I've added checks which should prevent crashes in this case. Sometimes vertex_dupli__mapFunc is called with no_f being NULL, but no_s should not be NULL in those cases.
845 lines
20 KiB
C
845 lines
20 KiB
C
/** anim.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_listBase.h"
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#include "DNA_curve_types.h"
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#include "DNA_effect_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_vfont_types.h"
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#include "BKE_anim.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_font.h"
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#include "BKE_group.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BKE_bad_level_calls.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void free_path(Path *path)
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{
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if(path->data) MEM_freeN(path->data);
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MEM_freeN(path);
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}
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void calc_curvepath(Object *ob)
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{
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BevList *bl;
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BevPoint *bevp, *bevpn, *bevpfirst, *bevplast, *tempbevp;
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Curve *cu;
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Nurb *nu;
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Path *path;
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float *fp, *dist, *maxdist, x, y, z;
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float fac, d=0, fac1, fac2;
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int a, tot, cycl=0;
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float *ft;
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/* in a path vertices are with equal differences: path->len = number of verts */
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/* NOW WITH BEVELCURVE!!! */
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if(ob==NULL || ob->type != OB_CURVE) return;
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cu= ob->data;
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if(ob==G.obedit) nu= editNurb.first;
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else nu= cu->nurb.first;
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if(cu->path) free_path(cu->path);
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cu->path= NULL;
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bl= cu->bev.first;
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if(bl==NULL) return;
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cu->path=path= MEM_callocN(sizeof(Path), "path");
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/* if POLY: last vertice != first vertice */
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cycl= (bl->poly!= -1);
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if(cycl) tot= bl->nr;
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else tot= bl->nr-1;
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path->len= tot+1;
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/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
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if(path->len<nu->resolu*nu->pntsu) path->len= nu->resolu*nu->pntsu;
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dist= (float *)MEM_mallocN((tot+1)*4, "calcpathdist");
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/* all lengths in *dist */
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bevp= bevpfirst= (BevPoint *)(bl+1);
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fp= dist;
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*fp= 0;
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for(a=0; a<tot; a++) {
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fp++;
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if(cycl && a==tot-1) {
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x= bevpfirst->x - bevp->x;
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y= bevpfirst->y - bevp->y;
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z= bevpfirst->z - bevp->z;
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}
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else {
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tempbevp = bevp+1;
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x= (tempbevp)->x - bevp->x;
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y= (tempbevp)->y - bevp->y;
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z= (tempbevp)->z - bevp->z;
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}
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*fp= *(fp-1)+ (float)sqrt(x*x+y*y+z*z);
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bevp++;
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}
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path->totdist= *fp;
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/* the path verts in path->data */
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/* now also with TILT value */
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ft= path->data = (float *)MEM_callocN(16*path->len, "pathdata");
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bevp= bevpfirst;
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bevpn= bevp+1;
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bevplast= bevpfirst + (bl->nr-1);
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fp= dist+1;
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maxdist= dist+tot;
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fac= 1.0f/((float)path->len-1.0f);
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fac = fac * path->totdist;
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for(a=0; a<path->len; a++) {
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d= ((float)a)*fac;
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/* we're looking for location (distance) 'd' in the array */
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while((d>= *fp) && fp<maxdist) {
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fp++;
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if(bevp<bevplast) bevp++;
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bevpn= bevp+1;
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if(bevpn>bevplast) {
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if(cycl) bevpn= bevpfirst;
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else bevpn= bevplast;
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}
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}
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fac1= *(fp)- *(fp-1);
