Added additional buffers - new subtree - for groupnodes. One needs to be aware of how groupnodes should be created. Having translate & scale nodes, with the translate inside the groupnode and the scale node outside, causes artefacts. Both should be inside or outside the groupnode. Same holds for other distort nodes.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_SocketProxyNode_h_
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#define _COM_SocketProxyNode_h_
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#include "COM_Node.h"
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/**
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* @brief SocketProxyNode
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* @ingroup Node
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*/
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class SocketProxyNode : public Node {
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private:
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bool m_buffer;
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public:
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SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool buffer);
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void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
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virtual bool isProxyNode() const { return true; }
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};
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#endif
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