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blender-archive/source/blender/blenlib/BLI_kdtree.h
2011-02-18 13:58:08 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: none of this file.
*
* Contributor(s): Janne Karhu
* Brecht Van Lommel
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLI_KDTREE_H
#define BLI_KDTREE_H
/** \file BLI_kdtree.h
* \ingroup bli
* \brief A kd-tree for nearest neighbour search.
* \author Janne Karhu
* \author Brecht van Lommel
*/
struct KDTree;
typedef struct KDTree KDTree;
typedef struct KDTreeNearest {
int index;
float dist;
float co[3];
} KDTreeNearest;
/* Creates or free a kdtree */
KDTree* BLI_kdtree_new(int maxsize);
void BLI_kdtree_free(KDTree *tree);
/* Construction: first insert points, then call balance. Normal is optional. */
void BLI_kdtree_insert(KDTree *tree, int index, float *co, float *nor);
void BLI_kdtree_balance(KDTree *tree);
/* Find nearest returns index, and -1 if no node is found.
* Find n nearest returns number of points found, with results in nearest.
* Normal is optional, but if given will limit results to points in normal direction from co. */
int BLI_kdtree_find_nearest(KDTree *tree, float *co, float *nor, KDTreeNearest *nearest);
int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTreeNearest *nearest);
/* Range search returns number of points found, with results in nearest */
/* Normal is optional, but if given will limit results to points in normal direction from co. */
/* Remember to free nearest after use! */
int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest);
#endif