This commit makes a set of fixes and improvements based on the results of Freestyle branch review by Brecht. The discussion thread is: http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html * The Layers panel and Freestyle-related panels in the Render tab of the Properties window were moved to the newly created Render Layers tab. The idea is to separate per render layer rendering options into a distinct Properties window tab, and use the existing Render tab to accommodate per scene rendering options. * The new Freestyle panel was added in the Render tab. The panel header contains a toggle button for globally enabling Freestyle, with the aim of making Freestyle easier to find. Those Freestyle options in the Post Processing panel were also moved to the new panel. * GUI code was updated so that UI controls will be greyed out (instead of being hidden) when Freestyle is disabled. Additional UI changes were also made to reduce space consumption. * The list of line sets was moved from the Freestyle panel to the Freestyle: Line Sets panel. * Old ray-casting algorithms were removed from the UI. Now only two algorithms (culled and non-culled cumulative visibility detection algorithms) are available, and the selection is done by the new "Culling" toggle button within the edge detection options.
136 lines
4.1 KiB
Python
136 lines
4.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# note, properties_animviz is a helper module only.
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if "bpy" in locals():
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from imp import reload as _reload
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for val in _modules_loaded.values():
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_reload(val)
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_modules = (
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"properties_animviz",
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"properties_data_armature",
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"properties_data_bone",
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"properties_data_camera",
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"properties_data_curve",
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"properties_data_empty",
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"properties_data_lamp",
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"properties_data_lattice",
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"properties_data_mesh",
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"properties_data_metaball",
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"properties_data_modifier",
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"properties_data_speaker",
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"properties_game",
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"properties_mask_common",
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"properties_material",
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"properties_object_constraint",
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"properties_object",
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"properties_particle",
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"properties_physics_cloth",
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"properties_physics_common",
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"properties_physics_dynamicpaint",
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"properties_physics_field",
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"properties_physics_fluid",
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"properties_physics_smoke",
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"properties_physics_softbody",
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"properties_render",
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"properties_render_layer",
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"properties_scene",
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"properties_texture",
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"properties_world",
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"space_clip",
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"space_console",
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"space_dopesheet",
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"space_filebrowser",
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"space_graph",
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"space_image",
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"space_info",
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"space_logic",
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"space_nla",
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"space_node",
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"space_outliner",
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"space_sequencer",
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"space_text",
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"space_time",
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"space_userpref_keymap",
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"space_userpref",
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"space_view3d",
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"space_view3d_toolbar",
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)
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__import__(name=__name__, fromlist=_modules)
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_namespace = globals()
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_modules_loaded = {name: _namespace[name] for name in _modules}
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del _namespace
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import bpy
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def register():
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bpy.utils.register_module(__name__)
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# space_userprefs.py
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from bpy.props import StringProperty, EnumProperty
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from bpy.types import WindowManager
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def addon_filter_items(self, context):
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import addon_utils
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items = [('All', "All", "All Addons"),
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('User', "User", "All Addons Installed by User"),
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('Enabled', "Enabled", "All Enabled Addons"),
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('Disabled', "Disabled", "All Disabled Addons"),
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]
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items_unique = set()
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for mod in addon_utils.modules(addon_utils.addons_fake_modules):
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info = addon_utils.module_bl_info(mod)
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items_unique.add(info["category"])
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items.extend([(cat, cat, "") for cat in sorted(items_unique)])
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return items
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WindowManager.addon_search = StringProperty(
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name="Search",
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description="Search within the selected filter",
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)
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WindowManager.addon_filter = EnumProperty(
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items=addon_filter_items,
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name="Category",
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description="Filter addons by category",
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)
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WindowManager.addon_support = EnumProperty(
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items=[('OFFICIAL', "Official", "Officially supported"),
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('COMMUNITY', "Community", "Maintained by community developers"),
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('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)")
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],
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name="Support",
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description="Display support level",
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default={'OFFICIAL', 'COMMUNITY'},
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options={'ENUM_FLAG'},
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)
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# done...
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def unregister():
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bpy.utils.unregister_module(__name__)
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