This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
552 lines
16 KiB
Python
552 lines
16 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from bpy.app.translations import pgettext_iface as iface_
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class ModifierButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "modifier"
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bl_options = {'HIDE_HEADER'}
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class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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bl_label = "Modifiers"
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@classmethod
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def poll(cls, context):
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ob = context.object
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return ob and ob.type != 'GPENCIL'
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def draw(self, context):
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layout = self.layout
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layout.operator_menu_enum("object.modifier_add", "type")
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layout.template_modifiers()
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class DATA_PT_gpencil_modifiers(ModifierButtonsPanel, Panel):
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bl_label = "Modifiers"
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def check_conflicts(self, layout, ob):
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for md in ob.grease_pencil_modifiers:
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if md.type == 'GP_TIME':
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row = layout.row()
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row.label(text="Build and Time Offset modifier not compatible", icon='ERROR')
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break
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@classmethod
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def poll(cls, context):
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ob = context.object
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return ob and ob.type == 'GPENCIL'
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def draw(self, context):
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layout = self.layout
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ob = context.object
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layout.operator_menu_enum("object.gpencil_modifier_add", "type")
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for md in ob.grease_pencil_modifiers:
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box = layout.template_greasepencil_modifier(md)
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if box:
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# match enum type to our functions, avoids a lookup table.
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getattr(self, md.type)(box, ob, md)
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# the mt.type enum is (ab)used for a lookup on function names
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# ...to avoid lengthy if statements
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# so each type must have a function here.
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def gpencil_masking(self, layout, ob, md, use_vertex, use_curve=False):
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gpd = ob.data
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layout.separator()
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layout.label(text="Influence Filters:")
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split = layout.split(factor=0.25)
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col1 = split.column()
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col1.label(text="Layer:")
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col1.label(text="Material:")
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if use_vertex:
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col1.label(text="Vertex Group:")
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col2 = split.column()
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split = col2.split(factor=0.6)
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row = split.row(align=True)
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row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
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row.prop(md, "invert_layers", text="", icon='ARROW_LEFTRIGHT')
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row = split.row(align=True)
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row.prop(md, "layer_pass", text="Pass")
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row.prop(md, "invert_layer_pass", text="", icon='ARROW_LEFTRIGHT')
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split = col2.split(factor=0.6)
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row = split.row(align=True)
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valid = md.material in (slot.material for slot in ob.material_slots) or md.material is None
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if valid:
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icon = 'SHADING_TEXTURE'
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else:
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icon = 'ERROR'
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row.alert = not valid
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row.prop_search(md, "material", gpd, "materials", text="", icon=icon)
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row.prop(md, "invert_materials", text="", icon='ARROW_LEFTRIGHT')
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row = split.row(align=True)
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row.prop(md, "pass_index", text="Pass")
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row.prop(md, "invert_material_pass", text="", icon='ARROW_LEFTRIGHT')
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if use_vertex:
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row = col2.row(align=True)
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row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
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row.prop(md, "invert_vertex", text="", icon='ARROW_LEFTRIGHT')
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if use_curve:
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col = layout.column()
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col.separator()
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col.prop(md, "use_custom_curve")
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if md.use_custom_curve:
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col.template_curve_mapping(md, "curve")
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def GP_NOISE(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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row = col.row(align=True)
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row.prop(md, "factor", text="Position")
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row = col.row(align=True)
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row.prop(md, "factor_strength", text="Strength")
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row = col.row(align=True)
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row.prop(md, "factor_thickness", text="Thickness")
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row = col.row(align=True)
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row.prop(md, "factor_uvs", text="UV")
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col.separator()
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row = col.row(align=True)
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row.prop(md, "random", text="", icon='TIME', toggle=True)
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subrow = row.row(align=True)
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subrow.enabled = md.random
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subrow.prop(md, "step")
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subrow.prop(md, "seed")
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col.separator()
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col.prop(md, "noise_scale")
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self.gpencil_masking(layout, ob, md, True, True)
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def GP_SMOOTH(self, layout, ob, md):
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col = layout.column()
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col.prop(md, "factor")
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col.prop(md, "step", text="Repeat")
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col.label(text="Affect:")
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row = col.row(align=True)
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row.prop(md, "use_edit_position", text="Position", toggle=True)
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row.prop(md, "use_edit_strength", text="Strength", toggle=True)
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row.prop(md, "use_edit_thickness", text="Thickness", toggle=True)
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row.prop(md, "use_edit_uv", text="UV", toggle=True)
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self.gpencil_masking(layout, ob, md, True, True)
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def GP_SUBDIV(self, layout, ob, md):
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layout.row().prop(md, "subdivision_type", expand=True)
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split = layout.split()
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col = split.column()
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row = col.row(align=True)
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row.prop(md, "level", text="Subdivisions")
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self.gpencil_masking(layout, ob, md, False)
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def GP_SIMPLIFY(self, layout, ob, md):
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gpd = ob.data
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row = layout.row()
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row.prop(md, "mode")
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split = layout.split()
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col = split.column()
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col.label(text="Settings:")
