f84fb12f5d
This commit adds functionality for operations that require pixel translation or resizing on "Full Frame" mode, allowing to adjust their canvas. It fixes most cropping issues in translate, scale, rotate and transform nodes by adjusting their canvas to the result, instead of the input canvas. Operations output buffer is still always on (0,0) position for easier image algorithm implementation, even when the canvas is not. Current limitations (will be addressed on bcon2): - Displayed translation in Viewer node is limited to 6000px. - When scaling up the canvas size is limited to the scene resolution size x 1.5 . From that point it crops. If none of these limitations are hit, the Viewer node displays the full input with any translation. Differential Revision: https://developer.blender.org/D12466
213 lines
7.3 KiB
C++
213 lines
7.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_PreviewOperation.h"
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#include "BKE_image.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_math_color.h"
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#include "BLI_utildefines.h"
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#include "COM_defines.h"
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BKE_node.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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namespace blender::compositor {
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PreviewOperation::PreviewOperation(const ColorManagedViewSettings *viewSettings,
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const ColorManagedDisplaySettings *displaySettings,
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const unsigned int defaultWidth,
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const unsigned int defaultHeight)
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{
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this->addInputSocket(DataType::Color, ResizeMode::Align);
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this->m_preview = nullptr;
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this->m_outputBuffer = nullptr;
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this->m_input = nullptr;
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this->m_divider = 1.0f;
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this->m_viewSettings = viewSettings;
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this->m_displaySettings = displaySettings;
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this->m_defaultWidth = defaultWidth;
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this->m_defaultHeight = defaultHeight;
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flags.use_viewer_border = true;
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flags.is_preview_operation = true;
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}
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void PreviewOperation::verifyPreview(bNodeInstanceHash *previews, bNodeInstanceKey key)
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{
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/* Size (0, 0) ensures the preview rect is not allocated in advance,
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* this is set later in initExecution once the resolution is determined.
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*/
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this->m_preview = BKE_node_preview_verify(previews, key, 0, 0, true);
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}
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void PreviewOperation::initExecution()
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{
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this->m_input = getInputSocketReader(0);
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if (this->getWidth() == (unsigned int)this->m_preview->xsize &&
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this->getHeight() == (unsigned int)this->m_preview->ysize) {
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this->m_outputBuffer = this->m_preview->rect;
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}
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if (this->m_outputBuffer == nullptr) {
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this->m_outputBuffer = (unsigned char *)MEM_callocN(
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sizeof(unsigned char) * 4 * getWidth() * getHeight(), "PreviewOperation");
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if (this->m_preview->rect) {
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MEM_freeN(this->m_preview->rect);
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}
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this->m_preview->xsize = getWidth();
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this->m_preview->ysize = getHeight();
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this->m_preview->rect = this->m_outputBuffer;
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}
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}
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void PreviewOperation::deinitExecution()
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{
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this->m_outputBuffer = nullptr;
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this->m_input = nullptr;
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}
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void PreviewOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
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{
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int offset;
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float color[4];
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struct ColormanageProcessor *cm_processor;
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cm_processor = IMB_colormanagement_display_processor_new(this->m_viewSettings,
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this->m_displaySettings);
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for (int y = rect->ymin; y < rect->ymax; y++) {
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offset = (y * getWidth() + rect->xmin) * 4;
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for (int x = rect->xmin; x < rect->xmax; x++) {
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float rx = floor(x / this->m_divider);
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float ry = floor(y / this->m_divider);
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color[0] = 0.0f;
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color[1] = 0.0f;
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color[2] = 0.0f;
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color[3] = 1.0f;
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this->m_input->readSampled(color, rx, ry, PixelSampler::Nearest);
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IMB_colormanagement_processor_apply_v4(cm_processor, color);
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rgba_float_to_uchar(this->m_outputBuffer + offset, color);
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offset += 4;
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}
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}
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IMB_colormanagement_processor_free(cm_processor);
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}
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bool PreviewOperation::determineDependingAreaOfInterest(rcti *input,
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ReadBufferOperation *readOperation,
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rcti *output)
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{
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rcti newInput;
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newInput.xmin = input->xmin / this->m_divider;
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newInput.xmax = input->xmax / this->m_divider;
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newInput.ymin = input->ymin / this->m_divider;
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newInput.ymax = input->ymax / this->m_divider;
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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void PreviewOperation::determine_canvas(const rcti &UNUSED(preferred_area), rcti &r_area)
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{
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/* Use default preview resolution as preferred ensuring it has size so that
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* generated inputs (which don't have resolution on their own) are displayed */
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BLI_assert(this->m_defaultWidth > 0 && this->m_defaultHeight > 0);
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rcti local_preferred;
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BLI_rcti_init(&local_preferred, 0, m_defaultWidth, 0, m_defaultHeight);
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NodeOperation::determine_canvas(local_preferred, r_area);
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/* If resolution is 0 there are two possible scenarios:
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* - Either node is not connected at all
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* - Or it is connected to an input which has no resolution.
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*
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* In the former case we rely on the execution system to not evaluate this node.
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*
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* The latter case would only happen if an input doesn't set any resolution ignoring output
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* preferred resolution. In such case preview size will be 0 too.
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*/
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int width = BLI_rcti_size_x(&r_area);
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int height = BLI_rcti_size_y(&r_area);
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this->m_divider = 0.0f;
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if (width > 0 && height > 0) {
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if (width > height) {
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this->m_divider = (float)COM_PREVIEW_SIZE / (width);
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}
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else {
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this->m_divider = (float)COM_PREVIEW_SIZE / (height);
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}
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}
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width = width * this->m_divider;
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height = height * this->m_divider;
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BLI_rcti_init(&r_area, r_area.xmin, r_area.xmin + width, r_area.ymin, r_area.ymin + height);
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}
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eCompositorPriority PreviewOperation::getRenderPriority() const
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{
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return eCompositorPriority::Low;
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}
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void PreviewOperation::get_area_of_interest(const int input_idx,
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const rcti &output_area,
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rcti &r_input_area)
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{
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BLI_assert(input_idx == 0);
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UNUSED_VARS_NDEBUG(input_idx);
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r_input_area.xmin = output_area.xmin / m_divider;
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r_input_area.xmax = output_area.xmax / m_divider;
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r_input_area.ymin = output_area.ymin / m_divider;
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r_input_area.ymax = output_area.ymax / m_divider;
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}
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void PreviewOperation::update_memory_buffer_partial(MemoryBuffer *UNUSED(output),
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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MemoryBuffer *input = inputs[0];
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struct ColormanageProcessor *cm_processor = IMB_colormanagement_display_processor_new(
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m_viewSettings, m_displaySettings);
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rcti buffer_area;
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BLI_rcti_init(&buffer_area, 0, this->getWidth(), 0, this->getHeight());
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BuffersIteratorBuilder<uchar> it_builder(
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m_outputBuffer, buffer_area, area, COM_data_type_num_channels(DataType::Color));
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for (BuffersIterator<uchar> it = it_builder.build(); !it.is_end(); ++it) {
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const float rx = it.x / m_divider;
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const float ry = it.y / m_divider;
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float color[4];
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input->read_elem_checked(rx, ry, color);
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IMB_colormanagement_processor_apply_v4(cm_processor, color);
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rgba_float_to_uchar(it.out, color);
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}
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IMB_colormanagement_processor_free(cm_processor);
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}
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} // namespace blender::compositor
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