1673 lines
50 KiB
C
1673 lines
50 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
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* Campbell Barton, Ken Hughes
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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struct View3D;
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#include "Scene.h" /*This must come first */
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "MEM_guardedalloc.h" /* for MEM_callocN */
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#include "DNA_screen_types.h" /* SPACE_VIEW3D, SPACE_SEQ */
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#include "DNA_userdef_types.h" /* U.userdefs */
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#include "DNA_object_types.h" /* SceneObSeq_new */
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_scene.h"
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#include "BKE_font.h"
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#include "BLI_blenlib.h" /* only for SceneObSeq_new */
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#include "BSE_drawview.h" /* for play_anim */
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#include "BSE_headerbuttons.h" /* for copy_scene */
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#include "BIF_drawscene.h" /* for set_scene */
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#include "BIF_space.h" /* for copy_view3d_lock() */
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#include "BIF_screen.h" /* curarea */
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#include "BDR_editobject.h" /* free_and_unlink_base() */
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#include "mydevice.h" /* for #define REDRAW */
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#include "DNA_view3d_types.h"
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/* python types */
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#include "Object.h"
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#include "Camera.h"
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/* only for SceneObSeq_new */
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#include "BKE_material.h"
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#include "BLI_arithb.h"
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#include "Armature.h"
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#include "Lamp.h"
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#include "Curve.h"
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#include "NMesh.h"
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#include "Mesh.h"
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#include "Lattice.h"
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#include "Metaball.h"
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#include "Text3d.h"
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#include "gen_utils.h"
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#include "sceneRender.h"
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#include "sceneRadio.h"
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#include "sceneTimeLine.h"
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PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
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/*----------------------------------- Python BPy_Scene defaults------------*/
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#define EXPP_SCENE_FRAME_MAX 30000
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#define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4
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#define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000
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/* checks for the scene being removed */
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#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) )
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#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )
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/*-----------------------Python API function prototypes for the Scene module--*/
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * keywords );
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static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
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static PyObject *M_Scene_GetCurrent( PyObject * self );
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
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/*-----------------------Scene module doc strings-----------------------------*/
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static char M_Scene_doc[] = "The Blender.Scene submodule";
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static char M_Scene_New_doc[] =
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"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
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static char M_Scene_Get_doc[] =
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"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
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static char M_Scene_GetCurrent_doc[] =
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"() - Return the currently active Scene in Blender.";
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static char M_Scene_Unlink_doc[] =
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"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
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/*----------------------Scene module method def----------------------------*/
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struct PyMethodDef M_Scene_methods[] = {
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{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
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M_Scene_New_doc},
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{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"getCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{NULL, NULL, 0, NULL}
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};
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/*-----------------------BPy_Scene method declarations--------------------*/
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static PyObject *Scene_getName( BPy_Scene * self );
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static PyObject *Scene_setName( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_getLayers( BPy_Scene * self );
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static PyObject *Scene_setLayers( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_setLayersMask( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_makeCurrent( BPy_Scene * self );
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static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getChildren( BPy_Scene * self );
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static PyObject *Scene_getActiveObject(BPy_Scene *self);
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static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
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static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getRenderingContext( BPy_Scene * self );
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static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
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static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getTimeLine( BPy_Scene * self );
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static PyObject *Scene_getObjects( BPy_Scene * self );
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/*internal*/
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static void Scene_dealloc( BPy_Scene * self );
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static int Scene_setAttr( BPy_Scene * self, char *name, PyObject * v );
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
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static PyObject *Scene_getAttr( BPy_Scene * self, char *name );
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static PyObject *Scene_repr( BPy_Scene * self );
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/*object seq*/
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static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode);
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/*-----------------------BPy_Scene method def------------------------------*/
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static PyMethodDef BPy_Scene_methods[] = {
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/* name, method, flags, doc */
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{"getName", ( PyCFunction ) Scene_getName, METH_NOARGS,
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"() - Return Scene name"},
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{"setName", ( PyCFunction ) Scene_setName, METH_VARARGS,
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"(str) - Change Scene name"},
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{"getLayers", ( PyCFunction ) Scene_getLayers, METH_NOARGS,
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"() - Return a list of layers int indices which are set in this scene "},
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{"setLayers", ( PyCFunction ) Scene_setLayers, METH_VARARGS,
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"(layers) - Change layers which are set in this scene\n"
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"(layers) - list of integers in the range [1, 20]."},
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{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
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"(duplicate_objects = 1) - Return a copy of this scene\n"
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"The optional argument duplicate_objects defines how the scene\n"
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"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
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"\n\t2: Full copy\n"},
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{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
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"() - Make self the current scene"},
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{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
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"(full = 0) - Update scene self.\n"
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"full = 0: sort the base list of objects."
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"full = 1: full update -- also regroups, does ipos, keys"},
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{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
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"(obj) - Link Object obj to this scene"},
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{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
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"(obj) - Unlink Object obj from this scene"},
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{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
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"() - Return list of all objects linked to this scene"},
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{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
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"() - Return this scene's active object"},
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{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
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METH_NOARGS,
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"() - Return current active Camera"},
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{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_VARARGS,
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"(eventname) - Get a list of this scene's scriptlinks (Text names) "
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"of the given type\n"
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"(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
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"(text, evt) - Add a new scene scriptlink.\n"
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"(text) - string: an existing Blender Text name;\n"
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"(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
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METH_VARARGS,
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"() - Delete all scriptlinks from this scene.\n"
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"([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
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{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
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METH_VARARGS,
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"() - Set the currently active Camera"},
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{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
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METH_NOARGS,
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"() - Get the rendering context for the scene and return it as a BPy_RenderData"},
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{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
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METH_NOARGS,
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"() - Get the radiosity context for this scene."},
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{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
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"(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
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" (not rendered).\n"
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"(mode) - int:\n"
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"\t0 - keep playing in biggest given 'win';\n"
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"\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
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"\t2 - play once in biggest given 'win';\n"
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"\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
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"(win) - int: see Blender.Window.Types. Only these are meaningful here:"
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"VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But others are also accepted, "
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"since they can be used just as an interruptible timer. If 'win' is not"
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"available or invalid, VIEW3D is tried, then any bigger window."
