Avoid per-face pointer and allocation: store everything as continuous arrays. Memory footprint for 1.5M faces: - Theoretical worst case (all vertices and edges have crease) memory goes down from 114 MiB to 96 MiB (15% improvement). This case is not currently achievable since Blender does not expose vertex crease yet. - Current real life worst case (all edges have crease) memory goes down from 108 MiB to 90 MiB (17% improvement). - Best case (no creases at all) memory goes down from 96 MiB to 78 MiB (19% improvement).
99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
// Copyright 2020 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#include "internal/topology/mesh_topology.h"
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#include "testing/testing.h"
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namespace blender {
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namespace opensubdiv {
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TEST(MeshTopology, TrivialVertexSharpness)
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{
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MeshTopology mesh_topology;
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mesh_topology.setNumVertices(3);
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mesh_topology.finishResizeTopology();
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mesh_topology.setVertexSharpness(0, 0.1f);
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mesh_topology.setVertexSharpness(1, 0.2f);
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EXPECT_EQ(mesh_topology.getVertexSharpness(0), 0.1f);
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EXPECT_EQ(mesh_topology.getVertexSharpness(1), 0.2f);
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EXPECT_EQ(mesh_topology.getVertexSharpness(2), 0.0f);
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}
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TEST(MeshTopology, TrivialEdgeSharpness)
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{
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MeshTopology mesh_topology;
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mesh_topology.setNumVertices(8);
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mesh_topology.setNumEdges(3);
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mesh_topology.finishResizeTopology();
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mesh_topology.setEdgeVertexIndices(0, 0, 1);
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mesh_topology.setEdgeVertexIndices(1, 1, 2);
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mesh_topology.setEdgeVertexIndices(2, 2, 3);
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mesh_topology.setEdgeSharpness(0, 0.1f);
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mesh_topology.setEdgeSharpness(2, 0.2f);
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EXPECT_EQ(mesh_topology.getEdgeSharpness(0), 0.1f);
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EXPECT_EQ(mesh_topology.getEdgeSharpness(1), 0.0f);
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EXPECT_EQ(mesh_topology.getEdgeSharpness(2), 0.2f);
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}
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TEST(MeshTopology, TrivialFaceTopology)
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{
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MeshTopology mesh_topology;
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mesh_topology.setNumFaces(3);
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mesh_topology.setNumFaceVertices(0, 4);
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mesh_topology.setNumFaceVertices(1, 3);
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mesh_topology.setNumFaceVertices(2, 5);
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mesh_topology.finishResizeTopology();
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EXPECT_EQ(mesh_topology.getNumFaceVertices(0), 4);
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EXPECT_EQ(mesh_topology.getNumFaceVertices(1), 3);
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EXPECT_EQ(mesh_topology.getNumFaceVertices(2), 5);
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{
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int vertex_indices[] = {0, 1, 2, 3};
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mesh_topology.setFaceVertexIndices(0, 4, vertex_indices);
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}
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{
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int vertex_indices[] = {4, 5, 6};
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mesh_topology.setFaceVertexIndices(1, 3, vertex_indices);
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}
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{
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int vertex_indices[] = {7, 8, 9, 10, 11};
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mesh_topology.setFaceVertexIndices(2, 5, vertex_indices);
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}
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EXPECT_TRUE(mesh_topology.isFaceVertexIndicesEqual(0, {{0, 1, 2, 3}}));
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EXPECT_FALSE(mesh_topology.isFaceVertexIndicesEqual(0, {{10, 1, 2, 3}}));
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EXPECT_FALSE(mesh_topology.isFaceVertexIndicesEqual(0, {{0, 1, 2}}));
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EXPECT_TRUE(mesh_topology.isFaceVertexIndicesEqual(1, {{4, 5, 6}}));
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EXPECT_TRUE(mesh_topology.isFaceVertexIndicesEqual(2, {{7, 8, 9, 10, 11}}));
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}
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} // namespace opensubdiv
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} // namespace blender
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