This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070
153 lines
5.1 KiB
C++
153 lines
5.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/collada/collada.cpp
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* \ingroup collada
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*/
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/* COLLADABU_ASSERT, may be able to remove later */
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#include "COLLADABUPlatform.h"
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#include "DocumentExporter.h"
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#include "DocumentImporter.h"
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#include "ExportSettings.h"
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#include "ImportSettings.h"
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extern "C"
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{
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#include "BKE_scene.h"
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#include "BKE_context.h"
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/* make dummy file */
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#include "BLI_fileops.h"
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#include "BLI_linklist.h"
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int collada_import(bContext *C,
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const char *filepath,
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int import_units,
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int find_chains,
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int auto_connect,
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int fix_orientation,
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int min_chain_length,
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int keep_bind_info)
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{
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ImportSettings import_settings;
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import_settings.filepath = (char *)filepath;
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import_settings.import_units = import_units != 0;
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import_settings.auto_connect = auto_connect != 0;
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import_settings.find_chains = find_chains != 0;
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import_settings.fix_orientation = fix_orientation != 0;
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import_settings.min_chain_length = min_chain_length;
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import_settings.keep_bind_info = keep_bind_info !=0;
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DocumentImporter imp(C, &import_settings);
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if (imp.import()) return 1;
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return 0;
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}
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int collada_export(Scene *sce,
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const char *filepath,
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int apply_modifiers,
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BC_export_mesh_type export_mesh_type,
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int selected,
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int include_children,
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int include_armatures,
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int include_shapekeys,
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int deform_bones_only,
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int sampling_rate,
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int active_uv_only,
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BC_export_texture_type export_texture_type,
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int use_texture_copies,
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int triangulate,
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int use_object_instantiation,
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int use_blender_profile,
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int sort_by_name,
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BC_export_transformation_type export_transformation_type,
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int open_sim,
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int limit_precision,
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int keep_bind_info)
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{
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ExportSettings export_settings;
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export_settings.filepath = (char *)filepath;
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export_settings.apply_modifiers = apply_modifiers != 0;
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export_settings.export_mesh_type = export_mesh_type;
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export_settings.selected = selected != 0;
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export_settings.include_children = include_children != 0;
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export_settings.include_armatures = include_armatures != 0;
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export_settings.include_shapekeys = include_shapekeys != 0;
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export_settings.deform_bones_only = deform_bones_only != 0;
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export_settings.sampling_rate = sampling_rate;
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export_settings.active_uv_only = active_uv_only != 0;
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export_settings.export_texture_type = export_texture_type;
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export_settings.use_texture_copies = use_texture_copies != 0;
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export_settings.triangulate = triangulate != 0;
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export_settings.use_object_instantiation = use_object_instantiation != 0;
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export_settings.use_blender_profile = use_blender_profile != 0;
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export_settings.sort_by_name = sort_by_name != 0;
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export_settings.export_transformation_type = export_transformation_type;
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export_settings.open_sim = open_sim != 0;
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export_settings.limit_precision = limit_precision != 0;
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export_settings.keep_bind_info = keep_bind_info !=0;
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int includeFilter = OB_REL_NONE;
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if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
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if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
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eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
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export_settings.export_set = BKE_object_relational_superset(sce, objectSet, (eObRelationTypes)includeFilter);
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int export_count = BLI_linklist_count(export_settings.export_set);
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if (export_count == 0) {
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if (export_settings.selected) {
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fprintf(stderr, "Collada: Found no objects to export.\nPlease ensure that all objects which shall be exported are also visible in the 3D Viewport.\n");
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}
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else {
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fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n");
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}
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}
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else {
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if (export_settings.sort_by_name)
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bc_bubble_sort_by_Object_name(export_settings.export_set);
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}
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DocumentExporter exporter(&export_settings);
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int status = exporter.exportCurrentScene(sce);
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BLI_linklist_free(export_settings.export_set, NULL);
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return (status) ? -1:export_count;
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}
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/* end extern C */
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}
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