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"Returns 0 for normal exit or 1 when canceled by user input."},
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{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
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"() - Get time line of this Scene"},
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{NULL, NULL, 0, NULL}
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};
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/*-----------------------BPy_Scene method def------------------------------*/
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PyTypeObject Scene_Type = {
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PyObject_HEAD_INIT( NULL )
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0, /* ob_size */
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"Scene", /* tp_name */
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sizeof( BPy_Scene ), /* tp_basicsize */
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0, /* tp_itemsize */
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/* methods */
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( destructor ) Scene_dealloc, /* tp_dealloc */
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0, /* tp_print */
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( getattrfunc ) Scene_getAttr, /* tp_getattr */
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( setattrfunc ) Scene_setAttr, /* tp_setattr */
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( cmpfunc ) Scene_compare, /* tp_compare */
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( reprfunc ) Scene_repr, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_as_hash */
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0, 0, 0, 0, 0, 0,
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0, /* tp_doc */
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0, 0, 0, 0, 0, 0,
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BPy_Scene_methods, /* tp_methods */
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0, /* tp_members */
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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/*-----------------------Scene module Init())-----------------------------*/
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PyObject *Scene_Init( void )
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{
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PyObject *submodule;
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PyObject *dict;
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if( PyType_Ready( &Scene_Type ) < 0 )
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return NULL;
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if( PyType_Ready( &SceneObSeq_Type ) < 0 )
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return NULL;
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submodule = Py_InitModule3( "Blender.Scene", M_Scene_methods, M_Scene_doc );
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dict = PyModule_GetDict( submodule );
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PyDict_SetItemString( dict, "Render", Render_Init( ) );
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PyDict_SetItemString( dict, "Radio", Radio_Init( ) );
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return submodule;
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}
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/*-----------------------Scene module internal callbacks------------------
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-----------------------dealloc------------------------------------------*/
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static void Scene_dealloc( BPy_Scene * self )
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{
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PyObject_DEL( self );
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}
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/*-----------------------getAttr----------------------------------------*/
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static PyObject *Scene_getAttr( BPy_Scene * self, char *name )
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{
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PyObject *attr = Py_None;
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SCENE_DEL_CHECK_PY(self);
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if( strcmp( name, "name" ) == 0 )
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attr = PyString_FromString( self->scene->id.name + 2 );
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/* accept both Layer (for compatibility with ob.Layer) and Layers */
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else if( strncmp( name, "Layer", 5 ) == 0 )
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attr = PyInt_FromLong( self->scene->lay );
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/* Layers returns a bitmask, layers returns a list of integers */
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else if( strcmp( name, "layers") == 0)
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return Scene_getLayers(self);
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else if( strcmp( name, "objects") == 0)
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return Scene_getObjects(self);
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else if( strcmp( name, "__members__" ) == 0 )
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attr = Py_BuildValue( "[sss]", "name", "Layers", "layers", "objects");
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if( !attr )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create PyObject" ) );
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if( attr != Py_None )
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return attr; /* member attribute found, return it */
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/* not an attribute, search the methods table */
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return Py_FindMethod( BPy_Scene_methods, ( PyObject * ) self, name );
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}
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/*-----------------------setAttr----------------------------------------*/
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static int Scene_setAttr( BPy_Scene * self, char *name, PyObject * value )
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{
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PyObject *valtuple;
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PyObject *error = NULL;
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SCENE_DEL_CHECK_INT(self);
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/* We're playing a trick on the Python API users here. Even if they use
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* Scene.member = val instead of Scene.setMember(val), we end up using the
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* function anyway, since it already has error checking, clamps to the right
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* interval and updates the Blender Scene structure when necessary. */
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/* First we put "value" in a tuple, because we want to pass it to functions
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* that only accept PyTuples. Using "N" doesn't increment value's ref count */
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valtuple = Py_BuildValue( "(O)", value );
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if( !valtuple ) /* everything OK with our PyObject? */
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return EXPP_ReturnIntError( PyExc_MemoryError,
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"SceneSetAttr: couldn't create PyTuple" );
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/* Now we just compare "name" with all possible BPy_Scene member variables */
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if( strcmp( name, "name" ) == 0 )
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error = Scene_setName( self, valtuple );
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else if (strncmp(name, "Layer", 5) == 0)
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error = Scene_setLayersMask(self, valtuple);
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else if (strcmp(name, "layers") == 0)
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error = Scene_setLayers(self, valtuple);
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else { /* Error: no member with the given name was found */
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Py_DECREF( valtuple );
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return ( EXPP_ReturnIntError( PyExc_AttributeError, name ) );
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}
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/* valtuple won't be returned to the caller, so we need to DECREF it */
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Py_DECREF( valtuple );
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if( error != Py_None )
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return -1;
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/* Py_None was incref'ed by the called Scene_set* function. We probably
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* don't need to decref Py_None (!), but since Python/C API manual tells us
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* to treat it like any other PyObject regarding ref counting ... */
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Py_DECREF( Py_None );
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return 0; /* normal exit */
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}
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/*-----------------------compare----------------------------------------*/
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
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{
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return ( a->scene == b->scene ) ? 0 : -1;
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}
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/*----------------------repr--------------------------------------------*/
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static PyObject *Scene_repr( BPy_Scene * self )
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{
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if( !(self->scene) )
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return PyString_FromString( "[Scene - Removed]");
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else
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return PyString_FromFormat( "[Scene \"%s\"]",
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self->scene->id.name + 2 );
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}
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/*-----------------------CreatePyObject---------------------------------*/
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PyObject *Scene_CreatePyObject( Scene * scene )
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{
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BPy_Scene *pyscene;
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pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
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if( !pyscene )
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return EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create BPy_Scene object" );
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pyscene->scene = scene;
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return ( PyObject * ) pyscene;
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}
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/*-----------------------CheckPyObject----------------------------------*/
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int Scene_CheckPyObject( PyObject * pyobj )
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{
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return ( pyobj->ob_type == &Scene_Type );
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}
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/*-----------------------FromPyObject-----------------------------------*/
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Scene *Scene_FromPyObject( PyObject * pyobj )
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{
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return ( ( BPy_Scene * ) pyobj )->scene;
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}
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/*-----------------------GetSceneByName()-------------------------------*/
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/* Description: Returns the object with the name specified by the argument name.
