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blender-archive/source/blender/draw/engines/overlay/overlay_outline.c
Antonio Vazquez 4184371fb0 Fix T77156: GPencil view layer filter by layer not working
This was removed by error during the refactor done in 2.83.

Differential Revision: https://developer.blender.org/D7909

Reviewers: @fclem
2020-06-03 15:57:09 +02:00

343 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*/
#include "DRW_render.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_object.h"
#include "DNA_gpencil_types.h"
#include "UI_resources.h"
#include "overlay_private.h"
/* Returns the normal plane in NDC space. */
static void gpencil_depth_plane(Object *ob, float r_plane[4])
{
/* TODO put that into private data. */
float viewinv[4][4];
DRW_view_viewmat_get(NULL, viewinv, true);
float *camera_z_axis = viewinv[2];
float *camera_pos = viewinv[3];
/* Find the normal most likely to represent the grease pencil object. */
/* TODO: This does not work quite well if you use
* strokes not aligned with the object axes. Maybe we could try to
* compute the minimum axis of all strokes. But this would be more
* computationally heavy and should go into the GPData evaluation. */
BoundBox *bbox = BKE_object_boundbox_get(ob);
/* Convert bbox to matrix */
float mat[4][4], size[3], center[3];
BKE_boundbox_calc_size_aabb(bbox, size);
BKE_boundbox_calc_center_aabb(bbox, center);
unit_m4(mat);
copy_v3_v3(mat[3], center);
/* Avoid division by 0.0 later. */
add_v3_fl(size, 1e-8f);
rescale_m4(mat, size);
/* BBox space to World. */
mul_m4_m4m4(mat, ob->obmat, mat);
/* BBox center in world space. */
copy_v3_v3(center, mat[3]);
/* View Vector. */
if (DRW_view_is_persp_get(NULL)) {
/* BBox center to camera vector. */
sub_v3_v3v3(r_plane, camera_pos, mat[3]);
}
else {
copy_v3_v3(r_plane, camera_z_axis);
}
/* World to BBox space. */
invert_m4(mat);
/* Normalize the vector in BBox space. */
mul_mat3_m4_v3(mat, r_plane);
normalize_v3(r_plane);
transpose_m4(mat);
/* mat is now a "normal" matrix which will transform
* BBox space normal to world space. */
mul_mat3_m4_v3(mat, r_plane);
normalize_v3(r_plane);
plane_from_point_normal_v3(r_plane, center, r_plane);
}
void OVERLAY_outline_init(OVERLAY_Data *vedata)
{
OVERLAY_FramebufferList *fbl = vedata->fbl;
OVERLAY_TextureList *txl = vedata->txl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if (DRW_state_is_fbo()) {
/* TODO only alloc if needed. */
DRW_texture_ensure_fullscreen_2d(&txl->temp_depth_tx, GPU_DEPTH24_STENCIL8, 0);
DRW_texture_ensure_fullscreen_2d(&txl->outlines_id_tx, GPU_R16UI, 0);
GPU_framebuffer_ensure_config(
&fbl->outlines_prepass_fb,
{GPU_ATTACHMENT_TEXTURE(txl->temp_depth_tx), GPU_ATTACHMENT_TEXTURE(txl->outlines_id_tx)});
if (pd->antialiasing.enabled) {
GPU_framebuffer_ensure_config(&fbl->outlines_resolve_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(txl->overlay_color_tx),
GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx),
});
}
else {
GPU_framebuffer_ensure_config(&fbl->outlines_resolve_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
}
}
}
void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
OVERLAY_TextureList *txl = vedata->txl;
OVERLAY_PrivateData *pd = vedata->stl->pd;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRWShadingGroup *grp = NULL;
const float outline_width = UI_GetThemeValuef(TH_OUTLINE_WIDTH);
