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blender-archive/source
Sergey Sharybin dd79f907a7 Mesh: Re-implement face split solving issue mentioned earlier
Now new edges will be properly created between original and
new split vertices.

Now topology is correct, but shading is still not quite in
some special cases.
2017-02-15 14:49:42 +01:00
..
2017-01-23 19:10:37 -05:00
2017-01-29 17:21:57 +03:00