This was disabled to fix T41349, however seems that if we don't pass delegates for muted nodes everything work fine.
		
			
				
	
	
		
			191 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/nodes/texture/node_texture_util.c
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 *  \ingroup nodes
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 */
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/*
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 * HOW TEXTURE NODES WORK
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 *
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 * In contrast to Shader nodes, which place a color into the output
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 * stack when executed, Texture nodes place a TexDelegate* there. To
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 * obtain a color value from this, a node further up the chain reads
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 * the TexDelegate* from its input stack, and uses tex_call_delegate to
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 * retrieve the color from the delegate.
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 *
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 * comments: (ton)
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 *
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 * This system needs recode, a node system should rely on the stack, and
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 * callbacks for nodes only should evaluate own node, not recursively go
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 * over other previous ones.
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 */
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#include <assert.h>
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#include "node_texture_util.h"
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int tex_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
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{
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	return STREQ(ntree->idname, "TextureNodeTree");
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}
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void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
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{
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	node_type_base(ntype, type, name, nclass, flag);
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	ntype->poll = tex_node_poll_default;
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	ntype->update_internal_links = node_update_internal_links_default;
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}
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static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread)
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{
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	if (dg->node->need_exec) {
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		dg->fn(out, params, dg->node, dg->in, thread);
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		if (dg->cdata->do_preview)
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			tex_do_preview(dg->preview, params->previewco, out, dg->cdata->do_manage);
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	}
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}
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static void tex_input(float *out, int sz, bNodeStack *in, TexParams *params, short thread)
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{
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	TexDelegate *dg = in->data;
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	if (dg) {
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		tex_call_delegate(dg, in->vec, params, thread);
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		if (in->hasoutput && in->sockettype == SOCK_FLOAT)
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			in->vec[1] = in->vec[2] = in->vec[0];
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	}
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	memcpy(out, in->vec, sz * sizeof(float));
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}
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void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
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{
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	tex_input(out, 3, in, params, thread);
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}
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void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
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{
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	tex_input(out, 4, in, params, thread);
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	if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
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		out[1] = out[2] = out[0];
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		out[3] = 1;
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	}
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	if (in->hasoutput && in->sockettype == SOCK_VECTOR) {
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		out[0] = out[0] * 0.5f + 0.5f;
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		out[1] = out[1] * 0.5f + 0.5f;
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		out[2] = out[2] * 0.5f + 0.5f;
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		out[3] = 1;
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	}
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}
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float tex_input_value(bNodeStack *in, TexParams *params, short thread)
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{
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	float out[4];
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	tex_input_vec(out, in, params, thread);
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	return out[0];
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}
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void params_from_cdata(TexParams *out, TexCallData *in)
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{
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	out->co = in->co;
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	out->dxt = in->dxt;
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	out->dyt = in->dyt;
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	out->previewco = in->co;
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	out->osatex = in->osatex;
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	out->cfra = in->cfra;
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	out->shi = in->shi;
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	out->mtex = in->mtex;
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}
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void tex_do_preview(bNodePreview *preview, const float coord[2], const float col[4], bool do_manage)
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{
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	if (preview) {
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		int xs = ((coord[0] + 1.0f) * 0.5f) * preview->xsize;
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		int ys = ((coord[1] + 1.0f) * 0.5f) * preview->ysize;
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		BKE_node_preview_set_pixel(preview, col, xs, ys, do_manage);
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	}
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}
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void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
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{
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	TexDelegate *dg;
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	if (node->flag & NODE_MUTED) {
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		/* do not add a delegate if the node is muted */
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		return;
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	}
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	else {
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		if (!out->data)
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			/* Freed in tex_end_exec (node.c) */
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			dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
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		else
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			dg = out->data;
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	}
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	dg->cdata = cdata;
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	dg->fn = texfn;
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	dg->node = node;
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	dg->preview = execdata->preview;
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	memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack *));
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	dg->type = out->sockettype;
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}
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void ntreeTexCheckCyclics(struct bNodeTree *ntree)
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{
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	bNode *node;
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	for (node = ntree->nodes.first; node; node = node->next) {
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		if (node->type == TEX_NODE_TEXTURE && node->id) {
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			/* custom2 stops the node from rendering */
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			if (node->custom1) {
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				node->custom2 = 1;
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				node->custom1 = 0;
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			}
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			else {
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				Tex *tex = (Tex *)node->id;
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				node->custom2 = 0;
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				node->custom1 = 1;
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				if (tex->use_nodes && tex->nodetree) {
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					ntreeTexCheckCyclics(tex->nodetree);
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				}
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				node->custom1 = 0;
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			}
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		}
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	}
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}
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