const bool do_expand = (U.pixelsize > 1.0) || (outline_width > 2.0f);
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
DRW_PASS_CREATE(psl->outlines_prepass_ps, state | pd->clipping_state);
GPUShader *sh_geom = OVERLAY_shader_outline_prepass(pd->xray_enabled_and_not_wire);
pd->outlines_grp = grp = DRW_shgroup_create(sh_geom, psl->outlines_prepass_ps);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
GPUShader *sh_gpencil = OVERLAY_shader_outline_prepass_gpencil();
pd->outlines_gpencil_grp = grp = DRW_shgroup_create(sh_gpencil, psl->outlines_prepass_ps);
DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
}
/* outlines_prepass_ps is still needed for selection of probes. */
if (!(pd->v3d_flag & V3D_SELECT_OUTLINE)) {
return;
}
{
/* We can only do alpha blending with lineOutput just after clearing the buffer. */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_PREMUL;
DRW_PASS_CREATE(psl->outlines_detect_ps, state);
GPUShader *sh = OVERLAY_shader_outline_detect();
grp = DRW_shgroup_create(sh, psl->outlines_detect_ps);
/* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */
DRW_shgroup_uniform_float_copy(grp, "alphaOcclu", (pd->xray_enabled) ? 1.0f : 0.35f);
DRW_shgroup_uniform_bool_copy(grp, "doThickOutlines", do_expand);
DRW_shgroup_uniform_bool_copy(grp, "doAntiAliasing", pd->antialiasing.enabled);
DRW_shgroup_uniform_bool_copy(grp, "isXrayWires", pd->xray_enabled_and_not_wire);
DRW_shgroup_uniform_texture_ref(grp, "outlineId", &txl->outlines_id_tx);
DRW_shgroup_uniform_texture_ref(grp, "sceneDepth", &dtxl->depth);
DRW_shgroup_uniform_texture_ref(grp, "outlineDepth", &txl->temp_depth_tx);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
}
}
typedef struct iterData {
Object *ob;
DRWShadingGroup *stroke_grp;
DRWShadingGroup *fill_grp;
int cfra;
float plane[4];
} iterData;
static void gp_layer_cache_populate(bGPDlayer *gpl,
bGPDframe *UNUSED(gpf),
bGPDstroke *UNUSED(gps),
void *thunk)
{
iterData *iter = (iterData *)thunk;
bGPdata *gpd = (bGPdata *)iter->ob->data;
const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0;
const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D);
float object_scale = mat4_to_scale(iter->ob->obmat);
/* Negate thickness sign to tag that strokes are in screen space.
* Convert to world units (by default, 1 meter = 2000 px). */
float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f);
DRWShadingGroup *grp = iter->stroke_grp = DRW_shgroup_create_sub(iter->stroke_grp);
DRW_shgroup_uniform_bool_copy(grp, "strokeOrder3d", is_stroke_order_3d);
DRW_shgroup_uniform_vec2_copy(grp, "sizeViewportInv", DRW_viewport_invert_size_get());
DRW_shgroup_uniform_vec2_copy(grp, "sizeViewport", DRW_viewport_size_get());
DRW_shgroup_uniform_float_copy(grp, "thicknessScale", object_scale);
DRW_shgroup_uniform_float_copy(grp, "thicknessOffset", (float)gpl->line_change);
DRW_shgroup_uniform_float_copy(grp, "thicknessWorldScale", thickness_scale);
DRW_shgroup_uniform_vec4_copy(grp, "gpDepthPlane", iter->plane);
}
static void gp_stroke_cache_populate(bGPDlayer *UNUSED(gpl),
bGPDframe *UNUSED(gpf),
bGPDstroke *gps,
void *thunk)
{
iterData *iter = (iterData *)thunk;
MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(iter->ob, gps->mat_nr + 1);
bool hide_material = (gp_style->flag & GP_MATERIAL_HIDE) != 0;
bool show_stroke = (gp_style->flag & GP_MATERIAL_STROKE_SHOW) != 0;
// TODO: What about simplify Fill?
