This patch adds support for filtering rows based on rules and values. Filters will work for any attribute data source, they are a property of the spreadsheet rather than of the attribute system. The properties displayed in the row filter can depend on data type of the currently visible column with that name. If the name is no longer visible, the row filter filter is grayed out, but it will remember the value until a column with its name is visible again. Note: The comments in `screen.c` combined with tagging the sidebar for redraw after the main region point to a lack of understanding or technical debt, that is a point to improve in the future. **Future Improvements** * T89272: A search menu for visible columns when adding a new filter. * T89273: Possibly a "Range" operation. Differential Revision: https://developer.blender.org/D10959
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "DNA_space_types.h"
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#include "BLI_hash.hh"
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namespace blender {
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template<> struct DefaultHash<SpreadsheetColumnID> {
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uint64_t operator()(const SpreadsheetColumnID &column_id) const
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{
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return get_default_hash(StringRef(column_id.name));
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}
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};
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} // namespace blender
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inline bool operator==(const SpreadsheetColumnID &a, const SpreadsheetColumnID &b)
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{
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using blender::StringRef;
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return StringRef(a.name) == StringRef(b.name);
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}
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namespace blender::ed::spreadsheet {
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SpreadsheetColumnID *spreadsheet_column_id_new();
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SpreadsheetColumnID *spreadsheet_column_id_copy(const SpreadsheetColumnID *src_column_id);
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void spreadsheet_column_id_free(SpreadsheetColumnID *column_id);
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SpreadsheetColumn *spreadsheet_column_new(SpreadsheetColumnID *column_id);
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SpreadsheetColumn *spreadsheet_column_copy(const SpreadsheetColumn *src_column);
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void spreadsheet_column_assign_runtime_data(SpreadsheetColumn *column,
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const eSpreadsheetColumnValueType data_type,
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const StringRefNull display_name);
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void spreadsheet_column_free(SpreadsheetColumn *column);
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} // namespace blender::ed::spreadsheet
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