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Note that the calling function has to remove the first two characters of the object name.
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These two characters specify the type of the object (OB, ME, WO, ...)The function
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will return NULL when no object with the given name is found. */
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Scene *GetSceneByName( char *name )
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{
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Scene *scene_iter;
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scene_iter = G.main->scene.first;
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while( scene_iter ) {
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if( StringEqual( name, GetIdName( &( scene_iter->id ) ) ) ) {
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return ( scene_iter );
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}
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scene_iter = scene_iter->id.next;
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}
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/* There is no object with the given name */
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return ( NULL );
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}
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/*-----------------------Scene module function defintions---------------*/
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/*-----------------------Scene.New()------------------------------------*/
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * kword )
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{
|
|
char *name = "Scene";
|
|
char *kw[] = { "name", NULL };
|
|
PyObject *pyscene; /* for the Scene object wrapper in Python */
|
|
Scene *blscene; /* for the actual Scene we create in Blender */
|
|
|
|
if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected a string or an empty argument list" ) );
|
|
|
|
blscene = add_scene( name ); /* first create the Scene in Blender */
|
|
|
|
if( blscene ) {
|
|
/* normally, for most objects, we set the user count to zero here.
|
|
* Scene is different than most objs since it is the container
|
|
* for all the others. Since add_scene() has already set
|
|
* the user count to one, we leave it alone.
|
|
*/
|
|
|
|
/* now create the wrapper obj in Python */
|
|
pyscene = Scene_CreatePyObject( blscene );
|
|
} else
|
|
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create Scene obj in Blender" ) );
|
|
|
|
if( pyscene == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create Scene PyObject" ) );
|
|
|
|
return pyscene;
|
|
}
|
|
|
|
/*-----------------------Scene.Get()------------------------------------*/
|
|
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
|
|
{
|
|
char *name = NULL;
|
|
Scene *scene_iter;
|
|
|
|
if( !PyArg_ParseTuple( args, "|s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected string argument (or nothing)" ) );
|
|
|
|
scene_iter = G.main->scene.first;
|
|
|
|
if( name ) { /* (name) - Search scene by name */
|
|
|
|
PyObject *wanted_scene = NULL;
|
|
|
|
while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
|
|
|
|
if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
|
|
wanted_scene =
|
|
Scene_CreatePyObject( scene_iter );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
}
|
|
|
|
if( wanted_scene == NULL ) { /* Requested scene doesn't exist */
|
|
char error_msg[64];
|
|
PyOS_snprintf( error_msg, sizeof( error_msg ),
|
|
"Scene \"%s\" not found", name );
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_NameError, error_msg ) );
|
|
}
|
|
|
|
return wanted_scene;
|
|
}
|
|
|
|
else { /* () - return a list with wrappers for all scenes in Blender */
|
|
int index = 0;
|
|
PyObject *sce_pylist, *pyobj;
|
|
|
|
sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
|
|
|
|
if( sce_pylist == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create PyList" ) );
|
|
|
|
while( scene_iter ) {
|
|
pyobj = Scene_CreatePyObject( scene_iter );
|
|
|
|
if( !pyobj )
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_MemoryError,
|
|
"couldn't create PyString" ) );
|
|
|
|
PyList_SET_ITEM( sce_pylist, index, pyobj );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
index++;
|
|
}
|
|
|
|
return sce_pylist;
|
|
}
|
|
}
|
|
|
|
/*-----------------------Scene.GetCurrent()------------------------------*/
|
|
static PyObject *M_Scene_GetCurrent( PyObject * self )
|
|
{
|
|
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
|
}
|
|
|
|
/*-----------------------Scene.Unlink()----------------------------------*/
|
|
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
|
|
{
|
|
PyObject *pyobj;
|
|
BPy_Scene *pyscn;
|
|
Scene *scene;
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Scene PyType object" );
|
|
|
|
pyscn = (BPy_Scene *)pyobj;
|
|
scene = pyscn->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(pyscn);
|
|
|
|
if( scene == G.scene )
|
|
return EXPP_ReturnPyObjError( PyExc_SystemError,
|
|
"current Scene cannot be removed!" );
|
|
|
|
free_libblock( &G.main->scene, scene );
|
|
|
|
pyscn->scene= NULL;
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------BPy_Scene function defintions-------------------*/
|
|
/*-----------------------Scene.getName()---------------------------------*/
|
|
static PyObject *Scene_getName( BPy_Scene * self )
|
|
{
|
|
PyObject *attr;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
attr= PyString_FromString( self->scene->id.name + 2 );
|
|
|
|
if( attr )
|
|
return attr;
|
|
|
|
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't get Scene.name attribute" ) );
|
|
}
|
|
|
|
/*-----------------------Scene.setName()---------------------------------*/
|
|
static PyObject *Scene_setName( BPy_Scene * self, PyObject * args )
|
|
{
|
|
char *name;