bool show_fill = (gps->tot_triangles > 0) && (gp_style->flag & GP_MATERIAL_FILL_SHOW) != 0;
if (hide_material) {
return;
}
if (show_fill) {
struct GPUBatch *geom = DRW_cache_gpencil_fills_get(iter->ob, iter->cfra);
int vfirst = gps->runtime.fill_start * 3;
int vcount = gps->tot_triangles * 3;
DRW_shgroup_call_range(iter->fill_grp, iter->ob, geom, vfirst, vcount);
}
if (show_stroke) {
struct GPUBatch *geom = DRW_cache_gpencil_strokes_get(iter->ob, iter->cfra);
/* Start one vert before to have gl_InstanceID > 0 (see shader). */
int vfirst = gps->runtime.stroke_start - 1;
/* Include "potential" cyclic vertex and start adj vertex (see shader). */
int vcount = gps->totpoints + 1 + 1;
DRW_shgroup_call_instance_range(iter->stroke_grp, iter->ob, geom, vfirst, vcount);
}
}
static void OVERLAY_outline_gpencil(OVERLAY_PrivateData *pd, Object *ob)
{
/* No outlines in edit mode. */
bGPdata *gpd = (bGPdata *)ob->data;
if (gpd && GPENCIL_ANY_MODE(gpd)) {
return;
}
iterData iter = {
.ob = ob,
.stroke_grp = pd->outlines_gpencil_grp,
.fill_grp = DRW_shgroup_create_sub(pd->outlines_gpencil_grp),
.cfra = pd->cfra,
};
if (gpd->draw_mode == GP_DRAWMODE_2D) {
gpencil_depth_plane(ob, iter.plane);
}
BKE_gpencil_visible_stroke_iter(
NULL, ob, gp_layer_cache_populate, gp_stroke_cache_populate, &iter, false, pd->cfra);
}
void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
Object *ob,
OVERLAY_DupliData *dupli,
bool init_dupli)
{
OVERLAY_PrivateData *pd = vedata->stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
struct GPUBatch *geom;
DRWShadingGroup *shgroup = NULL;
const bool draw_outline = ob->dt > OB_BOUNDBOX;
/* Early exit: outlines of bounding boxes are not drawn. */
if (!draw_outline) {
return;
}
if (ob->type == OB_GPENCIL) {
OVERLAY_outline_gpencil(pd, ob);
return;
}
if (dupli && !init_dupli) {
geom = dupli->outline_geom;
shgroup = dupli->outline_shgrp;
}
else {
/* This fixes only the biggest case which is a plane in ortho view. */
int flat_axis = 0;
bool is_flat_object_viewed_from_side = ((draw_ctx->rv3d->persp == RV3D_ORTHO) &&
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis));
if (pd->xray_enabled_and_not_wire || is_flat_object_viewed_from_side) {
geom = DRW_cache_object_edge_detection_get(ob, NULL);
}
else {
geom = DRW_cache_object_surface_get(ob);
}
if (geom) {
shgroup = pd->outlines_grp;
}
}
if (shgroup && geom) {
DRW_shgroup_call(shgroup, geom, ob);
}
if (init_dupli) {
dupli->outline_shgrp = shgroup;
dupli->outline_geom = geom;
}
}
void OVERLAY_outline_draw(OVERLAY_Data *vedata)
{
OVERLAY_FramebufferList *fbl = vedata->fbl;
OVERLAY_PassList *psl = vedata->psl;
float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
bool do_outlines = psl->outlines_prepass_ps != NULL &&
!DRW_pass_is_empty(psl->outlines_prepass_ps);
if (DRW_state_is_fbo() && do_outlines) {
DRW_stats_group_start("Outlines");
/* Render filled polygon on a separate framebuffer */
GPU_framebuffer_bind(fbl->outlines_prepass_fb);
GPU_framebuffer_clear_color_depth_stencil(fbl->outlines_prepass_fb, clearcol, 1.0f, 0x00);
DRW_draw_pass(psl->outlines_prepass_ps);
/* Search outline pixels */
GPU_framebuffer_bind(fbl->outlines_resolve_fb);
DRW_draw_pass(psl->outlines_detect_ps);
DRW_stats_group_end();
}
}