450 lines
15 KiB
C
450 lines
15 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2016, Blender Foundation.
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* Contributor(s): Blender Institute
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file overlay_mode.c
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* \ingroup draw_engine
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_editmesh.h"
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#include "BKE_object.h"
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#include "BKE_global.h"
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#include "GPU_shader.h"
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#include "GPU_extensions.h"
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#include "DRW_render.h"
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#include "draw_mode_engines.h"
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/* Structures */
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typedef struct OVERLAY_StorageList {
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struct OVERLAY_PrivateData *g_data;
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} OVERLAY_StorageList;
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typedef struct OVERLAY_PassList {
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struct DRWPass *face_orientation_pass;
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struct DRWPass *face_wireframe_pass;
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} OVERLAY_PassList;
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typedef struct OVERLAY_Data {
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void *engine_type;
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DRWViewportEmptyList *fbl;
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DRWViewportEmptyList *txl;
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OVERLAY_PassList *psl;
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OVERLAY_StorageList *stl;
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} OVERLAY_Data;
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typedef struct OVERLAY_PrivateData {
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DRWShadingGroup *face_orientation_shgrp;
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DRWShadingGroup *face_wires_shgrp;
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DRWShadingGroup *flat_wires_shgrp;
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DRWShadingGroup *sculpt_wires_shgrp;
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View3DOverlay overlay;
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float wire_step_param[2];
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bool ghost_stencil_test;
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bool show_overlays;
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} OVERLAY_PrivateData; /* Transient data */
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typedef struct OVERLAY_Shaders {
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/* Face orientation shader */
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struct GPUShader *face_orientation;
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/* Wireframe shader */
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struct GPUShader *select_wireframe;
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struct GPUShader *face_wireframe;
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struct GPUShader *face_wireframe_sculpt;
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} OVERLAY_Shaders;
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/* *********** STATIC *********** */
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static struct {
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/* 0: normal, 1: clipped. */
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OVERLAY_Shaders sh_data[2];
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} e_data = {NULL};
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extern char datatoc_common_world_clip_lib_glsl[];
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/* Shaders */
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extern char datatoc_overlay_face_orientation_frag_glsl[];
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extern char datatoc_overlay_face_orientation_vert_glsl[];
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extern char datatoc_overlay_face_wireframe_vert_glsl[];
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extern char datatoc_overlay_face_wireframe_geom_glsl[];
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extern char datatoc_overlay_face_wireframe_frag_glsl[];
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extern char datatoc_gpu_shader_depth_only_frag_glsl[];
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static int OVERLAY_sh_data_index_from_rv3d(const RegionView3D *rv3d)
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{
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if (rv3d->rflag & RV3D_CLIPPING) {
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return 1;
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}
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return 0;
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}
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/* Functions */
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static void overlay_engine_init(void *vedata)
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{
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OVERLAY_Data *data = vedata;
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OVERLAY_StorageList *stl = data->stl;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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OVERLAY_Shaders *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(draw_ctx->rv3d)];
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const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
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if (is_clip) {
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DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
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}
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if (!stl->g_data) {
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/* Alloc transient pointers */
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stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
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}
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stl->g_data->ghost_stencil_test = false;
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const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
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const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
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if (!sh_data->face_orientation) {
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/* Face orientation */
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sh_data->face_orientation = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_orientation_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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}
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if (!sh_data->face_wireframe) {
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sh_data->select_wireframe = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define SELECT_EDGES\n", NULL}});
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sh_data->face_wireframe = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, NULL}});
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sh_data->face_wireframe_sculpt = DRW_shader_create_from_arrays({
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.vert = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_vert_glsl, NULL},
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.geom = (const char *[]){world_clip_lib_or_empty, datatoc_overlay_face_wireframe_geom_glsl, NULL},
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.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
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.defs = (const char *[]){world_clip_def_or_empty, "#define USE_SCULPT\n", NULL}});
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}
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}
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static void overlay_cache_init(void *vedata)
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{
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OVERLAY_Data *data = vedata;
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OVERLAY_PassList *psl = data->psl;
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OVERLAY_StorageList *stl = data->stl;
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OVERLAY_PrivateData *g_data = stl->g_data;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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RegionView3D *rv3d = draw_ctx->rv3d;
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OVERLAY_Shaders *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(rv3d)];
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const DRWContextState *DCS = DRW_context_state_get();
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View3D *v3d = DCS->v3d;
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if (v3d) {
