-- fixed bug #1689: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9 Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window. It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list. -- fixed bug #1568: http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125 Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :). I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'. Ref doc already updated. -- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts: Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway. Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it.
		
			
				
	
	
		
			415 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			415 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Jacques Guignot
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include "Effect.h"
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#include "Build.h"
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#include "Particle.h"
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#include "Wave.h"
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/*****************************************************************************/
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/* Python BPy_Effect methods table:                                            */
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/*****************************************************************************/
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static PyMethodDef BPy_Effect_methods[] = {
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	{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Python Effect_Type structure definition:                                  */
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/*****************************************************************************/
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PyTypeObject Effect_Type = {
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	PyObject_HEAD_INIT( NULL )
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		0,		/* ob_size */
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	"Effect",		/* tp_name */
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	sizeof( BPy_Effect ),	/* tp_basicsize */
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	0,			/* tp_itemsize */
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	/* methods */
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	( destructor ) EffectDeAlloc,	/* tp_dealloc */
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	0,			/* tp_print */
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	( getattrfunc ) EffectGetAttr,	/* tp_getattr */
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	( setattrfunc ) EffectSetAttr,	/* tp_setattr */
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	0,			/* tp_compare */
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	( reprfunc ) EffectRepr,	/* tp_repr */
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	0,			/* tp_as_number */
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	0,			/* tp_as_sequence */
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	0,			/* tp_as_mapping */
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	0,			/* tp_as_hash */
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	0, 0, 0, 0, 0, 0,
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	0,			/* tp_doc */
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	0, 0, 0, 0, 0, 0,
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	BPy_Effect_methods,	/* tp_methods */
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	0,			/* tp_members */
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};
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/*****************************************************************************/
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/* Python method structure definition for Blender.Effect module:             */
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/*****************************************************************************/
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struct PyMethodDef M_Effect_methods[] = {
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	{"New", ( PyCFunction ) M_Effect_New, METH_VARARGS, NULL},
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	{"Get", M_Effect_Get, METH_VARARGS, NULL},
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	{"get", M_Effect_Get, METH_VARARGS, NULL},
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	{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Function:              M_Effect_New                                       */
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/* Python equivalent:     Blender.Effect.New                                 */
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/*****************************************************************************/
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PyObject *M_Effect_New( PyObject * self, PyObject * args )
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{
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	BPy_Effect *pyeffect;
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	Effect *bleffect = 0;
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	int type = -1;
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	char *btype = NULL;
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	Py_INCREF( Py_None );
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	return Py_None;
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	if( !PyArg_ParseTuple( args, "s", &btype ) )
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		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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						"expected type argument(wave,build or particle)" ) );
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	if( !strcmp( btype, "wave" ) )
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		type = EFF_WAVE;
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	if( !strcmp( btype, "build" ) )
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		type = EFF_BUILD;
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	if( !strcmp( btype, "particle" ) )
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		type = EFF_PARTICLE;
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	if( type == -1 )
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		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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						"unknown type " ) );
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	bleffect = add_effect( type );
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	if( bleffect == NULL )
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		return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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						"couldn't create Effect Data in Blender" ) );
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	pyeffect = ( BPy_Effect * ) PyObject_NEW( BPy_Effect, &Effect_Type );
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	if( pyeffect == NULL )
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		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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						"couldn't create Effect Data object" ) );
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	pyeffect->effect = bleffect;
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	return ( PyObject * ) pyeffect;
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}
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/*****************************************************************************/
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/* Function:              M_Effect_Get                                       */
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/* Python equivalent:     Blender.Effect.Get                                 */
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/*****************************************************************************/
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PyObject *M_Effect_Get( PyObject * self, PyObject * args )
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{
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	/*arguments : string object name
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	   int : position of effect in the obj's effect list  */
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	char *name = NULL;
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	Object *object_iter;
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	Effect *eff;
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	BPy_Effect *wanted_eff;
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	int num = -1, i;
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	if( !PyArg_ParseTuple( args, "|si", &name, &num ) )
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		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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						"expected string int argument" ) );
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	object_iter = G.main->object.first;
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	if( !object_iter )
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		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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						"Scene contains no object" ) );
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	if( name ) { /* (name, num = -1) - try to find the given object */
