Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808
312 lines
8.8 KiB
C
312 lines
8.8 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include <string.h>
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#include "BLI_utildefines.h"
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#include "BLI_bitmap.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_matrix.h"
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#include "DNA_image_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_image.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_modifier.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_util.h"
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#include "MOD_modifiertypes.h"
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#include "MEM_guardedalloc.h"
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#include "bmesh.h"
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void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
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{
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Tex *tex = dmd->texture;
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if (tex == NULL) {
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return;
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}
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if (tex->ima && BKE_image_is_animated(tex->ima)) {
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BKE_image_user_frame_calc(tex->ima, &tex->iuser, DEG_get_ctime(ctx->depsgraph));
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}
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}
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/* TODO to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */
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/** \param cos: may be NULL, in which case we use directly mesh vertices' coordinates. */
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void MOD_get_texture_coords(MappingInfoModifierData *dmd,
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const ModifierEvalContext *UNUSED(ctx),
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Object *ob,
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Mesh *mesh,
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float (*cos)[3],
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float (*r_texco)[3])
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{
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const int numVerts = mesh->totvert;
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int i;
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int texmapping = dmd->texmapping;
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float mapob_imat[4][4];
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if (texmapping == MOD_DISP_MAP_OBJECT) {
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if (dmd->map_object != NULL) {
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Object *map_object = dmd->map_object;
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invert_m4_m4(mapob_imat, map_object->obmat);
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}
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else { /* if there is no map object, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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}
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}
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/* UVs need special handling, since they come from faces */
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if (texmapping == MOD_DISP_MAP_UV) {
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if (CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) {
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MPoly *mpoly = mesh->mpoly;
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MPoly *mp;
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MLoop *mloop = mesh->mloop;
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BLI_bitmap *done = BLI_BITMAP_NEW(numVerts, __func__);
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const int numPolys = mesh->totpoly;
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char uvname[MAX_CUSTOMDATA_LAYER_NAME];
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MLoopUV *mloop_uv;
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CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, dmd->uvlayer_name, uvname);
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mloop_uv = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvname);
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/* verts are given the UV from the first face that uses them */
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for (i = 0, mp = mpoly; i < numPolys; i++, mp++) {
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uint fidx = mp->totloop - 1;
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do {
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uint lidx = mp->loopstart + fidx;
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uint vidx = mloop[lidx].v;
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if (!BLI_BITMAP_TEST(done, vidx)) {
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/* remap UVs from [0, 1] to [-1, 1] */
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r_texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
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r_texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
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BLI_BITMAP_ENABLE(done, vidx);
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}
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} while (fidx--);
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}
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MEM_freeN(done);
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return;
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}
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else {
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/* if there are no UVs, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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}
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}
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MVert *mv = mesh->mvert;
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for (i = 0; i < numVerts; i++, mv++, r_texco++) {
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switch (texmapping) {
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case MOD_DISP_MAP_LOCAL:
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copy_v3_v3(*r_texco, cos != NULL ? *cos : mv->co);
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break;
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case MOD_DISP_MAP_GLOBAL:
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mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
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break;
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case MOD_DISP_MAP_OBJECT:
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mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
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mul_m4_v3(mapob_imat, *r_texco);
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break;
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}
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if (cos != NULL) {
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cos++;
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}
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}
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}
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void MOD_previous_vcos_store(ModifierData *md, float (*vertexCos)[3])
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{
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while ((md = md->next) && md->type == eModifierType_Armature) {
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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if (amd->multi && amd->prevCos == NULL) {
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amd->prevCos = MEM_dupallocN(vertexCos);
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}
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else {
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break;
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}
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}
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/* lattice/mesh modifier too */
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}
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/* returns a mesh if mesh == NULL, for deforming modifiers that need it */
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Mesh *MOD_deform_mesh_eval_get(Object *ob,
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struct BMEditMesh *em,
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Mesh *mesh,
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float (*vertexCos)[3],
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const int num_verts,
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const bool use_normals,
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const bool use_orco)
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{
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if (mesh != NULL) {
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/* pass */
