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blender-archive/source/blender/editors/util/SConscript
Bastien Montagne 310c0b9f10 Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!

Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
2012-04-14 15:06:41 +00:00

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498 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
defs = []
incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna ../../bmesh'
incs += ' ../../blenloader'
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
env.BlenderLib ( 'bf_editors_util', sources, Split(incs), defines=defs, libtype=['core','player'], priority=[330,210] )