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blender-archive/source/blender/nodes/intern/node_exec.c
Lukas Toenne 050428049f Implements a new operator for detaching nodes. In the process i overhauled the node muting system as well.
There are a number of features that use a kind of "internal linking" in nodes:
1. muting
2. delete + reconnect (restore link to/from node after delete)
3. the new detach operator (same as 2, but don't delete the node)

The desired behavior in all cases is the same: find a sensible mapping of inputs-to-outputs of a node. In the case of muting these links are displayed in red on the node itself. For the other operators they are used to relink connections, such that one gets the best possible ongoing link between previous up- and downstream nodes.

Muting previously used a complicated callback system to ensure consistent behavior in the editor as well as execution in compositor, shader cpu/gpu and texture nodes. This has been greatly simplified by moving the muting step into the node tree localization functions. Any muted node is now bypassed using the generalized nodeInternalRelink function and then removed from the local tree. This way the internal execution system doesn't have to deal with muted nodes at all, as if they are non-existent.

The same function is also used by the delete_reconnect and the new links_detach operators (which work directly in the editor node tree). Detaching nodes is currently keymapped as a translation variant (macro operator): pressing ALTKEY + moving node first detaches and then continues with regular transform operator. The default key is ALT+DKEY though, instead ALT+GKEY, since the latter is already used for the ungroup operator.
2012-02-27 17:38:16 +00:00

