Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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#include "usd_writer_metaball.h"
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#include "usd_hierarchy_iterator.h"
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#include <pxr/usd/usdGeom/mesh.h>
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#include <pxr/usd/usdShade/material.h>
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#include <pxr/usd/usdShade/materialBindingAPI.h>
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#include "BLI_assert.h"
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#include "BKE_displist.h"
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#include "BKE_lib_id.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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namespace USD {
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USDMetaballWriter::USDMetaballWriter(const USDExporterContext &ctx) : USDGenericMeshWriter(ctx)
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{
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}
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bool USDMetaballWriter::is_supported(const HierarchyContext *context) const
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{
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Scene *scene = DEG_get_input_scene(usd_export_context_.depsgraph);
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return is_basis_ball(scene, context->object) && USDGenericMeshWriter::is_supported(context);
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}
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bool USDMetaballWriter::check_is_animated(const HierarchyContext & /*context*/) const
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{
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/* We assume that metaballs are always animated, as the current object may
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* not be animated but another ball in the same group may be. */
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return true;
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}
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Mesh *USDMetaballWriter::get_export_mesh(Object *object_eval, bool &r_needsfree)
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{
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Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object_eval);
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if (mesh_eval != nullptr) {
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/* Mesh_eval only exists when generative modifiers are in use. */
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r_needsfree = false;
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return mesh_eval;
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}
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r_needsfree = true;
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return BKE_mesh_new_from_object(usd_export_context_.depsgraph, object_eval, false);
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}
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void USDMetaballWriter::free_export_mesh(Mesh *mesh)
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{
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BKE_id_free(nullptr, mesh);
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}
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bool USDMetaballWriter::is_basis_ball(Scene *scene, Object *ob) const
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{
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Object *basis_ob = BKE_mball_basis_find(scene, ob);
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return ob == basis_ob;
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}
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} // namespace USD
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