82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef MULTIRES_H
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#define MULTIRES_H
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struct CustomData;
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struct EditMesh;
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struct Object;
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struct MDeformVert;
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struct Mesh;
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struct MultiresLevel;
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struct Multires;
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struct uiBlock;
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/* For canceling operations that don't work with multires on or on a non-base level */
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int multires_test();
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int multires_level1_test();
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struct MultiresLevel *multires_level_n(struct Multires *mr, int n);
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void multires_draw_interface(struct uiBlock *block, unsigned short cx, unsigned short cy);
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void multires_disp_map(void *, void*);
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void multires_make(void *ob, void *me);
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void multires_delete(void *ob, void *me);
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struct Multires *multires_copy(struct Multires *orig);
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void multires_free(struct Multires *mr);
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void multires_free_level(struct MultiresLevel *lvl);
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void multires_del_lower(void *ob, void *me);
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void multires_del_higher(void *ob, void *me);
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void multires_add_level(void *ob, void *me);
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void multires_set_level_cb(void *ob, void *me);
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void multires_set_level(struct Object *ob, struct Mesh *me, const int render);
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void multires_update_levels(struct Mesh *me, const int render);
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void multires_level_to_mesh(struct Object *ob, struct Mesh *me, const int render);
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void multires_edge_level_update(void *ob, void *me);
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int multires_modifier_warning();
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/* after adding or removing vcolor layers, run this */
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void multires_load_cols(Mesh *me);
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/* multires-firstlevel.c */
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/* Generic */
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void multires_update_first_level(struct Mesh *me, struct EditMesh *em);
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void multires_update_customdata(struct MultiresLevel *lvl1, struct CustomData *src,
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struct CustomData *dst, const int type);
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void multires_customdata_to_mesh(struct Mesh *me, struct EditMesh *em, struct MultiresLevel *lvl,
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struct CustomData *src, struct CustomData *dst, const int type);
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void multires_del_lower_customdata(struct Multires *mr, struct MultiresLevel *cr_lvl);
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void multires_add_layer(struct Mesh *me, struct CustomData *cd, const int type, const int n);
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void multires_delete_layer(struct Mesh *me, struct CustomData *cd, const int type, int n);
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#endif
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