GetColorPtrBlendShade3ubv(src_col, col, dst_col, 0.5f, -10);
break;
case 'Y':
UI_GetThemeColor3ubv(TH_AXIS_Y, col);
UI_GetColorPtrBlendShade3ubv(src_col, col, dst_col, 0.5f, -10);
break;
case 'Z':
UI_GetThemeColor3ubv(TH_AXIS_Z, col);
UI_GetColorPtrBlendShade3ubv(src_col, col, dst_col, 0.5f, -10);
break;
default:
BLI_assert(0);
break;
}
}
/* patching UserDef struct and Themes */
void init_userdef_do_versions(Main *bmain)
{
BLO_version_defaults_userpref_blend(bmain, &U);
if (STREQ(U.tempdir, "/")) {
BKE_tempdir_system_init(U.tempdir);
}
/* Not versioning, just avoid errors. */
#ifndef WITH_CYCLES
BKE_addon_remove_safe(&U.addons, "cycles");
#endif
}