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fac2= *(fp)-d;
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fac1= fac2/fac1;
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fac2= 1.0f-fac1;
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ft[0]= fac1*bevp->x+ fac2*(bevpn)->x;
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ft[1]= fac1*bevp->y+ fac2*(bevpn)->y;
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ft[2]= fac1*bevp->z+ fac2*(bevpn)->z;
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ft[3]= fac1*bevp->alfa+ fac2*(bevpn)->alfa;
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ft+= 4;
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}
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MEM_freeN(dist);
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}
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int interval_test(int min, int max, int p1, int cycl)
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{
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if(cycl) {
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if( p1 < min)
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p1= ((p1 -min) % (max-min+1)) + max+1;
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else if(p1 > max)
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p1= ((p1 -min) % (max-min+1)) + min;
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}
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else {
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if(p1 < min) p1= min;
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else if(p1 > max) p1= max;
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}
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return p1;
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}
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/* warning, *vec needs FOUR items! */
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/* ctime is normalized range <0-1> */
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int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* returns OK */
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{
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Curve *cu;
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Nurb *nu;
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BevList *bl;
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Path *path;
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float *fp, *p0, *p1, *p2, *p3, fac;
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float data[4];
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int cycl=0, s0, s1, s2, s3;
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if(ob==NULL || ob->type != OB_CURVE) return 0;
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cu= ob->data;
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if(cu->path==NULL || cu->path->data==NULL) {
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printf("no path!\n");
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}
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path= cu->path;
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fp= path->data;
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/* test for cyclic */
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bl= cu->bev.first;
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if(bl && bl->poly> -1) cycl= 1;
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ctime *= (path->len-1);
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s1= (int)floor(ctime);
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fac= (float)(s1+1)-ctime;
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/* path->len is corected for cyclic */
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s0= interval_test(0, path->len-1-cycl, s1-1, cycl);
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s1= interval_test(0, path->len-1-cycl, s1, cycl);
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s2= interval_test(0, path->len-1-cycl, s1+1, cycl);
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s3= interval_test(0, path->len-1-cycl, s1+2, cycl);
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p0= fp + 4*s0;
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p1= fp + 4*s1;
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p2= fp + 4*s2;
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p3= fp + 4*s3;
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/* note, commented out for follow constraint */
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//if(cu->flag & CU_FOLLOW) {
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set_afgeleide_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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dir[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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dir[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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dir[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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/* make compatible with vectoquat */
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dir[0]= -dir[0];
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dir[1]= -dir[1];
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dir[2]= -dir[2];
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//}
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nu= cu->nurb.first;
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/* make sure that first and last frame are included in the vectors here */
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if((nu->type & 7)==CU_POLY) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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else if((nu->type & 7)==CU_BEZIER) set_four_ipo(1.0f-fac, data, KEY_LINEAR);
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else if(s0==s1 || p2==p3) set_four_ipo(1.0f-fac, data, KEY_CARDINAL);
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else set_four_ipo(1.0f-fac, data, KEY_BSPLINE);
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vec[0]= data[0]*p0[0] + data[1]*p1[0] + data[2]*p2[0] + data[3]*p3[0] ;
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vec[1]= data[0]*p0[1] + data[1]*p1[1] + data[2]*p2[1] + data[3]*p3[1] ;
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vec[2]= data[0]*p0[2] + data[1]*p1[2] + data[2]*p2[2] + data[3]*p3[2] ;
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vec[3]= data[0]*p0[3] + data[1]*p1[3] + data[2]*p2[3] + data[3]*p3[3] ;
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return 1;
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}
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/* ****************** DUPLICATOR ************** */
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static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index)