|
|
char buf[21];
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected string argument" ) );
|
|
|
|
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
|
|
|
|
rename_id( &self->scene->id, buf );
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.getLayers()---------------------------------*/
|
|
static PyObject *Scene_getLayers( BPy_Scene * self )
|
|
{
|
|
PyObject *laylist = PyList_New( 0 ), *item;
|
|
int layers, bit = 0, val = 0;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !laylist )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create pylist!" ) );
|
|
|
|
layers = self->scene->lay;
|
|
|
|
while( bit < 20 ) {
|
|
val = 1 << bit;
|
|
if( layers & val ) {
|
|
item = Py_BuildValue( "i", bit + 1 );
|
|
PyList_Append( laylist, item );
|
|
Py_DECREF( item );
|
|
}
|
|
bit++;
|
|
}
|
|
return laylist;
|
|
}
|
|
|
|
/*-----------------------Scene.setLayers()---------------------------------*/
|
|
static PyObject *Scene_setLayers( BPy_Scene * self, PyObject * args )
|
|
{
|
|
PyObject *list = NULL, *item = NULL;
|
|
int layers = 0, val, i, len_list;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &PyList_Type, &list ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected a list of integers in the range [1, 20]" ) );
|
|
|
|
len_list = PyList_Size(list);
|
|
|
|
if (len_list == 0)
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"list can't be empty, at least one layer must be set" ) );
|
|
|
|
for( i = 0; i < len_list; i++ ) {
|
|
item = PyList_GetItem( list, i );
|
|
if( !PyInt_Check( item ) )
|
|
return EXPP_ReturnPyObjError
|
|
( PyExc_AttributeError,
|
|
"list must contain only integer numbers" );
|
|
|
|
val = ( int ) PyInt_AsLong( item );
|
|
if( val < 1 || val > 20 )
|
|
return EXPP_ReturnPyObjError
|
|
( PyExc_AttributeError,
|
|
"layer values must be in the range [1, 20]" );
|
|
|
|
layers |= 1 << ( val - 1 );
|
|
}
|
|
self->scene->lay = layers;
|
|
|
|
if (G.vd && (self->scene == G.scene)) {
|
|
int bit = 0;
|
|
G.vd->lay = layers;
|
|
|
|
while( bit < 20 ) {
|
|
val = 1 << bit;
|
|
if( layers & val ) {
|
|
G.vd->layact = val;
|
|
break;
|
|
}
|
|
bit++;
|
|
}
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* only used by setAttr */
|
|
static PyObject *Scene_setLayersMask(BPy_Scene *self, PyObject *args)
|
|
{
|
|
int laymask = 0;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if (!PyArg_ParseTuple(args , "i", &laymask)) {
|
|
return EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected an integer (bitmask) as argument" );
|
|
}
|
|
|
|
if (laymask <= 0 || laymask > 1048575) /* binary: 1111 1111 1111 1111 1111 */
|
|
return EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"bitmask must have from 1 up to 20 bits set");
|
|
|
|
self->scene->lay = laymask;
|
|
/* if this is the current scene then apply the scene layers value
|
|
* to the view layers value: */
|
|
if (G.vd && (self->scene == G.scene)) {
|
|
int val, bit = 0;
|
|
G.vd->lay = laymask;
|
|
|
|
while( bit < 20 ) {
|
|
val = 1 << bit;
|
|
if( laymask & val ) {
|
|
G.vd->layact = val;
|
|
break;
|
|
}
|
|
bit++;
|
|
}
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.copy()------------------------------------*/
|
|
static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
|
|
{
|
|
short dup_objs = 1;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|h", &dup_objs ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected int in [0,2] or nothing as argument" );
|
|
|
|
return Scene_CreatePyObject( copy_scene( scene, dup_objs ) );
|
|
}
|
|
|
|
/*-----------------------Scene.makeCurrent()-----------------------------*/
|
|
static PyObject *Scene_makeCurrent( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( scene && scene != G.scene) {
|
|
set_scene( scene );
|
|
scene_update_for_newframe(scene, scene->lay);
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.update()----------------------------------*/
|
|
static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
int full = 0;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|i", &full ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing or int (0 or 1) argument" );
|
|
|
|
/* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
|
|
* A "RuntimeError: max recursion limit" happens when a scriptlink
|
|
* on frame change has scene.update(1).
|
|
* Investigate better how to avoid this. */
|
|
if( !full )
|
|
DAG_scene_sort( scene );
|
|
|
|
else if( full == 1 )
|
|
set_scene_bg( scene );
|
|
|
|
else
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"in method scene.update(full), full should be:\n"
|
|
"0: to only sort scene elements (old behavior); or\n"
|
|
"1: for a full update (regroups, does ipos, keys, etc.)" );
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.link()------------------------------------*/
|
|
static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
BPy_Object *bpy_obj;
|
|
Object *object = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object argument" );
|
|
|
|
|
|
/*return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Could not create data on demand for this object type!" );*/
|
|
|
|
object = bpy_obj->object;
|
|
|
|
/* Object.c's EXPP_add_obdata does not support these objects */
|
|
if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) {
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" );
|
|
} else {
|
|
/* Ok, all is fine, let's try to link it */
|
|
Base *base;
|
|
|
|
/* We need to link the object to a 'Base', then link this base
|
|
* to the scene. See DNA_scene_types.h ... */
|
|
|
|
/* First, check if the object isn't already in the scene */
|
|
base = object_in_scene( object, scene );
|
|
/* if base is not NULL ... */
|
|
if( base ) /* ... the object is already in one of the Scene Bases */
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"object already in scene!" );
|
|
|
|
/* not linked, go get mem for a new base object */
|
|
