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blender-archive/source/blender/shader_fx/intern/FX_ui_common.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

53 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#pragma once
#include "FX_shader_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegionType;
struct PanelType;
struct bContext;
struct uiLayout;
typedef void (*PanelDrawFn)(const bContext *, Panel *);
/**
* Draw shaderfx error message.
*/
void shaderfx_panel_end(struct uiLayout *layout, PointerRNA *ptr);
/**
* Gets RNA pointers for the active object and the panel's shaderfx data.
*/
struct PointerRNA *shaderfx_panel_get_property_pointers(struct Panel *panel,
struct PointerRNA *r_ob_ptr);
/**
* Create a panel in the context's region
*/
PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw);
/**
* Add a child panel to the parent.
*
* \note To create the panel type's idname, it appends the \a name argument to the \a parent's
* idname.
*/
struct PanelType *shaderfx_subpanel_register(struct ARegionType *region_type,
const char *name,
const char *label,
PanelDrawFn draw_header,
PanelDrawFn draw,
struct PanelType *parent);
#ifdef __cplusplus
}
#endif