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blender-archive/intern/cycles/blender/blender_id_map.h
2020-02-10 10:33:00 +11:00

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6.3 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BLENDER_ID_MAP_H__
#define __BLENDER_ID_MAP_H__
#include <string.h>
#include "util/util_map.h"
#include "util/util_set.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
/* ID Map
*
* Utility class to map between Blender datablocks and Cycles data structures,
* and keep track of recalc tags from the dependency graph. */
template<typename K, typename T> class id_map {
public:
id_map(vector<T *> *scene_data_)
{
scene_data = scene_data_;
}
T *find(const BL::ID &id)
{
return find(id.ptr.owner_id);
}
T *find(const K &key)
{
if (b_map.find(key) != b_map.end()) {
T *data = b_map[key];
return data;
}
return NULL;
}
void set_recalc(const BL::ID &id)
{
b_recalc.insert(id.ptr.data);
}
void set_recalc(void *id_ptr)
{
b_recalc.insert(id_ptr);
}
bool has_recalc()
{
return !(b_recalc.empty());
}
void pre_sync()
{
used_set.clear();
}
/* Add new data. */
void add(const K &key, T *data)
{
assert(find(key) == NULL);
scene_data->push_back(data);
b_map[key] = data;
used(data);
}
/* Update existing data. */
bool update(T *data, const BL::ID &id)
{
return update(data, id, id);
}
bool update(T *data, const BL::ID &id, const BL::ID &parent)
{
bool recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
}
used(data);
return recalc;
}
/* Combined add and update as needed. */
bool add_or_update(T **r_data, const BL::ID &id)
{
return add_or_update(r_data, id, id, id.ptr.owner_id);
}
bool add_or_update(T **r_data, const BL::ID &id, const K &key)
{
return add_or_update(r_data, id, id, key);
}
bool add_or_update(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
{
T *data = find(key);
bool recalc;
if (!data) {
/* Add data if it didn't exist yet. */
data = new T();
add(key, data);
recalc = true;
}
else {
/* check if updated needed. */
recalc = update(data, id, parent);
}
*r_data = data;
return recalc;
}
/* Combined add or update for convenience. */
bool is_used(const K &key)
{
T *data = find(key);
return (data) ? used_set.find(data) != used_set.end() : false;
}
void used(T *data)
{
/* tag data as still in use */
used_set.insert(data);
}
void set_default(T *data)
{
b_map[NULL] = data;
}
bool post_sync(bool do_delete = true)
{
/* remove unused data */
vector<T *> new_scene_data;
typename vector<T *>::iterator it;
bool deleted = false;
for (it = scene_data->begin(); it != scene_data->end(); it++) {
T *data = *it;
if (do_delete && used_set.find(data) == used_set.end()) {
delete data;
deleted = true;
}
else
new_scene_data.push_back(data);
}
*scene_data = new_scene_data;
/* update mapping */
map<K, T *> new_map;
typedef pair<const K, T *> TMapPair;
typename map<K, T *>::iterator jt;
for (jt = b_map.begin(); jt != b_map.end(); jt++) {
TMapPair &pair = *jt;
if (used_set.find(pair.second) != used_set.end())
new_map[pair.first] = pair.second;
}
used_set.clear();
b_recalc.clear();
b_map = new_map;
return deleted;
}
const map<K, T *> &key_to_scene_data()
{
return b_map;
}
protected:
vector<T *> *scene_data;
map<K, T *> b_map;
set<T *> used_set;
set<void *> b_recalc;
};
/* Object Key
*
* To uniquely identify instances, we use the parent, object and persistent instance ID.
* We also export separate object for a mesh and its particle hair. */
enum { OBJECT_PERSISTENT_ID_SIZE = 16 };
struct ObjectKey {
void *parent;
int id[OBJECT_PERSISTENT_ID_SIZE];
void *ob;
bool use_particle_hair;
ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_, bool use_particle_hair_)
: parent(parent_), ob(ob_), use_particle_hair(use_particle_hair_)
{
if (id_)
memcpy(id, id_, sizeof(id));
else
memset(id, 0, sizeof(id));
}
bool operator<(const ObjectKey &k) const
{
if (ob < k.ob) {
return true;
}
else if (ob == k.ob) {
if (parent < k.parent) {
return true;
}
else if (parent == k.parent) {
if (use_particle_hair < k.use_particle_hair) {
return true;
}
else if (use_particle_hair == k.use_particle_hair) {
return memcmp(id, k.id, sizeof(id)) < 0;
}
}
}
return false;
}
};
/* Geometry Key
*
* We export separate geometry for a mesh and its particle hair, so key needs to
* distinguish between them. */
struct GeometryKey {
void *id;
bool use_particle_hair;
GeometryKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair)
{
}
bool operator<(const GeometryKey &k) const
{
if (id < k.id) {
return true;
}
else if (id == k.id) {
if (use_particle_hair < k.use_particle_hair) {
return true;
}
}
return false;
}
};
/* Particle System Key */
struct ParticleSystemKey {
void *ob;
int id[OBJECT_PERSISTENT_ID_SIZE];
ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE]) : ob(ob_)
{
if (id_)
memcpy(id, id_, sizeof(id));
else
memset(id, 0, sizeof(id));
}
bool operator<(const ParticleSystemKey &k) const
{
/* first id is particle index, we don't compare that */
if (ob < k.ob)
return true;
else if (ob == k.ob)
return memcmp(id + 1, k.id + 1, sizeof(int) * (OBJECT_PERSISTENT_ID_SIZE - 1)) < 0;
return false;
}
};
CCL_NAMESPACE_END
#endif /* __BLENDER_ID_MAP_H__ */