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
/* check if this object has obdata, case not, try to create it */
|
|
|
|
if( !object->data && ( object->type != OB_EMPTY ) )
|
|
EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */
|
|
|
|
base->object = object; /* link object to the new base */
|
|
base->lay = object->lay;
|
|
base->flag = object->flag;
|
|
|
|
object->id.us += 1; /* incref the object user count in Blender */
|
|
|
|
BLI_addhead( &scene->base, base ); /* finally, link new base to scene */
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.unlink()----------------------------------*/
|
|
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
BPy_Object *bpy_obj = NULL;
|
|
Scene *scene = self->scene;
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object as argument" );
|
|
|
|
/* is the object really in the scene? */
|
|
base = object_in_scene( bpy_obj->object, scene );
|
|
|
|
if( base ) { /* if it is, remove it */
|
|
free_and_unlink_base_from_scene( scene, base );
|
|
scene->basact = NULL; /* in case the object was selected */
|
|
Py_RETURN_TRUE;
|
|
}
|
|
else
|
|
Py_RETURN_FALSE;
|
|
}
|
|
|
|
/*-----------------------Scene.getChildren()-----------------------------*/
|
|
static PyObject *Scene_getChildren( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pylist = PyList_New( 0 );
|
|
PyObject *bpy_obj;
|
|
Object *object;
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
base = scene->base.first;
|
|
|
|
while( base ) {
|
|
object = base->object;
|
|
|
|
bpy_obj = Object_CreatePyObject( object );
|
|
|
|
if( !bpy_obj )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create new object wrapper" );
|
|
|
|
PyList_Append( pylist, bpy_obj );
|
|
Py_XDECREF( bpy_obj ); /* PyList_Append incref'ed it */
|
|
|
|
base = base->next;
|
|
}
|
|
|
|
return pylist;
|
|
}
|
|
|
|
/*-----------------------Scene.getActiveObject()------------------------*/
|
|
static PyObject *Scene_getActiveObject(BPy_Scene *self)
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pyob;
|
|
Object *ob;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
ob = ((scene->basact) ? (scene->basact->object) : 0);
|
|
|
|
if (ob) {
|
|
pyob = Object_CreatePyObject( ob );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
Py_RETURN_NONE; /* no active object */
|
|
}
|
|
|
|
/*-----------------------Scene.getCurrentCamera()------------------------*/
|
|
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
|
|
{
|
|
Object *cam_obj;
|
|
PyObject *pyob;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
cam_obj = scene->camera;
|
|
|
|
if( cam_obj ) { /* if found, return a wrapper for it */
|
|
pyob = Object_CreatePyObject( cam_obj );
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
return pyob;
|
|
}
|
|
|
|
Py_RETURN_NONE; /* none found */
|
|
}
|
|
|
|
/*-----------------------Scene.setCurrentCamera()------------------------*/
|
|
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Object *object;
|
|
BPy_Object *cam_obj;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Camera Object as argument" );
|
|
|
|
object = cam_obj->object;
|
|
if( object->type != OB_CAMERA )
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"expected Camera Object as argument" );
|
|
|
|
scene->camera = object; /* set the current Camera */
|
|
|
|
/* if this is the current scene, update its window now */
|
|
if( !G.background && scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
|
copy_view3d_lock( REDRAW );
|
|
|
|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
|
* The same happens in bpython. */
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.getRenderingContext()---------------------*/
|
|
static PyObject *Scene_getRenderingContext( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return RenderData_CreatePyObject( self->scene );
|
|
}
|
|
|
|
static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return Radio_CreatePyObject( self->scene );
|
|
}
|
|
|
|
/* scene.addScriptLink */
|
|
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_addScriptLink( slink, args, 1 );
|
|
}
|
|
|
|
/* scene.clearScriptLinks */
|
|
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_clearScriptLinks( slink, args );
|
|
}
|
|
|
|
/* scene.getScriptLinks */
|
|
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
PyObject *ret = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
ret = EXPP_getScriptLinks( slink, args, 1 );
|
|
|
|
if( ret )
|
|
return ret;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
|
|
{
|
|
int mode = 0, win = SPACE_VIEW3D;
|
|
PyObject *ret = NULL;
|
|
ScrArea *sa = NULL, *oldsa = curarea;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing, or or two ints as arguments." );
|
|
|
|
if( mode < 0 || mode > 3 )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"mode should be in range [0, 3]." );
|
|
|
|
switch ( win ) {
|
|
case SPACE_VIEW3D:
|
|
case SPACE_SEQ:
|
|
case SPACE_IPO:
|
|
case SPACE_ACTION:
|
|
case SPACE_NLA:
|
|
case SPACE_SOUND:
|
|
case SPACE_BUTS: /* from here they don't 'play', but ... */
|
|
case SPACE_TEXT: /* ... might be used as a timer. */
|
|
case SPACE_SCRIPT:
|
|
case SPACE_OOPS:
|
|
case SPACE_IMAGE:
|
|
case SPACE_IMASEL:
|
|
case SPACE_INFO:
|
|
case SPACE_FILE:
|
|
break;
|
|
default:
|
|
win = SPACE_VIEW3D;
|
|
}
|
|
|
|
/* we have to move to a proper win */
|
|
sa = find_biggest_area_of_type( win );
|
|
if( !sa && win != SPACE_VIEW3D )
|
|
sa = find_biggest_area_of_type( SPACE_VIEW3D );
|
|
|
|
if( !sa )
|
|
sa = find_biggest_area( );
|
|
|
|
if( sa )
|
|
areawinset( sa->win );
|
|
|
|
/* play_anim returns 0 for normal exit or 1 if user canceled it */
|
|
ret = Py_BuildValue( "i", play_anim( mode ) );
|
|
|
|
if( sa )
|
|
areawinset( oldsa->win );
|
|
|
|
return ret;
|
|
}
|
|
|
|
static PyObject *Scene_getTimeLine( BPy_Scene *self )
|
|
{
|
|
BPy_TimeLine *tm;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
|
|
if (!tm)
|
|
return EXPP_ReturnPyObjError (PyExc_MemoryError,