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{
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DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
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BLI_addtail(lb, dob);
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dob->ob= ob;
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Mat4CpyMat4(dob->mat, mat);
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Mat4CpyMat4(dob->omat, ob->obmat);
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dob->origlay= ob->lay;
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dob->index= index;
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ob->lay= lay;
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|
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/* allowing duplicators for particle systems... a bit silly still */
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{
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PartEff *paf= give_parteff(ob);
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if(paf) {
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Mat4Invert(ob->imat, ob->obmat);
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Mat4CpyMat4(paf->imat, ob->imat);
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}
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}
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return dob;
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}
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static void group_duplilist(ListBase *lb, Object *ob, int level)
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{
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DupliObject *dob;
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Group *group;
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GroupObject *go;
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float mat[4][4];
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if(ob->dup_group==NULL) return;
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group= ob->dup_group;
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/* simple preventing of too deep nested groups */
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if(level>4) return;
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/* handles animated groups, and */
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/* we need to check update for objects that are not in scene... */
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group_handle_recalc_and_update(ob, group);
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for(go= group->gobject.first; go; go= go->next) {
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/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
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if(go->ob!=ob) {
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Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
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dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0);
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dob->no_draw= (dob->origlay & group->layer)==0;
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if(go->ob->dup_group && (go->ob->transflag & OB_DUPLIGROUP)) {
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Mat4CpyMat4(dob->ob->obmat, dob->mat);
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group_duplilist(lb, go->ob, level+1);
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Mat4CpyMat4(dob->ob->obmat, dob->omat);
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}
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}
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}
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}
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static void frames_duplilist(ListBase *lb, Object *ob)
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{
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extern int enable_cu_speed; /* object.c */
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Object copyob;
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int cfrao, ok;
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cfrao= G.scene->r.cfra;
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if(ob->parent==NULL && ob->track==NULL && ob->ipo==NULL && ob->constraints.first==NULL) return;
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if(ob->transflag & OB_DUPLINOSPEED) enable_cu_speed= 0;
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copyob= *ob; /* store transform info */
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for(G.scene->r.cfra= ob->dupsta; G.scene->r.cfra<=ob->dupend; G.scene->r.cfra++) {
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ok= 1;
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if(ob->dupoff) {
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ok= G.scene->r.cfra - ob->dupsta;
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ok= ok % (ob->dupon+ob->dupoff);
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if(ok < ob->dupon) ok= 1;
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else ok= 0;
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}
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if(ok) {
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do_ob_ipo(ob);
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where_is_object_time(ob, (float)G.scene->r.cfra);
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new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra);
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}
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}
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*ob= copyob; /* restore transform info */
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G.scene->r.cfra= cfrao;
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enable_cu_speed= 1;
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}
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|
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struct vertexDupliData {
|
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ListBase *lb;
|
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float pmat[4][4];
|
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Object *ob, *par;
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};
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|
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static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
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{
|
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struct vertexDupliData *vdd= userData;
|
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float vec[3], *q2, mat[3][3], tmat[4][4], obmat[4][4];
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|
