- revert to drawLooseEdges instead of general drawEdgesFlag - ditched TFace edge flags, done dynamically now which also means don't need to recalc surface on flag changes - added BLI_edgehash, guess what it does
45 lines
1.5 KiB
Python
45 lines
1.5 KiB
Python
#!/usr/bin/python
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Import ('extra_includes')
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Import ('user_options_dict')
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Import ('library_env')
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blenlib_env = library_env.Copy ()
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source_files = ['intern/BLI_dynstr.c',
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'intern/BLI_ghash.c',
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'intern/edgehash.c',
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'intern/BLI_linklist.c',
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'intern/BLI_memarena.c',
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'intern/arithb.c',
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'intern/dynlib.c',
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'intern/fileops.c',
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'intern/gsqueue.c',
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'intern/matrixops.c',
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'intern/noise.c',
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'intern/psfont.c',
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'intern/rand.c',
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'intern/rct.c',
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'intern/scanfill.c',
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'intern/storage.c',
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'intern/time.c',
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'intern/util.c',
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'intern/vectorops.c',
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'intern/freetypefont.c',
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'intern/winstuff.c']
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blenlib_env.Append (CPPPATH = ['.',
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'../blenlib',
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'../makesdna',
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'../blenkernel',
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'#/intern/guardedalloc',
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'../include'])
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if user_options_dict['USE_INTERNATIONAL'] == 1:
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blenlib_env.Append (CPPDEFINES = 'WITH_FREETYPE2')
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blenlib_env.Append (CPPPATH = extra_includes)
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blenlib_env.Prepend (CPPPATH = user_options_dict['FREETYPE_INCLUDE'])
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blenlib_env.Append (CPPPATH = user_options_dict['Z_INCLUDE'])
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blenlib_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_blenlib', source=source_files)
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