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blender-archive/intern/cycles/blender/blender_viewport.h

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/*
* Copyright 2019 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BLENDER_VIEWPORT_H__
#define __BLENDER_VIEWPORT_H__
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "RNA_blender_cpp.h"
#include "RNA_types.h"
#include "render/film.h"
#include "util/util_param.h"
CCL_NAMESPACE_BEGIN
class BlenderViewportParameters {
private:
bool use_scene_world;
bool use_scene_lights;
float studiolight_rotate_z;
float studiolight_intensity;
float studiolight_background_alpha;
ustring studiolight_path;
BlenderViewportParameters();
BlenderViewportParameters(BL::SpaceView3D &b_v3d);
const bool modified(const BlenderViewportParameters &other) const;
const bool custom_viewport_parameters() const;
friend class BlenderSync;
public:
/* Get whether to enable denoising data pass in viewport. */
static bool get_viewport_display_denoising(BL::SpaceView3D &b_v3d, BL::Scene &b_scene);
/* Retrieve the render pass that needs to be displayed on the given `SpaceView3D`
* When the `b_v3d` parameter is not given `PASS_NONE` will be returned. */
static PassType get_viewport_display_render_pass(BL::SpaceView3D &b_v3d);
};
bool update_viewport_display_denoising(BL::SpaceView3D &b_v3d, BL::Scene &b_scene);
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);
CCL_NAMESPACE_END
#endif