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blender-archive/source/blender/io/usd/intern/usd_writer_metaball.cc
Jacques Lucke 6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00

80 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
#include "usd_writer_metaball.h"
#include "usd_hierarchy_iterator.h"
#include <pxr/usd/usdGeom/mesh.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
#include "BLI_assert.h"
#include "BKE_displist.h"
#include "BKE_lib_id.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
namespace USD {
USDMetaballWriter::USDMetaballWriter(const USDExporterContext &ctx) : USDGenericMeshWriter(ctx)
{
}
bool USDMetaballWriter::is_supported(const HierarchyContext *context) const
{
Scene *scene = DEG_get_input_scene(usd_export_context_.depsgraph);
return is_basis_ball(scene, context->object) && USDGenericMeshWriter::is_supported(context);
}
bool USDMetaballWriter::check_is_animated(const HierarchyContext & /*context*/) const
{
/* We assume that metaballs are always animated, as the current object may
* not be animated but another ball in the same group may be. */
return true;
}
Mesh *USDMetaballWriter::get_export_mesh(Object *object_eval, bool &r_needsfree)
{
Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object_eval);
if (mesh_eval != nullptr) {
/* Mesh_eval only exists when generative modifiers are in use. */
r_needsfree = false;
return mesh_eval;
}
r_needsfree = true;
return BKE_mesh_new_from_object(usd_export_context_.depsgraph, object_eval, false);
}
void USDMetaballWriter::free_export_mesh(Mesh *mesh)
{
BKE_id_free(nullptr, mesh);
}
bool USDMetaballWriter::is_basis_ball(Scene *scene, Object *ob) const
{
Object *basis_ob = BKE_mball_basis_find(scene, ob);
return ob == basis_ob;
}
} // namespace USD