When using international fonts, blender was assuming that the default language on the system was chinese. Now it checks to see what language code you have selected and if its chinese or japanese it converts those to utf8 and then continues to translate them. I can't fully check this so will need others to test it. This should at least be better now. Kent
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_LANGUAGE_H
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#define BIF_LANGUAGE_H
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struct BMF_Font;
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int read_languagefile(void); /* usiblender.c */
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void free_languagemenu(void); /* usiblender.c */
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void set_interface_font(char *str); /* headerbuttons.c */
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void start_interface_font(void); /* headerbuttons.c */
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void lang_setlanguage(void); /* usiblender.c */
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char *language_pup(void);
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char *fontsize_pup(void);
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int BIF_DrawString(struct BMF_Font* font, char *str, int translate);
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float BIF_GetStringWidth(struct BMF_Font* font, char *str, int translate);
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void BIF_RasterPos(float x, float y);
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void BIF_SetScale(float aspect);
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void refresh_interface_font(void);
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struct LANGMenuEntry {
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struct LANGMenuEntry *next;
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char *line;
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char *language;
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char *code;
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int id;
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};
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struct LANGMenuEntry *find_language(short langid);
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#endif /* BIF_LANGUAGE_H */
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