86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2021 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup edinterface
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 */
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#include "BLI_vector.hh"
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#include "BKE_screen.h"
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#include "RNA_access.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_interface.hh"
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#include "UI_resources.h"
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#include "WM_api.h"
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namespace blender::ui {
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void context_path_add_generic(Vector<ContextPathItem> &path,
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                              StructRNA &rna_type,
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                              void *ptr,
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                              const BIFIconID icon_override)
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{
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  /* Add the null check here to make calling functions less verbose. */
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  if (!ptr) {
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    return;
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  }
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  PointerRNA rna_ptr;
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  RNA_pointer_create(nullptr, &rna_type, ptr, &rna_ptr);
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  char name[128];
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  RNA_struct_name_get_alloc(&rna_ptr, name, sizeof(name), nullptr);
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  /* Use a blank icon by default to check whether to retrieve it automatically from the type. */
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  const BIFIconID icon = icon_override == ICON_NONE ?
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                             static_cast<BIFIconID>(RNA_struct_ui_icon(rna_ptr.type)) :
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                             icon_override;
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  path.append({name, static_cast<int>(icon)});
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}
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/* -------------------------------------------------------------------- */
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/** \name Breadcrumb Template
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 * \{ */
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void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path)
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{
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  uiLayout *row = uiLayoutRow(&layout, true);
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  uiLayoutSetAlignment(&layout, UI_LAYOUT_ALIGN_LEFT);
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  for (const int i : context_path.index_range()) {
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    uiLayout *sub_row = uiLayoutRow(row, true);
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    uiLayoutSetAlignment(sub_row, UI_LAYOUT_ALIGN_LEFT);
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    if (i > 0) {
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      uiItemL(sub_row, "", ICON_RIGHTARROW_THIN);
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    }
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    uiItemL(sub_row, context_path[i].name.c_str(), context_path[i].icon);
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  }
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}
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}  // namespace blender::ui
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/** \} */
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