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		while( object_iter ) {
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			if( !strcmp( name, object_iter->id.name + 2 ) ) {
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				eff = object_iter->effect.first; /*can be NULL: None will be returned*/
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				if (num >= 0) { /* return effect in given num position if available */
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					for( i = 0; i < num; i++ ) {
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						if (!eff) break;
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						eff = eff->next;
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					}
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					if (eff) {
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						wanted_eff = (BPy_Effect *)PyObject_NEW(BPy_Effect, &Effect_Type);
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						wanted_eff->effect = eff;
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						return ( PyObject * ) wanted_eff;
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					} else { /* didn't find any effect in the given position */
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						Py_INCREF(Py_None);
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						return Py_None;
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					}
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				}
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				else {/*return a list with all effects linked to the given object*/
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							/* this was pointed by Stephen Swaney */
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					PyObject *effectlist = PyList_New( 0 );
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					while (eff) {
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						BPy_Effect *found_eff = (BPy_Effect *)PyObject_NEW(BPy_Effect,
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							&Effect_Type);
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						found_eff->effect = eff;
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						PyList_Append( effectlist, ( PyObject * ) found_eff );
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						Py_DECREF((PyObject *)found_eff); /* PyList_Append incref'ed it */
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						eff = eff->next;
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					}
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					return effectlist;
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				}
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			}
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			object_iter = object_iter->id.next;
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		}
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		if (!object_iter)
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			return EXPP_ReturnPyObjError (PyExc_AttributeError,
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				"no such object");
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	}
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	else { /* () - return a list with all effects currently in Blender */
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		PyObject *effectlist = PyList_New( 0 );
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		while( object_iter ) {
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			if( object_iter->effect.first != NULL ) {
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				eff = object_iter->effect.first;
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				while( eff ) {
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					BPy_Effect *found_eff =
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						( BPy_Effect * )
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						PyObject_NEW( BPy_Effect,
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							      &Effect_Type );
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					found_eff->effect = eff;
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					PyList_Append( effectlist,
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						       ( PyObject * )
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						       found_eff );
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					Py_DECREF((PyObject *)found_eff);
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					eff = eff->next;
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				}
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			}
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			object_iter = object_iter->id.next;
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		}
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		return effectlist;
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	}
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	Py_INCREF( Py_None );
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	return Py_None;
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}
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/*****************************************************************************/
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/* Function:              Effect_Init                                        */
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/*****************************************************************************/
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PyObject *Build_Init( void );
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PyObject *Wave_Init( void );
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PyObject *Particle_Init( void );
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PyObject *Effect_Init( void )
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{
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	PyObject *submodule, *dict;
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	Effect_Type.ob_type = &PyType_Type;
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	submodule = Py_InitModule3( "Blender.Effect", M_Effect_methods, 0 );
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	dict = PyModule_GetDict( submodule );
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	PyDict_SetItemString( dict, "Wave", Wave_Init(  ) );
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	PyDict_SetItemString( dict, "Build", Build_Init(  ) );
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	PyDict_SetItemString( dict, "Particle", Particle_Init(  ) );
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	return ( submodule );
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}
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/*****************************************************************************/
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/* Python BPy_Effect methods:                                       */
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/*****************************************************************************/
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PyObject *Effect_getType( BPy_Effect * self )
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{
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	PyObject *attr = PyInt_FromLong( ( long ) self->effect->type );
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	if( attr )
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		return attr;
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	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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					"couldn't get mode attribute" ) );
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}
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PyObject *Effect_setType( BPy_Effect * self, PyObject * args )
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{
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	int value;
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	if( !PyArg_ParseTuple( args, "i", &value ) )
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		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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						"expected an int as argument" ) );
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	self->effect->type = value;
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	Py_INCREF( Py_None );
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	return Py_None;
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}
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PyObject *Effect_getFlag( BPy_Effect * self )
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{
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	PyObject *attr = PyInt_FromLong( ( long ) self->effect->flag );
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	if( attr )
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		return attr;
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	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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					"couldn't get mode attribute" ) );
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}
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PyObject *Effect_setFlag( BPy_Effect * self, PyObject * args )
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{
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	int value;
