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blender-archive/source/blender/draw/modes/edit_curve_mode.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
* Contributor(s): Blender Institute
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/draw/modes/edit_curve_mode.c
* \ingroup draw
*/
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_curve_types.h"
#include "DNA_view3d_types.h"
#include "BKE_object.h"
/* If builtin shaders are needed */
#include "GPU_shader.h"
#include "GPU_batch.h"
#include "draw_common.h"
#include "draw_mode_engines.h"
/* If needed, contains all global/Theme colors
* Add needed theme colors / values to DRW_globals_update() and update UBO
* Not needed for constant color. */
extern char datatoc_common_globals_lib_glsl[];
extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
extern char datatoc_edit_curve_overlay_normals_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
/* *********** LISTS *********** */
/* All lists are per viewport specific datas.
* They are all free when viewport changes engines
* or is free itself. Use EDIT_CURVE_engine_init() to
* initialize most of them and EDIT_CURVE_cache_init()
* for EDIT_CURVE_PassList */
typedef struct EDIT_CURVE_PassList {
struct DRWPass *wire_pass;
struct DRWPass *overlay_edge_pass;
struct DRWPass *overlay_vert_pass;
} EDIT_CURVE_PassList;
typedef struct EDIT_CURVE_StorageList {
struct CustomStruct *block;
struct EDIT_CURVE_PrivateData *g_data;
} EDIT_CURVE_StorageList;
typedef struct EDIT_CURVE_Data {
void *engine_type; /* Required */
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
EDIT_CURVE_PassList *psl;
EDIT_CURVE_StorageList *stl;
} EDIT_CURVE_Data;
/* *********** STATIC *********** */
static struct {
GPUShader *wire_sh;
GPUShader *wire_normals_sh;
GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
GPUShader *overlay_vert_sh;
} e_data = {NULL}; /* Engine data */
typedef struct EDIT_CURVE_PrivateData {
/* resulting curve as 'wire' for curves (and optionally normals) */
DRWShadingGroup *wire_shgrp;
DRWShadingGroup *wire_normals_shgrp;
DRWShadingGroup *overlay_edge_shgrp;
DRWShadingGroup *overlay_vert_shgrp;
int show_handles;
} EDIT_CURVE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
/* Init Textures, Framebuffers, Storage and Shaders.
* It is called for every frames.
* (Optional) */
static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
{
if (!e_data.wire_sh) {
e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
if (!e_data.wire_normals_sh) {
e_data.wire_normals_sh = DRW_shader_create(
datatoc_edit_curve_overlay_normals_vert_glsl, NULL,
datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
}
if (!e_data.overlay_edge_sh) {
e_data.overlay_edge_sh = DRW_shader_create_with_lib(
datatoc_edit_curve_overlay_handle_vert_glsl,
datatoc_edit_curve_overlay_handle_geom_glsl,
datatoc_gpu_shader_3D_smooth_color_frag_glsl,
datatoc_common_globals_lib_glsl, NULL);
}
if (!e_data.overlay_vert_sh) {
e_data.overlay_vert_sh = DRW_shader_create_with_lib(
datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL,
datatoc_gpu_shader_point_varying_color_frag_glsl,
datatoc_common_globals_lib_glsl, NULL);
}
}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
static void EDIT_CURVE_cache_init(void *vedata)
{
EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
stl->g_data->show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0;
{
DRWShadingGroup *grp;
/* Center-Line (wire) */
psl->wire_pass = DRW_pass_create(
"Curve Wire",
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
grp = DRW_shgroup_create(e_data.wire_sh, psl->wire_pass);
DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
stl->g_data->wire_shgrp = grp;
grp = DRW_shgroup_create(e_data.wire_normals_sh, psl->wire_pass);
DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1);
DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length);
stl->g_data->wire_normals_shgrp = grp;
psl->overlay_edge_pass = DRW_pass_create(
"Curve Handle Overlay",
DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND);
grp = DRW_shgroup_create(e_data.overlay_edge_sh, psl->overlay_edge_pass);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1);
stl->g_data->overlay_edge_shgrp = grp;
psl->overlay_vert_pass = DRW_pass_create(
"Curve Vert Overlay",
DRW_STATE_WRITE_COLOR | DRW_STATE_POINT);
grp = DRW_shgroup_create(e_data.overlay_vert_sh, psl->overlay_vert_pass);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
stl->g_data->overlay_vert_shgrp = grp;
}
}
/* Add geometry to shadingGroups. Execute for each objects */
static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
{
EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
if (ob->type == OB_CURVE) {
if (BKE_object_is_in_editmode(ob)) {
Curve *cu = ob->data;
/* Get geometry cache */
struct GPUBatch *geom;
geom = DRW_cache_curve_edge_wire_get(ob);
DRW_shgroup_call_add(stl->g_data->wire_shgrp, geom, ob->obmat);
if ((cu->flag & CU_3D) && (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_NORMALS) != 0) {
static uint instance_len = 2;
geom = DRW_cache_curve_edge_normal_get(ob);
DRW_shgroup_call_instances_add(stl->g_data->wire_normals_shgrp, geom, ob->obmat, &instance_len);
}
geom = DRW_cache_curve_edge_overlay_get(ob);
if (geom) {
DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
}
geom = DRW_cache_curve_vert_overlay_get(ob, stl->g_data->show_handles);
DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
}
}
if (ob->type == OB_SURF) {
if (BKE_object_is_in_editmode(ob)) {
struct GPUBatch *geom = DRW_cache_curve_edge_overlay_get(ob);
DRW_shgroup_call_add(stl->g_data->overlay_edge_shgrp, geom, ob->obmat);
geom = DRW_cache_curve_vert_overlay_get(ob, false);
DRW_shgroup_call_add(stl->g_data->overlay_vert_shgrp, geom, ob->obmat);
}
}
}
/* Draw time ! Control rendering pipeline from here */
static void EDIT_CURVE_draw_scene(void *vedata)
{
EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
/* Default framebuffer and texture */
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if (!DRW_pass_is_empty(psl->wire_pass)) {
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
DRW_draw_pass(psl->wire_pass);
MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
}
/* Thoses passes don't write to depth and are AA'ed using other tricks. */
DRW_draw_pass(psl->overlay_edge_pass);
DRW_draw_pass(psl->overlay_vert_pass);
}
/* Cleanup when destroying the engine.
* This is not per viewport ! only when quitting blender.
* Mostly used for freeing shaders */
static void EDIT_CURVE_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.wire_normals_sh);
DRW_SHADER_FREE_SAFE(e_data.overlay_edge_sh);
DRW_SHADER_FREE_SAFE(e_data.overlay_vert_sh);
}
static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data);
DrawEngineType draw_engine_edit_curve_type = {
NULL, NULL,
N_("EditCurveMode"),
&EDIT_CURVE_data_size,
&EDIT_CURVE_engine_init,
&EDIT_CURVE_engine_free,
&EDIT_CURVE_cache_init,
&EDIT_CURVE_cache_populate,
NULL,
NULL, /* draw_background but not needed by mode engines */
&EDIT_CURVE_draw_scene,
NULL,
NULL,
};