It allows to have children hair to be twisted around parent curve, which is quite an essential feature when creating hair braids. There are currently two controls: - Number of turns around parent children. - Influence curve, which allows to modify "twistness" along the strand.
		
			
				
	
	
		
			55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2018 Blender Foundation.
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 * All rights reserved.
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 *
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 * Contributor(s): Blender Foundation,
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 *                 Sergey Sharybin
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/particle_private.h
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 *  \ingroup bke
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 */
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#ifndef __PARTICLE_PRIVATE_H__
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#define __PARTICLE_PRIVATE_H__
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typedef struct ParticleChildModifierContext {
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	ParticleThreadContext *thread_ctx;
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	ParticleSimulationData *sim;
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	ParticleTexture *ptex;
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	ChildParticle *cpa;
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	const float *par_co;    /* float3 */
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	const float *par_vel;   /* float3 */
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	const float *par_rot;   /* float4 */
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	const float *par_orco;  /* float3 */
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	const float *orco;      /* float3 */
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	ParticleCacheKey *parent_keys;
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} ParticleChildModifierContext;
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void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
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             short type, short axis, float obmat[4][4], int smooth_start);
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float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
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               bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
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void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx,
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                        float mat[4][4], ParticleKey *state, float t);
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#endif /* __PARTICLE_PRIVATE_H__ */
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