|
|
"couldn't create BPy_TimeLine object");
|
|
tm->marker_list= &(self->scene->markers);
|
|
tm->sfra= (int) self->scene->r.sfra;
|
|
tm->efra= (int) self->scene->r.efra;
|
|
|
|
return (PyObject *)tm;
|
|
}
|
|
/* accessed from scn.objects */
|
|
static PyObject *Scene_getObjects( BPy_Scene *self)
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return SceneObSeq_CreatePyObject(self, NULL, 0);
|
|
}
|
|
|
|
/************************************************************************
|
|
*
|
|
* Object Sequence
|
|
*
|
|
************************************************************************/
|
|
/*
|
|
* create a thin wrapper for the scenes objects
|
|
*/
|
|
|
|
/* accessed from scn.objects.selected or scn.objects.context */
|
|
static PyObject *SceneObSeq_getObjects( BPy_SceneObSeq *self, void *mode)
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
return SceneObSeq_CreatePyObject(self->bpyscene, NULL, (int)((long)mode));
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode )
|
|
{
|
|
BPy_SceneObSeq *seq = PyObject_NEW( BPy_SceneObSeq, &SceneObSeq_Type);
|
|
seq->bpyscene = self; Py_INCREF(self);
|
|
seq->iter = iter;
|
|
seq->mode = mode;
|
|
return (PyObject *)seq;
|
|
}
|
|
|
|
static int SceneObSeq_len( BPy_SceneObSeq * self )
|
|
{
|
|
Scene *scene= self->bpyscene->scene;
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
if (self->mode == 0) /* all obejcts */
|
|
return BLI_countlist( &( scene->base ) );
|
|
else if (self->mode == 1) { /* selected obejcts */
|
|
int len=0;
|
|
Base *base;
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if (base->flag & SELECT) {
|
|
len++;
|
|
}
|
|
}
|
|
return len;
|
|
} else if (self->mode == 2) { /* user context */
|
|
int len=0;
|
|
Base *base;
|
|
|
|
if( G.vd == NULL ) /* No 3d view has been initialized yet, simply return an empty list */
|
|
return 0;
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if ((base->flag & SELECT) && (base->lay & G.vd->lay)) {
|
|
len++;
|
|
}
|
|
}
|
|
}
|
|
/*should never run this */
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* retrive a single Object from somewhere in the Object list
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i )
|
|
{
|
|
int index=0;
|
|
PyObject *bpy_obj;
|
|
Base *base= NULL;
|
|
Scene *scene= self->bpyscene->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
/* objects */
|
|
if (self->mode==0)
|
|
for (base= scene->base.first; base && i!=index; base= base->next, index++) {}
|
|
/* selected */
|
|
else if (self->mode==1)
|
|
for (base= scene->base.first; base && i!=index; base= base->next)
|
|
if (base->flag & SELECT)
|
|
index++;
|
|
/* context */
|
|
else if (self->mode==2)
|
|
if (G.vd)
|
|
for (base= scene->base.first; base && i!=index; base= base->next)
|
|
if ((base->flag & SELECT) && (base->lay & G.vd->lay))
|
|
index++;
|
|
|
|
if (!(base))
|
|
return EXPP_ReturnPyObjError( PyExc_IndexError,
|
|
"array index out of range" );
|
|
|
|
bpy_obj = Object_CreatePyObject( base->object );
|
|
|
|
if( !bpy_obj )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"PyObject_New() failed" );
|
|
|
|
return (PyObject *)bpy_obj;
|
|
}
|
|
|
|
static PySequenceMethods SceneObSeq_as_sequence = {
|
|
( inquiry ) SceneObSeq_len, /* sq_length */
|
|
( binaryfunc ) 0, /* sq_concat */
|
|
( intargfunc ) 0, /* sq_repeat */
|
|
( intargfunc ) SceneObSeq_item, /* sq_item */
|
|
( intintargfunc ) 0, /* sq_slice */
|
|
( intobjargproc ) 0, /* sq_ass_item */
|
|
( intintobjargproc ) 0, /* sq_ass_slice */
|
|
0,0,0,
|
|
};
|
|
|
|
|
|
/************************************************************************
|
|
*
|
|
* Python SceneObSeq_Type iterator (iterates over GroupObjects)
|
|
*
|
|
************************************************************************/
|
|
|
|
/*
|
|
* Initialize the interator index
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self )
|
|
{
|
|
/* we need to get the first base, but for selected context we may need to advance
|
|
to the first selected or first conext base */
|
|
Base *base= self->bpyscene->scene->base.first;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode==1) /* selected */
|
|
while (base && !(base->flag & SELECT))
|
|
base= base->next;
|
|
else if (self->mode==2) { /* context */
|
|
if (!G.vd)
|
|
base= NULL; /* will never iterate if we have no */
|
|
else
|
|
while (base && !((base->flag & SELECT) && (base->lay & G.vd->lay)))
|
|
base= base->next;
|
|
}
|
|
/* create a new iterator if were alredy using this one */
|
|
if (self->iter==NULL) {
|
|
self->iter = base;
|
|
return EXPP_incr_ret ( (PyObject *) self );
|
|
} else {
|
|
return SceneObSeq_CreatePyObject(self->bpyscene, base, self->mode);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return next SceneOb.
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self )
|
|
{
|
|
PyObject *object;
|
|
Base *base;
|
|
if( !(self->iter) || !(self->bpyscene->scene) ) {
|
|
self->iter= NULL;
|
|
return EXPP_ReturnPyObjError( PyExc_StopIteration,
|
|
"iterator at end" );
|
|
}
|
|
|
|
object= Object_CreatePyObject( self->iter->object );
|
|
base= self->iter->next;
|
|
|
|
if (self->mode==1) /* selected */
|
|
while (base && !(base->flag & SELECT))
|
|
base= base->next;
|
|
else if (self->mode==2) { /* context */
|
|
if (!G.vd)
|
|
base= NULL; /* will never iterate if we have no */
|
|
else
|
|
while (base && !((base->flag & SELECT) && (base->lay & G.vd->lay)))
|
|
base= base->next;
|
|
}
|
|
self->iter= base;
|
|
|
|
return object;
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_add( BPy_SceneObSeq * self, PyObject *pyobj )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
/* this shold eventually replace Scene_link */
|
|
if (self->mode != 0)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add to objects.selection or objects.context!" ));
|
|
|
|
return Scene_link(self->bpyscene, pyobj);
|
|
}
|
|
|
|
|
|