316 lines
8.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Nathan Letwory.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/intern/node_exec.c
* \ingroup nodes
*/
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "MEM_guardedalloc.h"
#include "node_exec.h"
/* for a given socket, find the actual stack entry */
bNodeStack *node_get_socket_stack(bNodeStack *stack, bNodeSocket *sock)
{
return stack + sock->stack_index;
}
void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
{
bNodeSocket *sock;
/* build pointer stack */
if (in) {
for(sock= node->inputs.first; sock; sock= sock->next) {
*(in++) = node_get_socket_stack(stack, sock);
}
}
if (out) {
for(sock= node->outputs.first; sock; sock= sock->next) {
*(out++) = node_get_socket_stack(stack, sock);
}
}
}
void node_init_input_index(bNodeSocket *sock, int *index)
{
if (sock->link && sock->link->fromsock) {
sock->stack_index = sock->link->fromsock->stack_index;
}
else {
sock->stack_index = (*index)++;
}
}
void node_init_output_index(bNodeSocket *sock, int *index)
{
sock->stack_index = (*index)++;
}
/* basic preparation of socket stacks */
static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeSocket *sock)
{
bNodeStack *ns = node_get_socket_stack(stack, sock);
float null_value[4]= {0.0f, 0.0f, 0.0f, 0.0f};
/* don't mess with remote socket stacks, these are initialized by other nodes! */
if (sock->link)
return ns;
ns->sockettype = sock->type;
if (sock->default_value) {
switch (sock->type) {
case SOCK_FLOAT:
ns->vec[0] = ((bNodeSocketValueFloat*)sock->default_value)->value;
break;
case SOCK_VECTOR:
copy_v3_v3(ns->vec, ((bNodeSocketValueVector*)sock->default_value)->value);
break;
case SOCK_RGBA:
copy_v4_v4(ns->vec, ((bNodeSocketValueRGBA*)sock->default_value)->value);
break;
}
}
else {
switch (sock->type) {
case SOCK_FLOAT:
ns->vec[0] = 0.0f;
break;
case SOCK_VECTOR:
copy_v3_v3(ns->vec, null_value);
break;
case SOCK_RGBA:
copy_v4_v4(ns->vec, null_value);
break;
}
}
return ns;
}
bNodeTreeExec *ntree_exec_begin(bNodeTree *ntree)
{
bNodeTreeExec *exec;
bNode *node;
bNodeExec *nodeexec;
bNodeSocket *sock, *gsock;
bNodeStack *ns;
int index= 0;
bNode **nodelist;
int totnodes, n;
if((ntree->init & NTREE_TYPE_INIT)==0)
ntreeInitTypes(ntree);
/* get a dependency-sorted list of nodes */
ntreeGetDependencyList(ntree, &nodelist, &totnodes);
/* XXX could let callbacks do this for specialized data */
exec = MEM_callocN(sizeof(bNodeTreeExec), "node tree execution data");
/* backpointer to node tree */
exec->nodetree = ntree;
/* group inputs essentially work as outputs */
for(gsock=ntree->inputs.first; gsock; gsock = gsock->next)
node_init_output_index(gsock, &index);
/* set stack indexes */
for(n=0; n < totnodes; ++n) {
node = nodelist[n];
node->stack_index = index;
/* init node socket stack indexes */
for (sock=node->inputs.first; sock; sock=sock->next)
node_init_input_index(sock, &index);
for (sock=node->outputs.first; sock; sock=sock->next)
node_init_output_index(sock, &index);
}
/* group outputs essentially work as inputs */
for(gsock=ntree->outputs.first; gsock; gsock = gsock->next)
node_init_input_index(gsock, &index);
/* allocated exec data pointers for nodes */
exec->totnodes = totnodes;
exec->nodeexec = MEM_callocN(exec->totnodes * sizeof(bNodeExec), "node execution data");
/* allocate data pointer for node stack */
exec->stacksize = index;
exec->stack = MEM_callocN(exec->stacksize * sizeof(bNodeStack), "bNodeStack");
/* all non-const results are considered inputs */
for (n=0; n < exec->stacksize; ++n)
exec->stack[n].hasinput = 1;
/* prepare group tree inputs */
for (sock=ntree->inputs.first; sock; sock=sock->next) {
/* ns = */ setup_stack(exec->stack, sock);
}
/* prepare all internal nodes for execution */
for(n=0, nodeexec= exec->nodeexec; n < totnodes; ++n, ++nodeexec) {
node = nodeexec->node = nodelist[n];
/* tag inputs */
for (sock=node->inputs.first; sock; sock=sock->next) {
/* disable the node if an input link is invalid */
if(sock->link && !(sock->link->flag & NODE_LINK_VALID))
node->need_exec= 0;
ns = setup_stack(exec->stack, sock);
ns->hasoutput = 1;
}
/* tag all outputs */
for (sock=node->outputs.first; sock; sock=sock->next) {
/* ns = */ setup_stack(exec->stack, sock);
}
if(node->typeinfo->initexecfunc)
nodeexec->data = node->typeinfo->initexecfunc(node);
}
/* prepare group tree outputs */
for (sock=ntree->outputs.first; sock; sock=sock->next) {
ns = setup_stack(exec->stack, sock);
ns->hasoutput = 1;
}
if (nodelist)
MEM_freeN(nodelist);
return exec;
}
void ntree_exec_end(bNodeTreeExec *exec)
{
bNodeExec *nodeexec;
int n;
if (exec->stack)
MEM_freeN(exec->stack);
for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
if (nodeexec->node->typeinfo->freeexecfunc)
nodeexec->node->typeinfo->freeexecfunc(nodeexec->node, nodeexec->data);
}
if (exec->nodeexec)
MEM_freeN(exec->nodeexec);
MEM_freeN(exec);
}
/**** Compositor/Material/Texture trees ****/
bNodeThreadStack *ntreeGetThreadStack(bNodeTreeExec *exec, int thread)
{
ListBase *lb= &exec->threadstack[thread];
bNodeThreadStack *nts;
for(nts=lb->first; nts; nts=nts->next) {
if(!nts->used) {
nts->used= 1;
break;
}
}
if (!nts) {
nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
nts->stack= MEM_dupallocN(exec->stack);
nts->used= 1;
BLI_addtail(lb, nts);
}
return nts;
}
void ntreeReleaseThreadStack(bNodeThreadStack *nts)
{
nts->used = 0;
}
void ntreeExecNodes(bNodeTreeExec *exec, void *callerdata, int thread)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
int n;
/* nodes are presorted, so exec is in order of list */
for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if(node->need_exec) {
node_get_stack(node, exec->stack, nsin, nsout);
/* Handle muted nodes...
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
if(node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
}
}
}
void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
bNodeExec *nodeexec;
bNode *node;
int n;
/* nodes are presorted, so exec is in order of list */
for(n=0, nodeexec= exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
node = nodeexec->node;
if(node->need_exec) {
node_get_stack(node, nts->stack, nsin, nsout);
/* Handle muted nodes...
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
if(node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
}
}
}