284 lines
9.0 KiB
C
284 lines
9.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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* Contributor(s): Blender Institute
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/draw/modes/edit_curve_mode.c
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* \ingroup draw
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*/
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#include "DRW_engine.h"
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#include "DRW_render.h"
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#include "DNA_curve_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_object.h"
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/* If builtin shaders are needed */
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#include "GPU_shader.h"
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#include "GPU_batch.h"
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#include "draw_common.h"
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#include "draw_mode_engines.h"
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/* If needed, contains all global/Theme colors
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* Add needed theme colors / values to DRW_globals_update() and update UBO
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* Not needed for constant color. */
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extern char datatoc_common_globals_lib_glsl[];
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extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
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extern char datatoc_edit_curve_overlay_normals_vert_glsl[];
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extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
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extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
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extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
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extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
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extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
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/* *********** LISTS *********** */
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/* All lists are per viewport specific datas.
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* They are all free when viewport changes engines
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* or is free itself. Use EDIT_CURVE_engine_init() to
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* initialize most of them and EDIT_CURVE_cache_init()
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* for EDIT_CURVE_PassList */
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typedef struct EDIT_CURVE_PassList {
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struct DRWPass *wire_pass;
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struct DRWPass *overlay_edge_pass;
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struct DRWPass *overlay_vert_pass;
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} EDIT_CURVE_PassList;
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typedef struct EDIT_CURVE_StorageList {
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struct CustomStruct *block;
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struct EDIT_CURVE_PrivateData *g_data;
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} EDIT_CURVE_StorageList;
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typedef struct EDIT_CURVE_Data {
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void *engine_type; /* Required */
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DRWViewportEmptyList *fbl;
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DRWViewportEmptyList *txl;
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EDIT_CURVE_PassList *psl;
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EDIT_CURVE_StorageList *stl;
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} EDIT_CURVE_Data;
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/* *********** STATIC *********** */
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static struct {
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GPUShader *wire_sh;
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GPUShader *wire_normals_sh;
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GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
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GPUShader *overlay_vert_sh;
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} e_data = {NULL}; /* Engine data */
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typedef struct EDIT_CURVE_PrivateData {
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/* resulting curve as 'wire' for curves (and optionally normals) */
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DRWShadingGroup *wire_shgrp;
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DRWShadingGroup *wire_normals_shgrp;
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DRWShadingGroup *overlay_edge_shgrp;
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DRWShadingGroup *overlay_vert_shgrp;
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int show_handles;
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} EDIT_CURVE_PrivateData; /* Transient data */
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/* *********** FUNCTIONS *********** */
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/* Init Textures, Framebuffers, Storage and Shaders.
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* It is called for every frames.
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* (Optional) */
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static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
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{
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if (!e_data.wire_sh) {
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e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
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}
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if (!e_data.wire_normals_sh) {
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e_data.wire_normals_sh = DRW_shader_create(
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datatoc_edit_curve_overlay_normals_vert_glsl, NULL,
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datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
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}
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if (!e_data.overlay_edge_sh) {
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e_data.overlay_edge_sh = DRW_shader_create_with_lib(
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datatoc_edit_curve_overlay_handle_vert_glsl,
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datatoc_edit_curve_overlay_handle_geom_glsl,
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datatoc_gpu_shader_3D_smooth_color_frag_glsl,
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datatoc_common_globals_lib_glsl, NULL);
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}
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if (!e_data.overlay_vert_sh) {
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e_data.overlay_vert_sh = DRW_shader_create_with_lib(
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datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL,
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datatoc_gpu_shader_point_varying_color_frag_glsl,
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datatoc_common_globals_lib_glsl, NULL);
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}
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}
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/* Here init all passes and shading groups
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* Assume that all Passes are NULL */
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static void EDIT_CURVE_cache_init(void *vedata)
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{
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EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
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EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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View3D *v3d = draw_ctx->v3d;
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
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}
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stl->g_data->show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
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{
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DRWShadingGroup *grp;
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/* Center-Line (wire) */
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psl->wire_pass = DRW_pass_create(
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"Curve Wire",
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DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
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grp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
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DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
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stl->g_data->wire_shgrp = grp;
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grp = DRW_shgroup_create(e_data.wire_normals_sh, psl->wire_pass);
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DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
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DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length);
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stl->g_data->wire_normals_shgrp = grp;
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psl->overlay_edge_pass = DRW_pass_create(
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"Curve Handle Overlay",
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DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
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grp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
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DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1);
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stl->g_data->overlay_edge_shgrp = grp;
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psl->overlay_vert_pass = DRW_pass_create(
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"Curve Vert Overlay",
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DRW_STATE_WRITE_COLOR | DRW_STATE_POINT);
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grp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_vert_pass);
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DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
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stl->g_data->overlay_vert_shgrp = grp;
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}
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}
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/* Add geometry to shadingGroups. Execute for each objects */
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static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
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{
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EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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View3D *v3d = draw_ctx->v3d;
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if (ob->type == OB_CURVE) {
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if (BKE_object_is_in_editmode(ob)) {
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Curve *cu = ob->data;
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/* Get geometry cache */
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struct GPUBatch *geom;
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geom = DRW_cache_curve_edge_wire_get(ob);
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DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
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if ((cu->flag & CU_3D) && (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_NORMALS) != 0) {
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static uint instance_len = 2;
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geom = DRW_cache_curve_edge_normal_get(ob);
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DRW_shgroup_call_instances_add(stl->g_data->wire_normals_shgrp, geom, ob->obmat, &instance_len);
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}
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geom = DRW_cache_curve_edge_overlay_get(ob);
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if (geom) {
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DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
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}
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geom = DRW_cache_curve_vert_overlay_get(ob, stl->g_data->show_handles);
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DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
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}
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}
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if (ob->type == OB_SURF) {
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if (BKE_object_is_in_editmode(ob)) {
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struct GPUBatch *geom = DRW_cache_curve_edge_overlay_get(ob);
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DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
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geom = DRW_cache_curve_vert_overlay_get(ob, false);
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DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
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}
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}
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}
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/* Draw time ! Control rendering pipeline from here */
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static void EDIT_CURVE_draw_scene(void *vedata)
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{
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EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
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/* Default framebuffer and texture */
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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if (!DRW_pass_is_empty(psl->wire_pass)) {
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MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
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DRW_draw_pass(psl->wire_pass);
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MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
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}
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/* Thoses passes don't write to depth and are AA'ed using other tricks. */
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DRW_draw_pass(psl->overlay_edge_pass);
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DRW_draw_pass(psl->overlay_vert_pass);
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}
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/* Cleanup when destroying the engine.
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* This is not per viewport ! only when quitting blender.
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* Mostly used for freeing shaders */
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static void EDIT_CURVE_engine_free(void)
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{
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DRW_SHADER_FREE_SAFE(e_data.wire_normals_sh);
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DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
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DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
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}
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static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
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DrawEngineType draw_engine_edit_curve_type = {
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NULL, NULL,
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N_("EditCurveMode"),
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&EDIT_CURVE_data_size,
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&EDIT_CURVE_engine_init,
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&EDIT_CURVE_engine_free,
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&EDIT_CURVE_cache_init,
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&EDIT_CURVE_cache_populate,
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NULL,
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NULL, /* draw_background but not needed by mode engines */
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&EDIT_CURVE_draw_scene,
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NULL,
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NULL,
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};
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