-includes: *Text3d accessors - ablity to manipulate FONT objects through python *update to Object.link - calls text_to_curve upon ob_font link for drawing *update to constant.h - constant type checking define *update to curve.c - clamp values on getters/setters *clean up of Text3d module
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Joilnen Leite
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_TEXT3D_H
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#define EXPP_TEXT3D_H
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#include <Python.h>
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#include <stdio.h>
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#include <BLI_arithb.h>
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#include <BLI_blenlib.h>
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#include <BKE_main.h>
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#include <BKE_global.h>
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#include <BKE_object.h>
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#include <BKE_library.h>
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#include <BKE_curve.h>
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#include <DNA_curve_types.h>
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#include"gen_utils.h"
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#define BPy_Text3d_Check(v) ((v)->ob_type==&Text3d_Type)
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typedef Curve Text3d; 
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//prototypes
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int Text3d_CheckPyObject( PyObject * py_obj );
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PyObject *Text3d_Init( void );
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struct Text3d *Text3d_FromPyObject( PyObject * py_obj );
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/* Python BPy_Text3d structure definition */
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typedef struct {
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	PyObject_HEAD		/* required py macro */
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	Text3d * curve;
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} BPy_Text3d;
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#endif				/* EXPP_TEXT3D_H */
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