61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/*
|
|
* Copyright 2019 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef __BLENDER_VIEWPORT_H__
|
|
#define __BLENDER_VIEWPORT_H__
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
#include "RNA_access.h"
|
|
#include "RNA_blender_cpp.h"
|
|
#include "RNA_types.h"
|
|
|
|
#include "render/film.h"
|
|
#include "util/util_param.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class BlenderViewportParameters {
|
|
private:
|
|
bool use_scene_world;
|
|
bool use_scene_lights;
|
|
float studiolight_rotate_z;
|
|
float studiolight_intensity;
|
|
float studiolight_background_alpha;
|
|
ustring studiolight_path;
|
|
|
|
BlenderViewportParameters();
|
|
BlenderViewportParameters(BL::SpaceView3D &b_v3d);
|
|
|
|
const bool modified(const BlenderViewportParameters &other) const;
|
|
const bool custom_viewport_parameters() const;
|
|
friend class BlenderSync;
|
|
|
|
public:
|
|
/* Get whether to enable denoising data pass in viewport. */
|
|
static bool get_viewport_display_denoising(BL::SpaceView3D &b_v3d, BL::Scene &b_scene);
|
|
/* Retrieve the render pass that needs to be displayed on the given `SpaceView3D`
|
|
* When the `b_v3d` parameter is not given `PASS_NONE` will be returned. */
|
|
static PassType get_viewport_display_render_pass(BL::SpaceView3D &b_v3d);
|
|
};
|
|
|
|
bool update_viewport_display_denoising(BL::SpaceView3D &b_v3d, BL::Scene &b_scene);
|
|
|
|
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif
|