This change makes it so vertices of edge are only stored when edge has non-zero crease. This allows to lower memory footprint of 1.5M faces from 78 MiB to 54 MiB in the case all creases are zero. Meshes with crease are more hard to predict due to array-based storage, so it all depends on index of edge with crease. Worst case (all edges are creased) still stays at 78 MiB.
180 lines
5.6 KiB
C++
180 lines
5.6 KiB
C++
// Copyright 2020 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#ifndef OPENSUBDIV_MESH_TOPOLOGY_H_
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#define OPENSUBDIV_MESH_TOPOLOGY_H_
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#include <cstring>
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#include "internal/base/memory.h"
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#include "internal/base/type.h"
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struct OpenSubdiv_Converter;
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namespace blender {
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namespace opensubdiv {
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// Simplified representation of mesh topology.
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// Only includes parts of actual mesh topology which is needed to perform
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// comparison between Application side and OpenSubddiv side.
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//
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// NOTE: It is an optimized storage which requires special order of topology
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// specification. Basically, counters is to be set prior to anything else, in
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// the following manner:
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//
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// MeshTopology mesh_topology;
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//
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// mesh_topology.setNumVertices(...);
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// mesh_topology.setNumEdges(...);
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// mesh_topology.setNumFaces(...);
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//
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// for (...) {
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// mesh_topology.setNumFaceVertices(...);
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// }
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//
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// mesh_topology.finishResizeTopology();
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//
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// /* it is now possible to set vertices of edge, vertices of face, and
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// * sharpness. */
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class MeshTopology {
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public:
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MeshTopology();
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MeshTopology(const MeshTopology &other) = default;
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MeshTopology(MeshTopology &&other) noexcept = default;
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~MeshTopology();
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MeshTopology &operator=(const MeshTopology &other) = default;
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MeshTopology &operator=(MeshTopology &&other) = default;
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//////////////////////////////////////////////////////////////////////////////
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// Vertices.
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void setNumVertices(int num_vertices);
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int getNumVertices() const;
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void setVertexSharpness(int vertex_index, float sharpness);
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float getVertexSharpness(int vertex_index) const;
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//////////////////////////////////////////////////////////////////////////////
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// Edges.
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void setNumEdges(int num_edges);
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// NOTE: Unless full topology was specified will return number of edges based
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// on last edge index for which topology tag was specified.
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int getNumEdges() const;
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void setEdgeVertexIndices(int edge_index, int v1, int v2);
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void getEdgeVertexIndices(int edge_index, int *v1, int *v2) const;
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bool isEdgeEqual(int edge_index, int expected_v1, int expected_v2) const;
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void setEdgeSharpness(int edge_index, float sharpness);
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float getEdgeSharpness(int edge_index) const;
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//////////////////////////////////////////////////////////////////////////////
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// Faces.
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void setNumFaces(int num_faces);
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int getNumFaces() const;
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void setNumFaceVertices(int face_index, int num_face_vertices);
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int getNumFaceVertices(int face_index) const;
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void setFaceVertexIndices(int face_index,
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int num_face_vertex_indices,
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const int *face_vertex_indices);
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bool isFaceVertexIndicesEqual(int face_index,
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int num_expected_face_vertex_indices,
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const int *expected_face_vertex_indices) const;
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bool isFaceVertexIndicesEqual(int face_index,
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const vector<int> &expected_face_vertex_indices) const;
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//////////////////////////////////////////////////////////////////////////////
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// Pipeline related.
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// This function is to be called when number of vertices, edges, faces, and
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// face-verticies are known.
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//
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// Usually is called from the end of topology refiner factory's
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// resizeComponentTopology().
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void finishResizeTopology();
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//////////////////////////////////////////////////////////////////////////////
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// Comparison.
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// Check whether this topology refiner defines same topology as the given
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// converter.
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bool isEqualToConverter(const OpenSubdiv_Converter *converter) const;
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protected:
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// Edges are allowed to be stored sparsly, to save memory used by
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// non-semi-sharp edges.
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void ensureNumEdgesAtLeast(int num_edges);
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// Geometry tags are stored sparsly.
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//
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// These functions ensures that the storage can be addressed by an index which
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// corresponds to the given size.
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void ensureVertexTagsSize(int num_vertices);
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void ensureEdgeTagsSize(int num_edges);
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// Get pointer to the memory where face vertex indices are stored.
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int *getFaceVertexIndicesStorage(int face_index);
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const int *getFaceVertexIndicesStorage(int face_index) const;
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struct VertexTag {
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float sharpness = 0.0f;
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};
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struct Edge {
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int v1 = -1;
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int v2 = -1;
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};
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struct EdgeTag {
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float sharpness = 0.0f;
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};
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int num_vertices_;
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vector<VertexTag> vertex_tags_;
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int num_edges_;
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vector<Edge> edges_;
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vector<EdgeTag> edge_tags_;
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int num_faces_;
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// Continuous array of all verticies of all faces:
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// [vertex indices of face 0][vertex indices of face 1] .. [vertex indices of face n].
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vector<int> face_vertex_indices_;
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// Indexed by face contains index within face_vertex_indices_ which corresponds
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// to the element which contains first vertex of the face.
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vector<int> faces_first_vertex_index_;
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MEM_CXX_CLASS_ALLOC_FUNCS("MeshTopology");
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};
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} // namespace opensubdiv
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} // namespace blender
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#endif // OPENSUBDIV_MESH_TOPOLOGY_H_
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