This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/makesdna/DNA_object_enums.h
Julian Eisel ad4b7741db Build-system: Force C linkage for all DNA type headers
Some DNA headers already did this, most did not. Even though many of them would
be included in C++ files and thus compiled as C++. This would be confusing and
developers may think they have to add `extern "C"` too a whole lot of
(indirect) includes to be able to use a C header in C++.

However, this is a misconception.
`extern "C"` does not cause code to be compiled with C rather than C++! It only
causes the linker to not use C++ function name mangling. See
https://stackoverflow.com/a/1041880.
Because extern DNA headers don't have function declarations, using `extern "C"`
actually should not have any effect. On the other hand, adding it causes no
harm and avoids confusion. So let's just have it consistently in C header
files.

Differential Revision: https://developer.blender.org/D9578

Reviewed by: Bastien Montagne, Sybren Stüvel
2020-11-19 13:41:50 +01:00

82 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup DNA
*
* Enums typedef's for use in public headers.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/** #Object.mode */
typedef enum eObjectMode {
OB_MODE_OBJECT = 0,
OB_MODE_EDIT = 1 << 0,
OB_MODE_SCULPT = 1 << 1,
OB_MODE_VERTEX_PAINT = 1 << 2,
OB_MODE_WEIGHT_PAINT = 1 << 3,
OB_MODE_TEXTURE_PAINT = 1 << 4,
OB_MODE_PARTICLE_EDIT = 1 << 5,
OB_MODE_POSE = 1 << 6,
OB_MODE_EDIT_GPENCIL = 1 << 7,
OB_MODE_PAINT_GPENCIL = 1 << 8,
OB_MODE_SCULPT_GPENCIL = 1 << 9,
OB_MODE_WEIGHT_GPENCIL = 1 << 10,
OB_MODE_VERTEX_GPENCIL = 1 << 11,
} eObjectMode;
/** #Object.dt, #View3DShading.type */
typedef enum eDrawType {
OB_BOUNDBOX = 1,
OB_WIRE = 2,
OB_SOLID = 3,
OB_MATERIAL = 4,
OB_TEXTURE = 5,
OB_RENDER = 6,
} eDrawType;
/** Any mode where the brush system is used. */
#define OB_MODE_ALL_PAINT \
(OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)
#define OB_MODE_ALL_PAINT_GPENCIL \
(OB_MODE_PAINT_GPENCIL | OB_MODE_SCULPT_GPENCIL | OB_MODE_WEIGHT_GPENCIL | \
OB_MODE_VERTEX_GPENCIL)
/** Any mode that uses Object.sculpt. */
#define OB_MODE_ALL_SCULPT (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)
/** Any mode that uses weightpaint. */
#define OB_MODE_ALL_WEIGHT_PAINT (OB_MODE_WEIGHT_PAINT | OB_MODE_WEIGHT_GPENCIL)
/**
* Any mode that has data or for Grease Pencil modes, we need to free when switching modes,
* see: #ED_object_mode_generic_exit
*/
#define OB_MODE_ALL_MODE_DATA \
(OB_MODE_EDIT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_SCULPT | OB_MODE_POSE | \
OB_MODE_PAINT_GPENCIL | OB_MODE_EDIT_GPENCIL | OB_MODE_SCULPT_GPENCIL | \
OB_MODE_WEIGHT_GPENCIL | OB_MODE_VERTEX_GPENCIL)
#ifdef __cplusplus
}
#endif