Developer
  • Projects
  • Docs
  • Blog
  • Forum
  • Builds
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Logo
Explore
Products
Blender User Manual Developer Documentation
Blender Benchmark
Blender Studio Tools Flamenco Watchtower
Modules
Animation & Rigging Asset System Core Grease Pencil Modeling Nodes & Physics Pipeline & I/O Platforms & Builds Python API & Text Editor Sculpt, Paint & Texture Triaging User Interface VFX & Video
Rendering
Render & Cycles Viewport & EEVEE
Report a Bug Paste Code Help
Sign In
archive/blender-archive
Archived
1
1
Fork 0
You've already forked blender-archive
Code Pull Requests Packages Activity
This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
dd2f172fc4e0418e9bce14e53ff27aaa98d6ccba
blender-archive/source/blender/compositor
History
Campbell Barton 61eacb534e inpaint node now blend inpaint pixels with existing alpha, this makes soft alpha blends inpaint look nicer.
also dont assign 1.0 alpha for parts of the image not inpaint'ed, this way you can maintain some alpha in the image.
2012-08-12 17:31:42 +00:00
..
intern
style cleanup
2012-08-11 22:12:32 +00:00
nodes
compositor: bokeh blur size input can now be an image, in this case it uses VariableSizeBokehBlurOperation class internally.
2012-08-10 15:31:54 +00:00
operations
inpaint node now blend inpaint pixels with existing alpha, this makes soft alpha blends inpaint look nicer.
2012-08-12 17:31:42 +00:00
CMakeLists.txt
add back datatoc, use this instead of cmake script which was too slow.
2012-08-11 16:25:31 +00:00
COM_compositor.h
style cleanup: compositor
2012-08-03 10:19:13 +00:00
COM_defines.h
use define for bokeh blur size, also define size of determineResolution args.
2012-08-10 13:23:31 +00:00
SConscript
generate COM_OpenCLKernels.cl.h automatically at build time, this allows editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
2012-08-09 19:59:36 +00:00
Powered by Gitea Page: 71ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API