f84fb12f5d
This commit adds functionality for operations that require pixel translation or resizing on "Full Frame" mode, allowing to adjust their canvas. It fixes most cropping issues in translate, scale, rotate and transform nodes by adjusting their canvas to the result, instead of the input canvas. Operations output buffer is still always on (0,0) position for easier image algorithm implementation, even when the canvas is not. Current limitations (will be addressed on bcon2): - Displayed translation in Viewer node is limited to 6000px. - When scaling up the canvas size is limited to the scene resolution size x 1.5 . From that point it crops. If none of these limitations are hit, the Viewer node displays the full input with any translation. Differential Revision: https://developer.blender.org/D12466
144 lines
3.5 KiB
C++
144 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "BKE_global.h"
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#include "BLI_rect.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_image_types.h"
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namespace blender::compositor {
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class ViewerOperation : public MultiThreadedOperation {
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private:
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/* TODO(manzanilla): To be removed together with tiled implementation. */
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float *m_outputBuffer;
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float *m_depthBuffer;
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Image *m_image;
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ImageUser *m_imageUser;
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bool m_active;
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float m_centerX;
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float m_centerY;
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ChunkOrdering m_chunkOrder;
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bool m_doDepthBuffer;
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ImBuf *m_ibuf;
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bool m_useAlphaInput;
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const RenderData *m_rd;
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const char *m_viewName;
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const ColorManagedViewSettings *m_viewSettings;
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const ColorManagedDisplaySettings *m_displaySettings;
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SocketReader *m_imageInput;
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SocketReader *m_alphaInput;
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SocketReader *m_depthInput;
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int display_width_;
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int display_height_;
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public:
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ViewerOperation();
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void initExecution() override;
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void deinitExecution() override;
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void executeRegion(rcti *rect, unsigned int tileNumber) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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bool isOutputOperation(bool /*rendering*/) const override
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{
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if (G.background) {
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return false;
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}
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return isActiveViewerOutput();
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}
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void setImage(Image *image)
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{
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this->m_image = image;
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}
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void setImageUser(ImageUser *imageUser)
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{
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this->m_imageUser = imageUser;
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}
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bool isActiveViewerOutput() const override
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{
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return this->m_active;
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}
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void setActive(bool active)
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{
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this->m_active = active;
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}
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void setCenterX(float centerX)
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{
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this->m_centerX = centerX;
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}
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void setCenterY(float centerY)
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{
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this->m_centerY = centerY;
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}
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void setChunkOrder(ChunkOrdering tileOrder)
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{
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this->m_chunkOrder = tileOrder;
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}
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float getCenterX() const
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{
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return this->m_centerX;
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}
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float getCenterY() const
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{
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return this->m_centerY;
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}
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ChunkOrdering getChunkOrder() const
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{
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return this->m_chunkOrder;
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}
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eCompositorPriority getRenderPriority() const override;
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void setUseAlphaInput(bool value)
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{
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this->m_useAlphaInput = value;
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}
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void setRenderData(const RenderData *rd)
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{
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this->m_rd = rd;
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}
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void setViewName(const char *viewName)
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{
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this->m_viewName = viewName;
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}
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void setViewSettings(const ColorManagedViewSettings *viewSettings)
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{
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this->m_viewSettings = viewSettings;
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}
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void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_displaySettings = displaySettings;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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void clear_display_buffer();
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private:
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void updateImage(const rcti *rect);
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void initImage();
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};
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} // namespace blender::compositor
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