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blender-archive/source/blender/gpu
Nicholas Bishop 87ddcab933 Bugfix: avoid reading from an OpenGL buffer mapped write-only.
When set to solid-shading, GPU_update_grid_buffers was calling
normal_quad_v3 to output into a mapped buffer, but normal_quad_v3
reads as well as writes.

This fix actually makes a huge performance difference with my drivers
(Gallium/Radeon).
2012-02-28 05:00:28 +00:00
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