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	if( !PyArg_ParseTuple( args, "i", &value ) )
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		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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						"expected an int as argument" ) );
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	self->effect->flag = value;
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	Py_INCREF( Py_None );
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	return Py_None;
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}
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/*****************************************************************************/
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/* Function:    EffectDeAlloc                                                */
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/* Description: This is a callback function for the BPy_Effect type. It is   */
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/*              the destructor function.                                     */
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/*****************************************************************************/
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void EffectDeAlloc( BPy_Effect * self )
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{
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	PyObject_DEL( self );
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}
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/*****************************************************************************/
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/* Function:    EffectGetAttr                                                */
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/* Description: This is a callback function for the BPy_Effect type. It is   */
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/*              the function that accesses BPy_Effect "member variables" and */
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/*              methods.                                                     */
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/*****************************************************************************/
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PyObject *EffectGetAttr( BPy_Effect * self, char *name )
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{
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	switch ( self->effect->type ) {
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	case EFF_BUILD:
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		return BuildGetAttr( ( BPy_Build * ) self, name );
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	case EFF_WAVE:
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		return WaveGetAttr( ( BPy_Wave * ) self, name );
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	case EFF_PARTICLE:
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		return ParticleGetAttr( ( BPy_Particle * ) self, name );
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	}
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	return Py_FindMethod( BPy_Effect_methods, ( PyObject * ) self, name );
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}
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/*****************************************************************************/
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/* Function:    EffectSetAttr                                                */
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/* Description: This is a callback function for the BPy_Effect type. It   */
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/*              sets Effect Data attributes (member variables). */
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/*****************************************************************************/
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int EffectSetAttr( BPy_Effect * self, char *name, PyObject * value )
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{
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	switch ( self->effect->type ) {
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	case EFF_BUILD:
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		return BuildSetAttr( ( BPy_Build * ) self, name, value );
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	case EFF_WAVE:
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		return WaveSetAttr( ( BPy_Wave * ) self, name, value );
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	case EFF_PARTICLE:
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		return ParticleSetAttr( ( BPy_Particle * ) self, name, value );
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	}
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	return 0;		/* normal exit */
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}
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/*****************************************************************************/
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/* Function:    EffectPrint                                                  */
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/* Description: This is a callback function for the BPy_Effect type. It      */
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/*              builds a meaninful string to 'print' effcte objects.         */
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/*****************************************************************************/
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/*
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int EffectPrint(BPy_Effect *self, FILE *fp, int flags) 
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{ 
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if (self->effect->type == EFF_BUILD)puts("Effect Build");
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if (self->effect->type == EFF_PARTICLE)puts("Effect Particle");
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if (self->effect->type == EFF_WAVE)puts("Effect Wave");
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  return 0;
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}
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*/
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/*****************************************************************************/
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/* Function:    EffectRepr                                                   */
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/* Description: This is a callback function for the BPy_Effect type. It      */
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/*              builds a meaninful string to represent effcte objects.       */
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/*****************************************************************************/
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PyObject *EffectRepr( BPy_Effect * self )
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{
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	char *str = "";
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	if( self->effect->type == EFF_BUILD )
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		str = "Effect Build";
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	if( self->effect->type == EFF_PARTICLE )
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		str = "Effect Particle";
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	if( self->effect->type == EFF_WAVE )
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		str = "Effect Wave";
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	return PyString_FromString( str );
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}
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PyObject *EffectCreatePyObject( struct Effect * effect )
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{
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	BPy_Effect *blen_object;
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	blen_object =
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		( BPy_Effect * ) PyObject_NEW( BPy_Effect, &Effect_Type );
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	if( blen_object == NULL ) {
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		return ( NULL );
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	}
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	blen_object->effect = effect;
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	return ( ( PyObject * ) blen_object );
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}
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int EffectCheckPyObject( PyObject * py_obj )
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{
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	return ( py_obj->ob_type == &Effect_Type );
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}
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struct Effect *EffectFromPyObject( PyObject * py_obj )
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{
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	BPy_Effect *blen_obj;
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	blen_obj = ( BPy_Effect * ) py_obj;
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	return ( ( Effect * ) blen_obj->effect );
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}
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