192 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #include "DNA_userdef_types.h"
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| 
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| #include "BLI_utildefines.h"
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| 
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| #include "BKE_global.h"
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| 
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| #include "GPU_glew.h"
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| #include "GPU_state.h"
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| #include "GPU_extensions.h"
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| 
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| static GLenum gpu_get_gl_blendfunction(eGPUBlendFunction blend)
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| {
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|   switch (blend) {
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|     case GPU_ONE:
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|       return GL_ONE;
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|     case GPU_SRC_ALPHA:
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|       return GL_SRC_ALPHA;
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|     case GPU_ONE_MINUS_SRC_ALPHA:
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|       return GL_ONE_MINUS_SRC_ALPHA;
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|     case GPU_DST_COLOR:
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|       return GL_DST_COLOR;
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|     case GPU_ZERO:
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|       return GL_ZERO;
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|     default:
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|       BLI_assert(!"Unhandled blend mode");
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|       return GL_ZERO;
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|   }
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| }
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| 
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| void GPU_blend(bool enable)
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| {
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|   if (enable) {
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|     glEnable(GL_BLEND);
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|   }
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|   else {
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|     glDisable(GL_BLEND);
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|   }
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| }
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| 
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| void GPU_blend_set_func(eGPUBlendFunction sfactor, eGPUBlendFunction dfactor)
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| {
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|   glBlendFunc(gpu_get_gl_blendfunction(sfactor), gpu_get_gl_blendfunction(dfactor));
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| }
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| 
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| void GPU_blend_set_func_separate(eGPUBlendFunction src_rgb,
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|                                  eGPUBlendFunction dst_rgb,
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|                                  eGPUBlendFunction src_alpha,
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|                                  eGPUBlendFunction dst_alpha)
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| {
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|   glBlendFuncSeparate(gpu_get_gl_blendfunction(src_rgb),
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|                       gpu_get_gl_blendfunction(dst_rgb),
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|                       gpu_get_gl_blendfunction(src_alpha),
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|                       gpu_get_gl_blendfunction(dst_alpha));
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| }
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| 
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| void GPU_depth_range(float near, float far)
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| {
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|   /* glDepthRangef is only for OpenGL 4.1 or higher */
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|   glDepthRange(near, far);
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| }
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| 
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| void GPU_depth_test(bool enable)
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| {
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|   if (enable) {
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|     glEnable(GL_DEPTH_TEST);
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|   }
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|   else {
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|     glDisable(GL_DEPTH_TEST);
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|   }
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| }
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| 
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| bool GPU_depth_test_enabled()
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| {
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|   return glIsEnabled(GL_DEPTH_TEST);
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| }
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| 
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| void GPU_line_smooth(bool enable)
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| {
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|   if (enable && ((G.debug & G_DEBUG_GPU) == 0)) {
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|     glEnable(GL_LINE_SMOOTH);
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|   }
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|   else {
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|     glDisable(GL_LINE_SMOOTH);
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|   }
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| }
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| 
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| void GPU_line_width(float width)
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| {
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|   float max_size = GPU_max_line_width();
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|   float final_size = width * U.pixelsize;
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|   /* Fix opengl errors on certain platform / drivers. */
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|   CLAMP(final_size, 1.0f, max_size);
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|   glLineWidth(final_size);
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| }
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| 
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| void GPU_point_size(float size)
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| {
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|   glPointSize(size * U.pixelsize);
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| }
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| 
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| void GPU_polygon_smooth(bool enable)
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| {
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|   if (enable && ((G.debug & G_DEBUG_GPU) == 0)) {
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|     glEnable(GL_POLYGON_SMOOTH);
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|   }
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|   else {
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|     glDisable(GL_POLYGON_SMOOTH);
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|   }
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| }
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| 
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| /* Programmable point size
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|  * - shaders set their own point size when enabled
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|  * - use glPointSize when disabled */
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| void GPU_program_point_size(bool enable)
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| {
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|   if (enable) {
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|     glEnable(GL_PROGRAM_POINT_SIZE);
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|   }
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|   else {
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|     glDisable(GL_PROGRAM_POINT_SIZE);
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|   }
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| }
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| 
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| void GPU_scissor(int x, int y, int width, int height)
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| {
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|   glScissor(x, y, width, height);
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| }
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| 
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| void GPU_scissor_get_f(float coords[4])
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| {
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|   glGetFloatv(GL_SCISSOR_BOX, coords);
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| }
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| 
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| void GPU_scissor_get_i(int coords[4])
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| {
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|   glGetIntegerv(GL_SCISSOR_BOX, coords);
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| }
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| 
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| void GPU_viewport_size_get_f(float coords[4])
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| {
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|   glGetFloatv(GL_VIEWPORT, coords);
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| }
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| 
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| void GPU_viewport_size_get_i(int coords[4])
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| {
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|   glGetIntegerv(GL_VIEWPORT, coords);
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| }
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| 
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| void GPU_flush(void)
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| {
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|   glFlush();
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| }
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| 
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| void GPU_finish(void)
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| {
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|   glFinish();
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| }
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| 
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| void GPU_logic_op_invert_set(bool enable)
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| {
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|   if (enable) {
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|     glLogicOp(GL_INVERT);
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|     glEnable(GL_COLOR_LOGIC_OP);
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|     glDisable(GL_DITHER);
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|   }
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|   else {
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|     glLogicOp(GL_COPY);
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|     glDisable(GL_COLOR_LOGIC_OP);
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|     glEnable(GL_DITHER);
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|   }
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| }
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