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blender-archive/source/blender/nodes
Sergey Sharybin 3305674bb5 Port mask node to new compositor system
Works in the same way as double edge node -- not actually multithreaded
but currently it's fast enough to be used in such way. In the future it
might be changed in some way.

Move actual mask rasterization code to BKE so it's resued by old compositor
system and new compositor. Also in the future it might be used to display
mask preview in mask editor.
2012-05-24 14:01:00 +00:00
..
2012-05-22 22:03:41 +00:00
2012-05-17 12:49:33 +00:00