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if md.mode == 'FIXED':
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col.prop(md, "step")
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elif md.mode == 'ADAPTIVE':
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col.prop(md, "factor")
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elif md.mode == 'SAMPLE':
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col.prop(md, "length")
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elif md.mode == 'MERGE':
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col.prop(md, "distance")
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self.gpencil_masking(layout, ob, md, False)
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def GP_THICK(self, layout, ob, md):
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col = layout.column()
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col.prop(md, "normalize_thickness")
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if md.normalize_thickness:
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col.prop(md, "thickness")
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else:
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col.prop(md, "thickness_factor")
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self.gpencil_masking(layout, ob, md, True, True)
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def GP_TEXTURE(self, layout, ob, md):
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col = layout.column()
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col.prop(md, "mode")
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if md.mode in {'STROKE', 'STROKE_AND_FILL'}:
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col.label(text="Stroke Texture:")
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col.prop(md, "fit_method")
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col.prop(md, "uv_offset")
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col.prop(md, "uv_scale")
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if md.mode == 'STROKE_AND_FILL':
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col.separator()
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if md.mode in {'FILL', 'STROKE_AND_FILL'}:
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col.label(text="Fill Texture:")
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col.prop(md, "fill_rotation", text="Rotation")
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col.prop(md, "fill_offset", text="Location")
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col.prop(md, "fill_scale", text="Scale")
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self.gpencil_masking(layout, ob, md, True)
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def GP_TINT(self, layout, ob, md):
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layout.row().prop(md, "tint_type", expand=True)
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if md.tint_type == 'UNIFORM':
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col = layout.column()
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col.prop(md, "color")
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col.separator()
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col.prop(md, "factor")
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if md.tint_type == 'GRADIENT':
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col = layout.column()
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col.label(text="Colors:")
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col.template_color_ramp(md, "colors")
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col.separator()
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col.label(text="Object:")
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col.prop(md, "object", text="")
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col.separator()
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row = col.row(align=True)
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row.prop(md, "radius")
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row.prop(md, "factor")
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col.separator()
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col.prop(md, "vertex_mode")
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self.gpencil_masking(layout, ob, md, True, True)
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def GP_TIME(self, layout, ob, md):
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gpd = ob.data
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row = layout.row()
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row.prop(md, "mode", text="Mode")
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row = layout.row()
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if md.mode == 'FIX':
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txt = "Frame"
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else:
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txt = "Frame Offset"
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row.prop(md, "offset", text=txt)
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row = layout.row()
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row.enabled = md.mode != 'FIX'
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row.prop(md, "frame_scale")
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row = layout.row()
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row.separator()
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row = layout.row()
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row.enabled = md.mode != 'FIX'
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row.prop(md, "use_custom_frame_range")
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row = layout.row(align=True)
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row.enabled = md.mode != 'FIX' and md.use_custom_frame_range is True
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row.prop(md, "frame_start")
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row.prop(md, "frame_end")
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row = layout.row()
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row.enabled = md.mode != 'FIX'
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row.prop(md, "use_keep_loop")
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row = layout.row()
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row.label(text="Layer:")
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row = layout.row(align=True)
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row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
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row.prop(md, "invert_layers", text="", icon='ARROW_LEFTRIGHT')
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row = layout.row(align=True)
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row.prop(md, "layer_pass", text="Pass")
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row.prop(md, "invert_layer_pass", text="", icon='ARROW_LEFTRIGHT')
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def GP_COLOR(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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col.label(text="Color:")
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col.prop(md, "hue", text="H", slider=True)
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col.prop(md, "saturation", text="S", slider=True)
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col.prop(md, "value", text="V", slider=True)
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row = layout.row()
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row.prop(md, "modify_color")
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self.gpencil_masking(layout, ob, md, False, True)
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def GP_OPACITY(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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col.prop(md, "modify_color")
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if md.modify_color == 'HARDNESS':
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col.prop(md, "hardness")
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show = False
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else:
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col.prop(md, "normalize_opacity")
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if md.normalize_opacity is True:
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text="Strength"
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else:
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text="Opacity Factor"
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col.prop(md, "factor", text=text)
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show = True
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self.gpencil_masking(layout, ob, md, show, show)
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def GP_ARRAY(self, layout, ob, md):
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col = layout.column()
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col.prop(md, "count")
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split = layout.split()
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col = split.column()
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col.prop(md, "use_constant_offset", text="Constant Offset")
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subcol = col.column()
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subcol.enabled = md.use_constant_offset
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subcol.prop(md, "constant_offset", text="")
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col.prop(md, "use_object_offset")
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subcol = col.column()
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subcol.enabled = md.use_object_offset
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subcol.prop(md, "offset_object", text="")
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col = split.column()
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col.prop(md, "use_relative_offset", text="Relative Offset")
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subcol = col.column()
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subcol.enabled = md.use_relative_offset
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subcol.prop(md, "relative_offset", text="")
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split = layout.split()
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col = split.column()
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col.label(text="Random Offset:")
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col.prop(md, "random_offset", text="")
