This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenlib/intern/math_base.c
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

82 lines
1.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: some of this file.
*
* */
/** \file
* \ingroup bli
*/
#include "BLI_math.h"
#include "BLI_strict_flags.h"
int pow_i(int base, int exp)
{
int result = 1;
BLI_assert(exp >= 0);
while (exp) {
if (exp & 1) {
result *= base;
}
exp >>= 1;
base *= base;
}
return result;
}
/* from python 3.1 floatobject.c
* ndigits must be between 0 and 21 */
double double_round(double x, int ndigits)
{
double pow1, pow2, y, z;
if (ndigits >= 0) {
pow1 = pow(10.0, (double)ndigits);
pow2 = 1.0;
y = (x * pow1) * pow2;
/* if y overflows, then rounded value is exactly x */
if (!isfinite(y)) {
return x;
}
}
else {
pow1 = pow(10.0, (double)-ndigits);
pow2 = 1.0; /* unused; silences a gcc compiler warning */
y = x / pow1;
}
z = round(y);
if (fabs(y - z) == 0.5) {
/* halfway between two integers; use round-half-even */
z = 2.0 * round(y / 2.0);
}
if (ndigits >= 0) {
z = (z / pow2) / pow1;
}
else {
z *= pow1;
}
/* if computation resulted in overflow, raise OverflowError */
return z;
}