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blender-archive/source
Ton Roosendaal dbc7dbb2b9 Bugfix #4457
When faces (like in cubes) have exactly 90 degrees angles with other
faces, the check for a vertex-normal flip became random, caused by the
infamous bad floating point resolution.
Solved with including FLT_EPSILON in the check.

Also: minor optimize for readability and removed dutch function name
(contrpuntnorm -> check_vnormal)
2006-06-26 13:19:04 +00:00
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