Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#pragma once
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#include "FX_shader_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegionType;
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struct PanelType;
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struct bContext;
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struct uiLayout;
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typedef void (*PanelDrawFn)(const bContext *, Panel *);
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/**
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* Draw shaderfx error message.
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*/
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void shaderfx_panel_end(struct uiLayout *layout, PointerRNA *ptr);
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/**
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* Gets RNA pointers for the active object and the panel's shaderfx data.
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*/
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struct PointerRNA *shaderfx_panel_get_property_pointers(struct Panel *panel,
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struct PointerRNA *r_ob_ptr);
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/**
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* Create a panel in the context's region
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*/
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PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw);
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/**
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* Add a child panel to the parent.
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*
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* \note To create the panel type's idname, it appends the \a name argument to the \a parent's
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* idname.
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*/
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struct PanelType *shaderfx_subpanel_register(struct ARegionType *region_type,
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const char *name,
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const char *label,
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PanelDrawFn draw_header,
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PanelDrawFn draw,
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struct PanelType *parent);
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#ifdef __cplusplus
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}
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#endif
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