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blender-archive/source/blender/editors/mesh/SConscript
Nicholas Bishop 1dadd3b7c6 Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust
  than the one I implemented, as well as being faster.

* This fixes bug [#32864] "Convex Hull fails in some cases."
  projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498

  That bug, and others like it, relate to the poor handling of
  co-planar surfaces in the input. Pretty much any model that is
  simple-subdivided a few times gave very bad results before, Bullet's
  implementation handles this much better.

* In order to ensure a smooth transition, the Bullet output is
  translated into the existing HullTriangle hash structure. This makes
  it easy to ensure that the existing slot output stays the same; the
  interactions between the slots are somewhat complicated, detangling
  is a TODO.

* Reviewed by Brecht:
  https://codereview.appspot.com/6741063
2012-10-23 23:54:15 +00:00

34 lines
1011 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
defs = []
incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../gpu ../../blenloader'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
incs += ' ../../bmesh ../uvedit '
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['WITH_BF_GAMEENGINE']:
incs += ' #/extern/recastnavigation'
defs.append('WITH_GAMEENGINE')
else:
sources.remove('mesh_navmesh.c')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
if env['WITH_BF_BULLET']:
defs.append('WITH_BULLET')
env.BlenderLib ( 'bf_editors_mesh', sources, Split(incs), defs, libtype=['core'], priority=[45] )