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blender-archive/source/blender/editors/physics/rigidbody_world.c
Campbell Barton de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup editor_physics
* \brief Rigid Body world editing operators
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#ifdef WITH_BULLET
# include "RBI_api.h"
#endif
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "physics_intern.h"
/* ********************************************** */
/* API */
/* check if there is an active rigid body world */
static bool ED_rigidbody_world_active_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
return (scene && scene->rigidbody_world);
}
static bool ED_rigidbody_world_add_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
return (scene && scene->rigidbody_world == NULL);
}
/* ********************************************** */
/* OPERATORS - Management */
/* ********** Add RigidBody World **************** */
static int rigidbody_world_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
RigidBodyWorld *rbw;
rbw = BKE_rigidbody_create_world(scene);
// BKE_rigidbody_validate_sim_world(scene, rbw, false);
scene->rigidbody_world = rbw;
/* Full rebuild of DEG! */
DEG_relations_tag_update(bmain);
DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_ANIMATION);
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_world_add(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_world_add";
ot->name = "Add Rigid Body World";
ot->description = "Add Rigid Body simulation world to the current scene";
/* callbacks */
ot->exec = rigidbody_world_add_exec;
ot->poll = ED_rigidbody_world_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********** Remove RigidBody World ************* */
static int rigidbody_world_remove_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks */
if (ELEM(NULL, scene, rbw)) {
BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to remove");
return OPERATOR_CANCELLED;
}
BKE_rigidbody_free_world(scene);
/* Full rebuild of DEG! */
DEG_relations_tag_update(bmain);
DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_ANIMATION);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_world_remove(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_world_remove";
ot->name = "Remove Rigid Body World";
ot->description = "Remove Rigid Body simulation world from the current scene";
/* callbacks */
ot->exec = rigidbody_world_remove_exec;
ot->poll = ED_rigidbody_world_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************************************** */
/* UTILITY OPERATORS */
/* ********** Export RigidBody World ************* */
static int rigidbody_world_export_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
RigidBodyWorld *rbw = scene->rigidbody_world;
char path[FILE_MAX];
/* sanity checks */
if (ELEM(NULL, scene, rbw)) {
BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to export");
return OPERATOR_CANCELLED;
}
if (rbw->shared->physics_world == NULL) {
BKE_report(op->reports, RPT_ERROR, "Rigid Body World has no associated physics data to export");
return OPERATOR_CANCELLED;
}
RNA_string_get(op->ptr, "filepath", path);
#ifdef WITH_BULLET
RB_dworld_export(rbw->shared->physics_world, path);
#endif
return OPERATOR_FINISHED;
}
static int rigidbody_world_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (!RNA_struct_property_is_set(op->ptr, "relative_path"))
RNA_boolean_set(op->ptr, "relative_path", (U.flag & USER_RELPATHS) != 0);
if (RNA_struct_property_is_set(op->ptr, "filepath"))
return rigidbody_world_export_exec(C, op);
// TODO: use the actual rigidbody world's name + .bullet instead of this temp crap
RNA_string_set(op->ptr, "filepath", "rigidbodyworld_export.bullet");
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
void RIGIDBODY_OT_world_export(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_world_export";
ot->name = "Export Rigid Body World";
ot->description = "Export Rigid Body world to simulator's own fileformat (i.e. '.bullet' for Bullet Physics)";
/* callbacks */
ot->invoke = rigidbody_world_export_invoke;
ot->exec = rigidbody_world_export_exec;
ot->poll = ED_rigidbody_world_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER, FILE_SPECIAL, FILE_SAVE,
FILE_RELPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
}