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}
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else if (ob->type == OB_MESH) {
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if (em) {
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mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, NULL, ob->data);
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}
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else {
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/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
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* we really need a copy here. Maybe the CoW ob->data can be directly used. */
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Mesh *mesh_prior_modifiers = BKE_object_get_pre_modified_mesh(ob);
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BKE_id_copy_ex(NULL,
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&mesh_prior_modifiers->id,
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(ID **)&mesh,
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(LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_CD_REFERENCE));
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mesh->runtime.deformed_only = 1;
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}
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/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
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* we really need vertexCos here. */
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if (vertexCos) {
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BKE_mesh_vert_coords_apply(mesh, vertexCos);
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mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
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}
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if (use_orco) {
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CustomData_add_layer(
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&mesh->vdata, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob), mesh->totvert);
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}
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}
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else if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
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/* TODO(sybren): get evaluated mesh from depsgraph once
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* that's properly generated for curves. */
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mesh = BKE_mesh_new_nomain_from_curve(ob);
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/* Currently, that may not be the case everytime
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* (texts e.g. tend to give issues,
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* also when deforming curve points instead of generated curve geometry... ). */
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if (mesh != NULL && mesh->totvert != num_verts) {
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BKE_id_free(NULL, mesh);
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mesh = NULL;
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}
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}
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if (use_normals) {
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if (LIKELY(mesh)) {
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BKE_mesh_ensure_normals(mesh);
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}
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}
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BLI_assert(mesh == NULL || mesh->totvert == num_verts);
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return mesh;
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}
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void MOD_get_vgroup(
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Object *ob, struct Mesh *mesh, const char *name, MDeformVert **dvert, int *defgrp_index)
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{
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*defgrp_index = defgroup_name_index(ob, name);
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*dvert = NULL;
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if (*defgrp_index != -1) {
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if (ob->type == OB_LATTICE) {
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*dvert = BKE_lattice_deform_verts_get(ob);
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}
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else if (mesh) {
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*dvert = mesh->dvert;
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}
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}
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}
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/* only called by BKE_modifier.h/modifier.c */
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void modifier_type_init(ModifierTypeInfo *types[])
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{
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#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
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INIT_TYPE(None);
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INIT_TYPE(Curve);
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INIT_TYPE(Lattice);
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INIT_TYPE(Subsurf);
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INIT_TYPE(Build);
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INIT_TYPE(Array);
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INIT_TYPE(Mirror);
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INIT_TYPE(EdgeSplit);
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INIT_TYPE(Bevel);
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INIT_TYPE(Displace);
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INIT_TYPE(UVProject);
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INIT_TYPE(Decimate);
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INIT_TYPE(Smooth);
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INIT_TYPE(Cast);
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INIT_TYPE(Wave);
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INIT_TYPE(Armature);
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INIT_TYPE(Hook);
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INIT_TYPE(Softbody);
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INIT_TYPE(Cloth);
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INIT_TYPE(Collision);
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INIT_TYPE(Boolean);
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INIT_TYPE(MeshDeform);
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INIT_TYPE(Ocean);
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INIT_TYPE(ParticleSystem);
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INIT_TYPE(ParticleInstance);
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INIT_TYPE(Explode);
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INIT_TYPE(Shrinkwrap);
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INIT_TYPE(Fluidsim);
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INIT_TYPE(Mask);
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INIT_TYPE(SimpleDeform);
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INIT_TYPE(Multires);
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INIT_TYPE(Surface);
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INIT_TYPE(Smoke);
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INIT_TYPE(ShapeKey);
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INIT_TYPE(Solidify);
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INIT_TYPE(Screw);
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INIT_TYPE(Warp);
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INIT_TYPE(WeightVGEdit);
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INIT_TYPE(WeightVGMix);
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INIT_TYPE(WeightVGProximity);
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INIT_TYPE(DynamicPaint);
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INIT_TYPE(Remesh);
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INIT_TYPE(Skin);
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INIT_TYPE(LaplacianSmooth);
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INIT_TYPE(Triangulate);
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INIT_TYPE(UVWarp);
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INIT_TYPE(MeshCache);
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INIT_TYPE(LaplacianDeform);
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INIT_TYPE(Wireframe);
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INIT_TYPE(DataTransfer);
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INIT_TYPE(NormalEdit);
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INIT_TYPE(CorrectiveSmooth);
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INIT_TYPE(MeshSequenceCache);
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INIT_TYPE(SurfaceDeform);
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INIT_TYPE(WeightedNormal);
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#undef INIT_TYPE
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}
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