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blender-archive/source/blender/draw/engines/eevee/eevee_data.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
* Contributor(s): Blender Institute
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file eevee_data.c
* \ingroup draw_engine
*
* All specific data handler for Objects, Lights, ViewLayers, ...
*/
#include "DRW_render.h"
#include "eevee_private.h"
#include "eevee_lightcache.h"
void EEVEE_view_layer_data_free(void *storage)
{
EEVEE_ViewLayerData *sldata = (EEVEE_ViewLayerData *)storage;
/* Lights */
MEM_SAFE_FREE(sldata->lamps);
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo);
GPU_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_target_fb);
GPU_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_store_fb);
GPU_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_target_fb);
GPU_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_store_fb);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_target);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_blur);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_pool);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_target);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_blur);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_pool);
MEM_SAFE_FREE(sldata->shcasters_buffers[0].shadow_casters);
MEM_SAFE_FREE(sldata->shcasters_buffers[0].flags);
MEM_SAFE_FREE(sldata->shcasters_buffers[1].shadow_casters);
MEM_SAFE_FREE(sldata->shcasters_buffers[1].flags);
if (sldata->fallback_lightcache) {
EEVEE_lightcache_free(sldata->fallback_lightcache);
sldata->fallback_lightcache = NULL;
}
/* Probes */
MEM_SAFE_FREE(sldata->probes);
DRW_UBO_FREE_SAFE(sldata->probe_ubo);
DRW_UBO_FREE_SAFE(sldata->grid_ubo);
DRW_UBO_FREE_SAFE(sldata->planar_ubo);
DRW_UBO_FREE_SAFE(sldata->common_ubo);
DRW_UBO_FREE_SAFE(sldata->clip_ubo);
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void)
{
return (EEVEE_ViewLayerData *)DRW_view_layer_engine_data_get(
&draw_engine_eevee_type);
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer)
{
EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure_ex(
view_layer, &draw_engine_eevee_type, &EEVEE_view_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
}
return *sldata;
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void)
{
EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure(
&draw_engine_eevee_type, &EEVEE_view_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
}
return *sldata;
}
/* Object data. */
static void eevee_object_data_init(DrawData *dd)
{
EEVEE_ObjectEngineData *eevee_data = (EEVEE_ObjectEngineData *)dd;
eevee_data->shadow_caster_id = -1;
}
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob)
{
if (ELEM(ob->type, OB_LIGHTPROBE, OB_LAMP)) {
return NULL;
}
return (EEVEE_ObjectEngineData *)DRW_drawdata_get(
&ob->id, &draw_engine_eevee_type);
}
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob)
{
BLI_assert(!ELEM(ob->type, OB_LIGHTPROBE, OB_LAMP));
return (EEVEE_ObjectEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_ObjectEngineData),
eevee_object_data_init,
NULL);
}
/* Light probe data. */
static void eevee_lightprobe_data_init(DrawData *dd)
{
EEVEE_LightProbeEngineData *ped = (EEVEE_LightProbeEngineData *)dd;
ped->need_update = false;
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob)
{
if (ob->type != OB_LIGHTPROBE) {
return NULL;
}
return (EEVEE_LightProbeEngineData *)DRW_drawdata_get(
&ob->id, &draw_engine_eevee_type);
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LIGHTPROBE);
return (EEVEE_LightProbeEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_LightProbeEngineData),
eevee_lightprobe_data_init,
NULL);
}
/* Lamp data. */
static void eevee_lamp_data_init(DrawData *dd)
{
EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)dd;
led->need_update = true;
led->prev_cube_shadow_id = -1;
}
EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob)
{
if (ob->type != OB_LAMP) {
return NULL;
}
return (EEVEE_LampEngineData *)DRW_drawdata_get(
&ob->id, &draw_engine_eevee_type);
}
EEVEE_LampEngineData *EEVEE_lamp_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LAMP);
return (EEVEE_LampEngineData *)DRW_drawdata_ensure(
&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_LampEngineData),
eevee_lamp_data_init,
NULL);
}
/* World data. */
static void eevee_world_data_init(DrawData *dd)
{
EEVEE_WorldEngineData *wed = (EEVEE_WorldEngineData *)dd;
wed->dd.recalc |= 1;
}
EEVEE_WorldEngineData *EEVEE_world_data_get(World *wo)
{
return (EEVEE_WorldEngineData *)DRW_drawdata_get(
&wo->id, &draw_engine_eevee_type);
}
EEVEE_WorldEngineData *EEVEE_world_data_ensure(World *wo)
{
return (EEVEE_WorldEngineData *)DRW_drawdata_ensure(
&wo->id,
&draw_engine_eevee_type,
sizeof(EEVEE_WorldEngineData),
eevee_world_data_init,
NULL);
}