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g_data->overlay = v3d->overlay;
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g_data->show_overlays = (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0;
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}
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else {
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memset(&g_data->overlay, 0, sizeof(g_data->overlay));
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g_data->show_overlays = false;
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}
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if (g_data->show_overlays == false) {
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g_data->overlay.flag = 0;
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}
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if (v3d->shading.type == OB_WIRE) {
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g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
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g_data->show_overlays = true;
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}
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{
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/* Face Orientation Pass */
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
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psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
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g_data->face_orientation_shgrp = DRW_shgroup_create(
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sh_data->face_orientation, psl->face_orientation_pass);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
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}
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}
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{
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/* Wireframe */
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DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_FIRST_VERTEX_CONVENTION;
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float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
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const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
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GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe_sculpt;
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GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
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GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
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psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
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g_data->flat_wires_shgrp = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires_shgrp, rv3d);
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}
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g_data->sculpt_wires_shgrp = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires_shgrp, rv3d);
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}
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g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
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DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "wireStepParam", g_data->wire_step_param, 1);
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if (rv3d->rflag & RV3D_CLIPPING) {
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DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
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}
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if (!use_select) {
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DRW_shgroup_uniform_float_copy(g_data->sculpt_wires_shgrp, "wireSize", wire_size);
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DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
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}
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/* Control aspect of the falloff. */
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const float sharpness = 4.0f;
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/* Scale and bias: Adjust with wiredata encoding. (see mesh_batch_cache_create_edges_wireframe_data) */
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const float decompress = (0xFF / (float)(0xFF - 0x20));
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g_data->wire_step_param[0] = -sharpness * decompress;
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g_data->wire_step_param[1] = decompress + sharpness * stl->g_data->overlay.wireframe_threshold;
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}
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}
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static void overlay_cache_populate(void *vedata, Object *ob)
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{
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OVERLAY_Data *data = vedata;
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OVERLAY_StorageList *stl = data->stl;
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OVERLAY_PrivateData *pd = stl->g_data;
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const DRWContextState *draw_ctx = DRW_context_state_get();
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RegionView3D *rv3d = draw_ctx->rv3d;
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View3D *v3d = draw_ctx->v3d;
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if ((!pd->show_overlays) ||
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(ob->dt < OB_WIRE) ||
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(!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
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{
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return;
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}
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if (DRW_object_is_renderable(ob) && pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
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struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
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if (geom) {
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DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat);
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}
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}
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if ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) ||
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(v3d->shading.type == OB_WIRE) ||
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(ob->dtx & OB_DRAWWIRE) ||
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(ob->dt == OB_WIRE))
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{
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const bool is_edit_mode = BKE_object_is_in_editmode(ob);
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bool has_edit_mesh_cage = false;
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if (ob->type == OB_MESH) {
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/* TODO: Should be its own function. */
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Mesh *me = (Mesh *)ob->data;
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BMEditMesh *embm = me->edit_btmesh;
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if (embm) {
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has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
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}
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}
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/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
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if ((((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
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ob->type != OB_MESH)
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{
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const bool is_active = (ob == draw_ctx->obact);
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const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
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const bool all_wires = (pd->overlay.wireframe_threshold == 1.0f) ||
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(ob->dtx & OB_DRAW_ALL_EDGES);
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const bool is_wire = (ob->dt < OB_SOLID);
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const int stencil_mask = (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF;
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DRWShadingGroup *shgrp = NULL;
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const float *rim_col = NULL;
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const float *wire_col = NULL;
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if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
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rim_col = G_draw.block.colorDupli;
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wire_col = G_draw.block.colorDupli;
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}
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else if (UNLIKELY(ob->base_flag & BASE_FROM_DUPLI)) {