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col = split.column()
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col.label(text="Random Rotation:")
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col.prop(md, "random_rotation", text="")
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col = split.column()
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col.label(text="Random Scale:")
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col.prop(md, "random_scale", text="")
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col = layout.column()
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col.prop(md, "seed")
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col.separator()
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col.prop(md, "replace_material", text="Material Override")
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self.gpencil_masking(layout, ob, md, False)
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def GP_BUILD(self, layout, ob, md):
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gpd = ob.data
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split = layout.split()
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col = split.column()
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self.check_conflicts(col, ob)
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col.prop(md, "mode")
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if md.mode == 'CONCURRENT':
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col.prop(md, "concurrent_time_alignment")
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col.separator()
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col.prop(md, "transition")
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sub = col.column(align=True)
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sub.prop(md, "start_delay")
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sub.prop(md, "length")
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col = layout.column(align=True)
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col.prop(md, "use_restrict_frame_range")
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sub = col.column(align=True)
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sub.active = md.use_restrict_frame_range
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sub.prop(md, "frame_start", text="Start")
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sub.prop(md, "frame_end", text="End")
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col.prop(md, "use_percentage")
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sub = col.column(align=True)
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sub.active = md.use_percentage
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sub.prop(md, "percentage_factor")
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layout.label(text="Influence Filters:")
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split = layout.split(factor=0.25)
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col1 = split.column()
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col1.label(text="Layer:")
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col2 = split.column()
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split = col2.split(factor=0.6)
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row = split.row(align=True)
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row.prop_search(md, "layer", gpd, "layers", text="", icon='GREASEPENCIL')
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row.prop(md, "invert_layers", text="", icon='ARROW_LEFTRIGHT')
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row = split.row(align=True)
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row.prop(md, "layer_pass", text="Pass")
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row.prop(md, "invert_layer_pass", text="", icon='ARROW_LEFTRIGHT')
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def GP_LATTICE(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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col.label(text="Object:")
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col.prop(md, "object", text="")
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layout.prop(md, "strength", slider=True)
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self.gpencil_masking(layout, ob, md, True)
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def GP_MIRROR(self, layout, ob, md):
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row = layout.row(align=True)
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row.prop(md, "x_axis")
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row.prop(md, "y_axis")
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row.prop(md, "z_axis")
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layout.label(text="Mirror Object:")
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layout.prop(md, "object", text="")
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self.gpencil_masking(layout, ob, md, False)
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def GP_HOOK(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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col.label(text="Object:")
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col.prop(md, "object", text="")
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if md.object and md.object.type == 'ARMATURE':
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col.label(text="Bone:")
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col.prop_search(md, "subtarget", md.object.data, "bones", text="")
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use_falloff = (md.falloff_type != 'NONE')
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layout.separator()
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row = layout.row(align=True)
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if use_falloff:
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row.prop(md, "falloff_radius")
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row.prop(md, "strength", slider=True)
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layout.prop(md, "falloff_type")
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col = layout.column()
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if use_falloff:
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if md.falloff_type == 'CURVE':
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col.template_curve_mapping(md, "falloff_curve")
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split = layout.split()
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col = split.column()
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col.prop(md, "use_falloff_uniform")
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self.gpencil_masking(layout, ob, md, True)
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def GP_OFFSET(self, layout, ob, md):
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split = layout.split()
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split.column().prop(md, "location")
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split.column().prop(md, "rotation")
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split.column().prop(md, "scale")
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self.gpencil_masking(layout, ob, md, True)
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def GP_ARMATURE(self, layout, ob, md):
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split = layout.split()
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col = split.column()
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col.label(text="Object:")
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col.prop(md, "object", text="")
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# col.prop(md, "use_deform_preserve_volume")
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col = split.column()
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col.label(text="Bind To:")
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col.prop(md, "use_vertex_groups", text="Vertex Groups")
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col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
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layout.separator()
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row = layout.row(align=True)
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row.label(text="Vertex Group:")
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row = layout.row(align=True)
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row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
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sub = row.row(align=True)
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sub.active = bool(md.vertex_group)
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sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
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def GP_MULTIPLY(self, layout, ob, md):
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col = layout.column()
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col.prop(md, "duplicates")
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subcol = col.column()
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subcol.enabled = md.duplicates > 0
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subcol.prop(md, "distance")
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|
subcol.prop(md, "offset", slider=True)
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|
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subcol.separator()
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|
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subcol.prop(md, "use_fade")
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|
if md.use_fade:
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subcol.prop(md, "fading_center")
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subcol.prop(md, "fading_thickness", slider=True)
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|
subcol.prop(md, "fading_opacity", slider=True)
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|
|
|
self.gpencil_masking(layout, ob, md, False)
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|
|
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|
|
classes = (
|
|
DATA_PT_modifiers,
|
|
DATA_PT_gpencil_modifiers,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
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|
from bpy.utils import register_class
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|
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for cls in classes:
|
|
register_class(cls)
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