/* This is buggy with new object data not alredy linked to an object, for now use the above code */
|
|
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
|
|
{
|
|
void *data = NULL;
|
|
int type;
|
|
struct Object *object;
|
|
Base *base;
|
|
PyObject *py_data;
|
|
Scene *scene= self->bpyscene->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode != 0)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add new to objects.selection or objects.context!" ));
|
|
|
|
if( !PyArg_ParseTuple( args, "O", &py_data ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected an object as argument" );
|
|
|
|
if( ArmatureObject_Check( py_data ) ) {
|
|
data = ( void * ) PyArmature_AsArmature((BPy_Armature*)py_data);
|
|
type = OB_ARMATURE;
|
|
} else if( Camera_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Camera_FromPyObject( py_data );
|
|
type = OB_CAMERA;
|
|
} else if( Lamp_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Lamp_FromPyObject( py_data );
|
|
type = OB_LAMP;
|
|
} else if( Curve_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Curve_FromPyObject( py_data );
|
|
type = OB_CURVE;
|
|
} else if( NMesh_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) NMesh_FromPyObject( py_data, NULL );
|
|
type = OB_MESH;
|
|
if( !data ) /* NULL means there is already an error */
|
|
return NULL;
|
|
} else if( Mesh_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Mesh_FromPyObject( py_data, NULL );
|
|
type = OB_MESH;
|
|
} else if( Lattice_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Lattice_FromPyObject( py_data );
|
|
type = OB_LATTICE;
|
|
} else if( Metaball_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Metaball_FromPyObject( py_data );
|
|
type = OB_MBALL;
|
|
} else if( Text3d_CheckPyObject( py_data ) ) {
|
|
data = ( void * ) Text3d_FromPyObject( py_data );
|
|
type = OB_FONT;
|
|
}
|
|
|
|
/* have we set data to something good? */
|
|
if( !data )
|
|
return EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"link argument type is not supported " );
|
|
|
|
object = alloc_libblock( &( G.main->object ), ID_OB, ((ID *)data)->name + 2 );
|
|
object->data = data;
|
|
((ID *)object->data)->us++;
|
|
|
|
object->flag = 0;
|
|
object->type = (short)type;
|
|
|
|
|
|
|
|
/* Object properties copied from M_Object_New */
|
|
|
|
/* creates the curve for the text object */
|
|
if (type == OB_FONT)
|
|
text_to_curve(object, 0);
|
|
|
|
/* transforms */
|
|
QuatOne( object->quat );
|
|
QuatOne( object->dquat );
|
|
|
|
object->col[3] = 1.0; /* alpha */
|
|
|
|
object->size[0] = object->size[1] = object->size[2] = 1.0;
|
|
object->loc[0] = object->loc[1] = object->loc[2] = 0.0;
|
|
Mat4One( object->parentinv );
|
|
Mat4One( object->obmat );
|
|
object->dt = OB_SHADED; /* drawtype*/
|
|
object->empty_drawsize= 1.0;
|
|
object->empty_drawtype= OB_ARROWS;
|
|
|
|
if( U.flag & USER_MAT_ON_OB ) {
|
|
object->colbits = -1;
|
|
}
|
|
switch ( object->type ) {
|
|
case OB_CAMERA: /* fall through. */
|
|
case OB_LAMP:
|
|
object->trackflag = OB_NEGZ;
|
|
object->upflag = OB_POSY;
|
|
break;
|
|
default:
|
|
object->trackflag = OB_POSY;
|
|
object->upflag = OB_POSZ;
|
|
}
|
|
object->ipoflag = OB_OFFS_OB + OB_OFFS_PARENT;
|
|
|
|
/* duplivert settings */
|
|
object->dupon = 1;
|
|
object->dupoff = 0;
|
|
object->dupsta = 1;
|
|
object->dupend = 100;
|
|
|
|
/* Gameengine defaults */
|
|
object->mass = 1.0;
|
|
object->inertia = 1.0;
|
|
object->formfactor = 0.4f;
|
|
object->damping = 0.04f;
|
|
object->rdamping = 0.1f;
|
|
object->anisotropicFriction[0] = 1.0;
|
|
object->anisotropicFriction[1] = 1.0;
|
|
object->anisotropicFriction[2] = 1.0;
|
|
object->gameflag = OB_PROP;
|
|
|
|
G.totobj++;
|
|
|
|
/* link to scene */
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
|
|
base->object = object; /* link object to the new base */
|
|
base->lay= object->lay = scene->lay; /* Layer, by default visible*/
|
|
|
|
base->flag = 0;
|
|
object->id.us = 1; /* we will exist once in this scene */
|
|
|
|
BLI_addhead( &(scene->base), base ); /* finally, link new base to scene */
|
|
|
|
/* make sure data and object materials are consistent */
|
|
test_object_materials( (ID *)object->data );
|
|
|
|
return Object_CreatePyObject( object );
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_remove( BPy_SceneObSeq * self, PyObject *args )
|
|
{
|
|
PyObject *pyobj;
|
|
Object *blen_ob;
|
|
Base *base= NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode != 0)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add new to objects.selection or objects.context!" ));
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &pyobj ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected a python object as an argument" ) );
|
|
|
|
blen_ob = ( ( BPy_Object * ) pyobj )->object;
|
|
|
|
/* is the object really in the scene? */
|
|
base = object_in_scene( blen_ob, self->bpyscene->scene );
|
|
|
|
if( base ) { /* if it is, remove it */
|
|
/* check that there is a data block before decrementing refcount */
|
|
if( (ID *)blen_ob->data )
|
|
((ID *)blen_ob->data)->us--;
|
|
else if( blen_ob->type != OB_EMPTY )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Object has no data!" );
|
|
|
|
BLI_remlink( &(self->bpyscene->scene)->base, base );
|
|
blen_ob->id.us--;
|
|
MEM_freeN( base );
|
|
self->bpyscene->scene->basact = 0; /* in case the object was selected */
|
|
}
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
|
|
PyObject *SceneObSeq_getActive(BPy_SceneObSeq *self)
|
|
{
|
|
PyObject *pyob;
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode!=0)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"cannot get active from objects.selected or objects.context" ));
|
|
|
|
base= self->bpyscene->scene->basact;
|
|
if (!base)
|
|
Py_RETURN_NONE;
|
|
|
|
pyob = Object_CreatePyObject( base->object );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
static int SceneObSeq_setActive(BPy_SceneObSeq *self, PyObject *value)
|
|
{