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if (ob->base_flag & BASE_SELECTED) {
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if (G.moving & G_TRANSFORM_OBJ) {
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rim_col = G_draw.block.colorTransform;
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}
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else {
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rim_col = G_draw.block.colorDupliSelect;
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}
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}
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else {
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rim_col = G_draw.block.colorDupli;
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}
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wire_col = G_draw.block.colorDupli;
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}
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else if ((ob->base_flag & BASE_SELECTED) &&
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(!is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage))
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{
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if (G.moving & G_TRANSFORM_OBJ) {
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rim_col = G_draw.block.colorTransform;
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}
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else if (ob == draw_ctx->obact) {
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rim_col = G_draw.block.colorActive;
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}
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else {
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rim_col = G_draw.block.colorSelect;
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}
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wire_col = G_draw.block.colorWire;
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}
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else {
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rim_col = G_draw.block.colorWire;
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wire_col = G_draw.block.colorWire;
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}
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BLI_assert(rim_col && wire_col);
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/* This fixes only the biggest case which is a plane in ortho view. */
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int flat_axis = 0;
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bool is_flat_object_viewed_from_side = (
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(rv3d->persp == RV3D_ORTHO) &&
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DRW_object_is_flat(ob, &flat_axis) &&
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DRW_object_axis_orthogonal_to_view(ob, flat_axis));
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if (is_flat_object_viewed_from_side && !is_sculpt_mode) {
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/* Avoid losing flat objects when in ortho views (see T56549) */
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struct GPUBatch *geom = DRW_cache_object_all_edges_get(ob);
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if (geom) {
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shgrp = pd->flat_wires_shgrp;
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shgrp = DRW_shgroup_create_sub(shgrp);
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DRW_shgroup_stencil_mask(shgrp, stencil_mask);
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DRW_shgroup_call_object_add(shgrp, geom, ob);
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DRW_shgroup_uniform_vec4(shgrp, "color", rim_col, 1);
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}
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}
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else {
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struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
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if (geom || is_sculpt_mode) {
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shgrp = (is_sculpt_mode) ? pd->sculpt_wires_shgrp : pd->face_wires_shgrp;
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shgrp = DRW_shgroup_create_sub(shgrp);
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static float all_wires_params[2] = {0.0f, 10.0f}; /* Parameters for all wires */
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DRW_shgroup_uniform_vec2(
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shgrp, "wireStepParam", (all_wires) ?
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all_wires_params : pd->wire_step_param, 1);
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if (!(DRW_state_is_select() || DRW_state_is_depth())) {
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DRW_shgroup_stencil_mask(shgrp, stencil_mask);
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DRW_shgroup_uniform_vec3(shgrp, "wireColor", wire_col, 1);
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DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
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}
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if (is_sculpt_mode) {
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DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
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}
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else {
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DRW_shgroup_call_add(shgrp, geom, ob->obmat);
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}
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}
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}
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if (is_wire && shgrp != NULL) {
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/* If object is wireframe, don't try to use stencil test. */
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DRW_shgroup_state_disable(shgrp, DRW_STATE_STENCIL_EQUAL);
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if (ob->dtx & OB_DRAWXRAY) {
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DRW_shgroup_state_disable(shgrp, DRW_STATE_DEPTH_LESS_EQUAL);
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}
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}
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else if ((ob->dtx & OB_DRAWXRAY) && shgrp != NULL) {
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pd->ghost_stencil_test = true;
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}
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}
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}
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}
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static void overlay_cache_finish(void *vedata)
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{
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OVERLAY_Data *data = vedata;
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OVERLAY_PassList *psl = data->psl;
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OVERLAY_StorageList *stl = data->stl;
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const DRWContextState *ctx = DRW_context_state_get();
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View3D *v3d = ctx->v3d;
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/* only in solid mode */
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if (v3d->shading.type == OB_SOLID && (v3d->shading.flag & XRAY_FLAG(v3d)) == 0) {
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if (stl->g_data->ghost_stencil_test) {
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DRW_pass_state_add(psl->face_wireframe_pass, DRW_STATE_STENCIL_EQUAL);
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}
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}
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}
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static void overlay_draw_scene(void *vedata)
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{
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OVERLAY_Data *data = vedata;
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OVERLAY_PassList *psl = data->psl;
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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if (DRW_state_is_fbo()) {
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GPU_framebuffer_bind(dfbl->default_fb);
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}
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DRW_draw_pass(psl->face_orientation_pass);
|
|
DRW_draw_pass(psl->face_wireframe_pass);
|
|
}
|
|
|
|
static void overlay_engine_free(void)
|
|
{
|
|
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
|
|
OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
|
|
GPUShader **sh_data_as_array = (GPUShader **)sh_data;
|
|
for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
|
|
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);
|
|
|
|
DrawEngineType draw_engine_overlay_type = {
|
|
NULL, NULL,
|
|
N_("OverlayEngine"),
|
|
&overlay_data_size,
|
|
&overlay_engine_init,
|
|
&overlay_engine_free,
|
|
&overlay_cache_init,
|
|
&overlay_cache_populate,
|
|
&overlay_cache_finish,
|
|
NULL,
|
|
&overlay_draw_scene,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
};
|