There should be no user visible change from this, except that tile size now affects performance. The goal here is to simplify bake denoising in D3099, letting it reuse more denoising tiles and pass code. A lot of code is now shared with regular rendering, with the two main differences being that we read some render result passes from the bake API when starting to render a tile, and call the bake kernel instead of the path trace kernel. With this kind of design where Cycles asks for tiles from the bake API, it should eventually be easier to reduce memory usage, show tiles as they are baked, or bake multiple passes at once, though there's still quite some work needed for that. Reviewers: #cycles Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben Differential Revision: https://developer.blender.org/D3108
101 lines
4.7 KiB
C++
101 lines
4.7 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common declaration part of all CPU kernels. */
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void KERNEL_FUNCTION_FULL_NAME(path_trace)(
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KernelGlobals *kg, float *buffer, int sample, int x, int y, int offset, int stride);
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void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x,
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int y,
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int offset,
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int stride);
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void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x,
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int y,
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int offset,
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int stride);
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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int type,
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int filter,
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int i,
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int offset,
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int sample);
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void KERNEL_FUNCTION_FULL_NAME(bake)(
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KernelGlobals *kg, float *buffer, int sample, int x, int y, int offset, int stride);
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/* Split kernels */
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void KERNEL_FUNCTION_FULL_NAME(data_init)(KernelGlobals *kg,
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ccl_constant KernelData *data,
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ccl_global void *split_data_buffer,
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int num_elements,
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ccl_global char *ray_state,
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int start_sample,
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int end_sample,
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int sx,
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int sy,
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int sw,
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int sh,
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int offset,
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int stride,
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ccl_global int *Queue_index,
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int queuesize,
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ccl_global char *use_queues_flag,
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ccl_global unsigned int *work_pool_wgs,
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unsigned int num_samples,
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ccl_global float *buffer);
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#define DECLARE_SPLIT_KERNEL_FUNCTION(name) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * data);
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DECLARE_SPLIT_KERNEL_FUNCTION(path_init)
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DECLARE_SPLIT_KERNEL_FUNCTION(scene_intersect)
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DECLARE_SPLIT_KERNEL_FUNCTION(lamp_emission)
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DECLARE_SPLIT_KERNEL_FUNCTION(do_volume)
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DECLARE_SPLIT_KERNEL_FUNCTION(queue_enqueue)
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DECLARE_SPLIT_KERNEL_FUNCTION(indirect_background)
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DECLARE_SPLIT_KERNEL_FUNCTION(shader_setup)
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DECLARE_SPLIT_KERNEL_FUNCTION(shader_sort)
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DECLARE_SPLIT_KERNEL_FUNCTION(shader_eval)
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DECLARE_SPLIT_KERNEL_FUNCTION(holdout_emission_blurring_pathtermination_ao)
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DECLARE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
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DECLARE_SPLIT_KERNEL_FUNCTION(direct_lighting)
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DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
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DECLARE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
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DECLARE_SPLIT_KERNEL_FUNCTION(enqueue_inactive)
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DECLARE_SPLIT_KERNEL_FUNCTION(next_iteration_setup)
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DECLARE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
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DECLARE_SPLIT_KERNEL_FUNCTION(buffer_update)
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DECLARE_SPLIT_KERNEL_FUNCTION(adaptive_stopping)
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DECLARE_SPLIT_KERNEL_FUNCTION(adaptive_filter_x)
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DECLARE_SPLIT_KERNEL_FUNCTION(adaptive_filter_y)
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DECLARE_SPLIT_KERNEL_FUNCTION(adaptive_adjust_samples)
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#undef KERNEL_ARCH
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