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
if (self->mode!=0)
|
|
return (EXPP_ReturnIntError( PyExc_TypeError,
|
|
"cannot set active from objects.selected or objects.context" ));
|
|
|
|
if (value==Py_None) {
|
|
self->bpyscene->scene->basact= NULL;
|
|
return 0;
|
|
}
|
|
|
|
if (!BPy_Object_Check(value))
|
|
return (EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Object or None types can only be assigned to active!" ));
|
|
|
|
base = object_in_scene( ((BPy_Object *)value)->object, self->bpyscene->scene );
|
|
|
|
if (!base)
|
|
return (EXPP_ReturnIntError( PyExc_ValueError,
|
|
"cannot assign an active object outside the scene." ));
|
|
|
|
self->bpyscene->scene->basact= base;
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
static struct PyMethodDef BPy_SceneObSeq_methods[] = {
|
|
{"add", (PyCFunction)SceneObSeq_add, METH_VARARGS,
|
|
"add object to the scene"},
|
|
{"new", (PyCFunction)SceneObSeq_new, METH_VARARGS,
|
|
"add object data to this scene and return the object"},
|
|
{"remove", (PyCFunction)SceneObSeq_remove, METH_VARARGS,
|
|
"remove object from the scene"},
|
|
{NULL, NULL, 0, NULL}
|
|
};
|
|
|
|
/************************************************************************
|
|
*
|
|
* Python SceneObSeq_Type standard operations
|
|
*
|
|
************************************************************************/
|
|
|
|
static void SceneObSeq_dealloc( BPy_SceneObSeq * self )
|
|
{
|
|
Py_DECREF(self->bpyscene);
|
|
PyObject_DEL( self );
|
|
}
|
|
|
|
static int SceneObSeq_compare( BPy_SceneObSeq * a, BPy_SceneObSeq * b )
|
|
{
|
|
return ( a->bpyscene->scene == b->bpyscene->scene && a->mode == b->mode) ? 0 : -1;
|
|
}
|
|
|
|
/*
|
|
* repr function
|
|
* callback functions building meaninful string to representations
|
|
*/
|
|
static PyObject *SceneObSeq_repr( BPy_SceneObSeq * self )
|
|
{
|
|
if( !(self->bpyscene->scene) )
|
|
return PyString_FromFormat( "[Scene ObjectSeq Removed]" );
|
|
else if (self->mode==1)
|
|
return PyString_FromFormat( "[Scene ObjectSeq Selected \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
else if (self->mode==2)
|
|
return PyString_FromFormat( "[Scene ObjectSeq Context \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
|
|
/*self->mode==0*/
|
|
return PyString_FromFormat( "[Scene ObjectSeq \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
}
|
|
|
|
static PyGetSetDef SceneObSeq_getseters[] = {
|
|
{"selected",
|
|
(getter)SceneObSeq_getObjects, (setter)NULL,
|
|
"sequence of selected objects",
|
|
(void *)1},
|
|
{"context",
|
|
(getter)SceneObSeq_getObjects, (setter)NULL,
|
|
"sequence of user context objects",
|
|
(void *)2},
|
|
{"active",
|
|
(getter)SceneObSeq_getActive, (setter)SceneObSeq_setActive,
|
|
"active object",
|
|
NULL},
|
|
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
/* Python SceneObSeq_Type structure definition: */
|
|
/*****************************************************************************/
|
|
PyTypeObject SceneObSeq_Type = {
|
|
PyObject_HEAD_INIT( NULL ) /* required py macro */
|
|
0, /* ob_size */
|
|
/* For printing, in format "<module>.<name>" */
|
|
"Blender SceneObSeq", /* char *tp_name; */
|
|
sizeof( BPy_SceneObSeq ), /* int tp_basicsize; */
|
|
0, /* tp_itemsize; For allocation */
|
|
|
|
/* Methods to implement standard operations */
|
|
|
|
( destructor ) SceneObSeq_dealloc,/* destructor tp_dealloc; */
|
|
NULL, /* printfunc tp_print; */
|
|
NULL, /* getattrfunc tp_getattr; */
|
|
NULL, /* setattrfunc tp_setattr; */
|
|
( cmpfunc ) SceneObSeq_compare, /* cmpfunc tp_compare; */
|
|
( reprfunc ) SceneObSeq_repr, /* reprfunc tp_repr; */
|
|
|
|
/* Method suites for standard classes */
|
|
|
|
NULL, /* PyNumberMethods *tp_as_number; */
|
|
&SceneObSeq_as_sequence, /* PySequenceMethods *tp_as_sequence; */
|
|
NULL, /* PyMappingMethods *tp_as_mapping; */
|
|
|
|
/* More standard operations (here for binary compatibility) */
|
|
|
|
NULL, /* hashfunc tp_hash; */
|
|
NULL, /* ternaryfunc tp_call; */
|
|
NULL, /* reprfunc tp_str; */
|
|
NULL, /* getattrofunc tp_getattro; */
|
|
NULL, /* setattrofunc tp_setattro; */
|
|
|
|
/* Functions to access object as input/output buffer */
|
|
NULL, /* PyBufferProcs *tp_as_buffer; */
|
|
|
|
/*** Flags to define presence of optional/expanded features ***/
|
|
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
|
|
|
NULL, /* char *tp_doc; Documentation string */
|
|
/*** Assigned meaning in release 2.0 ***/
|
|
/* call function for all accessible objects */
|
|
NULL, /* traverseproc tp_traverse; */
|
|
|
|
/* delete references to contained objects */
|
|
NULL, /* inquiry tp_clear; */
|
|
|
|
/*** Assigned meaning in release 2.1 ***/
|
|
/*** rich comparisons ***/
|
|
NULL, /* richcmpfunc tp_richcompare; */
|
|
|
|
/*** weak reference enabler ***/
|
|
0, /* long tp_weaklistoffset; */
|
|
|
|
/*** Added in release 2.2 ***/
|
|
/* Iterators */
|
|
( getiterfunc) SceneObSeq_getIter, /* getiterfunc tp_iter; */
|
|
( iternextfunc ) SceneObSeq_nextIter, /* iternextfunc tp_iternext; */
|
|
|
|
/*** Attribute descriptor and subclassing stuff ***/
|
|
BPy_SceneObSeq_methods, /* struct PyMethodDef *tp_methods; */
|
|
NULL, /* struct PyMemberDef *tp_members; */
|
|
SceneObSeq_getseters, /* struct PyGetSetDef *tp_getset; */
|
|
NULL, /* struct _typeobject *tp_base; */
|
|
NULL, /* PyObject *tp_dict; */
|
|
NULL, /* descrgetfunc tp_descr_get; */
|
|
NULL, /* descrsetfunc tp_descr_set; */
|
|
0, /* long tp_dictoffset; */
|
|
NULL, /* initproc tp_init; */
|
|
NULL, /* allocfunc tp_alloc; */
|
|
NULL, /* newfunc tp_new; */
|
|
/* Low-level free-memory routine */
|
|
NULL, /* freefunc tp_free; */
|
|
/* For PyObject_IS_GC */
|
|
NULL, /* inquiry tp_is_gc; */
|
|
NULL, /* PyObject *tp_bases; */
|
|
/* method resolution order */
|
|
NULL, /* PyObject *tp_mro; */
|
|
NULL, /* PyObject *tp_cache; */
|
|
NULL, /* PyObject *tp_subclasses; */
|
|
NULL, /* PyObject *tp_weaklist; */
|
|
NULL
|
|
};
|