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VECCOPY(vec, co);
|
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Mat4MulVecfl(vdd->pmat, vec);
|
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VecSubf(vec, vec, vdd->pmat[3]);
|
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VecAddf(vec, vec, vdd->ob->obmat[3]);
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|
|
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Mat4CpyMat4(obmat, vdd->ob->obmat);
|
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VECCOPY(obmat[3], vec);
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|
|
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if(vdd->par->transflag & OB_DUPLIROT) {
|
|
if(no_f) {
|
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vec[0]= -no_f[0]; vec[1]= -no_f[1]; vec[2]= -no_f[2];
|
|
}
|
|
else if(no_s) {
|
|
vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
|
|
}
|
|
|
|
q2= vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag);
|
|
|
|
QuatToMat3(q2, mat);
|
|
Mat4CpyMat4(tmat, obmat);
|
|
Mat4MulMat43(obmat, tmat, mat);
|
|
}
|
|
new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index);
|
|
}
|
|
|
|
static void vertex_duplilist(ListBase *lb, Scene *sce, Object *par)
|
|
{
|
|
Object *ob;
|
|
Base *base;
|
|
float vec[3], no[3], pmat[4][4];
|
|
int lay, totvert, a;
|
|
DerivedMesh *dm;
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|
|
|
Mat4CpyMat4(pmat, par->obmat);
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|
|
|
lay= G.scene->lay;
|
|
|
|
if(par==G.obedit)
|
|
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
else
|
|
dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
|
|
|
|
totvert = dm->getNumVerts(dm);
|
|
|
|
base= sce->base.first;
|
|
while(base) {
|
|
|
|
if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
|
|
ob= base->object->parent;
|
|
while(ob) {
|
|
if(ob==par) {
|
|
struct vertexDupliData vdd;
|
|
|
|
ob= base->object;
|
|
vdd.lb= lb;
|
|
vdd.ob= ob;
|
|
vdd.par= par;
|
|
Mat4CpyMat4(vdd.pmat, pmat);
|
|
|
|
/* mballs have a different dupli handling */
|
|
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
|
|
|
|
if(par==G.obedit) {
|
|
dm->foreachMappedVert(dm, vertex_dupli__mapFunc, (void*) &vdd);
|
|
}
|
|
else {
|
|
for(a=0; a<totvert; a++) {
|
|
dm->getVertCo(dm, a, vec);
|
|
dm->getVertNo(dm, a, no);
|
|
|
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vertex_dupli__mapFunc(&vdd, a, vec, no, NULL);
|
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}
|
|
}
|
|
|
|
break;
|
|
}
|
|
ob= ob->parent;
|
|
}
|
|
}
|
|
base= base->next;
|
|
}
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
static void face_duplilist(ListBase *lb, Scene *sce, Object *par)
|
|
{
|
|
Object *ob;
|
|
Base *base;
|
|
DerivedMesh *dm;
|
|
MFace *mface;
|
|
MVert *mvert;
|
|
float pmat[4][4], imat[3][3];
|
|
int lay, totface, a;
|
|
|
|
Mat4CpyMat4(pmat, par->obmat);
|
|
|
|
lay= G.scene->lay;
|
|
|
|
if(par==G.obedit) {
|
|
int totvert;
|
|
dm= editmesh_get_derived_cage(CD_MASK_BAREMESH);
|
|
|
|
totface= dm->getNumFaces(dm);
|
|
mface= MEM_mallocN(sizeof(MFace)*totface, "mface temp");
|
|
dm->copyFaceArray(dm, mface);
|
|
totvert= dm->getNumVerts(dm);
|
|
mvert= MEM_mallocN(sizeof(MVert)*totvert, "mvert temp");
|
|
dm->copyVertArray(dm, mvert);
|
|
}
|
|
else {
|
|
dm = mesh_get_derived_deform(par, CD_MASK_BAREMESH);
|
|
|
|
totface= dm->getNumFaces(dm);
|
|
mface= dm->getFaceArray(dm);
|
|
mvert= dm->getVertArray(dm);
|
|
}
|
|
|
|
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
|
|
if(base->object->type>0 && (lay & base->lay) && G.obedit!=base->object) {
|
|
ob= base->object->parent;
|
|
while(ob) {
|
|
if(ob==par) {
|
|
|
|
ob= base->object;
|
|
Mat3CpyMat4(imat, ob->parentinv);
|
|
|
|
/* mballs have a different dupli handling */
|
|
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
|
|
|
|
for(a=0; a<totface; a++) {
|
|
float *v1= mvert[ mface[a].v1 ].co;
|
|
float *v2= mvert[ mface[a].v2 ].co;
|
|
float *v3= mvert[ mface[a].v3 ].co;
|
|
float *v4= mface[a].v4?mvert[ mface[a].v4 ].co:NULL;
|
|
float cent[3], quat[4], mat[3][3], mat3[3][3], tmat[4][4], obmat[4][4];
|
|
|
|
/* translation */
|
|
if(v4)
|
|
CalcCent4f(cent, v1, v2, v3, v4);
|
|
else
|
|
CalcCent3f(cent, v1, v2, v3);
|
|
Mat4MulVecfl(pmat, cent);
|
|
|
|
VecSubf(cent, cent, pmat[3]);
|
|
VecAddf(cent, cent, ob->obmat[3]);
|
|
|
|
Mat4CpyMat4(obmat, ob->obmat);
|
|
VECCOPY(obmat[3], cent);
|
|
|
|
/* rotation */
|
|
triatoquat(v1, v2, v3, quat);
|
|
QuatToMat3(quat, mat);
|
|
|
|
/* scale */
|
|
if(par->transflag & OB_DUPLIFACES_SCALE) {
|
|
float size= v4?AreaQ3Dfl(v1, v2, v3, v4):AreaT3Dfl(v1, v2, v3);
|
|
size= sqrt(size);
|
|
Mat3MulFloat(mat[0], size);
|
|
}
|
|
|
|
Mat3CpyMat3(mat3, mat);
|
|
Mat3MulMat3(mat, imat, mat3);
|
|
|
|
Mat4CpyMat4(tmat, obmat);
|
|
Mat4MulMat43(obmat, tmat, mat);
|
|
|
|
new_dupli_object(lb, ob, obmat, lay, a);
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
ob= ob->parent;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(par==G.obedit) {
|
|
MEM_freeN(mface);
|
|
MEM_freeN(mvert);
|
|
}
|
|
|
|
dm->release(dm);
|
|
}
|
|
|
|
|
|
|
|
static void particle_duplilist(ListBase *lb, Scene *sce, Object *par, PartEff *paf)
|
|
{
|
|
Object *ob, copyob;
|
|
Base *base;
|
|
Particle *pa;
|
|
float ctime, vec1[3];
|
|
float vec[3], tmat[4][4], mat[3][3];
|
|
float *q2;
|
|
int lay, a, counter; /* counter is used to find in render the indexed object */
|
|
|
|
pa= paf->keys;
|
|
if(pa==NULL || (G.rendering && paf->disp!=100)) {
|
|
build_particle_system(par);
|
|
pa= paf->keys;
|
|
if(pa==NULL) return;
|
|
}
|
|
|
|
ctime= bsystem_time(par, 0, (float)G.scene->r.cfra, 0.0);
|
|
|
|
lay= G.scene->lay;
|
|
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
if(base->object->type>0 && (base->lay & lay) && G.obedit!=base->object) {
|
|
ob= base->object->parent;
|
|
while(ob) {
|
|
if(ob==par) {
|
|
|
|
ob= base->object;
|
|
/* temp copy, to have ipos etc to work OK */
|
|
copyob= *ob;
|
|
|
|
/* don't want parent animation to apply on past object positions */
|
|
if(!(paf->flag & PAF_STATIC))
|
|
ob->parent= NULL;
|
|
|
|
for(a=0, pa= paf->keys, counter=0; a<paf->totpart; a++, pa+=paf->totkey, counter++) {
|
|
|
|
if(paf->flag & PAF_STATIC) {
|
|
float mtime;
|
|
|
|
where_is_particle(paf, pa, pa->time, vec1);
|
|
mtime= pa->time+pa->lifetime;
|
|
|
|
for(ctime= pa->time; ctime<mtime; ctime+=paf->staticstep, counter++) {
|
|
|
|
/* make sure hair grows until the end.. */
|
|
if(ctime>pa->time+pa->lifetime) ctime= pa->time+pa->lifetime;
|
|
|
|
/* to give ipos in object correct offset */
|
|
where_is_object_time(ob, ctime-pa->time);
|
|
|
|
where_is_particle(paf, pa, ctime, vec); // makes sure there's always a vec
|
|
Mat4MulVecfl(par->obmat, vec);
|
|
|
|
if(paf->stype==PAF_VECT) {
|
|
where_is_particle(paf, pa, ctime+1.0, vec1); // makes sure there's always a vec
|
|
Mat4MulVecfl(par->obmat, vec1);
|
|
|
|
VecSubf(vec1, vec1, vec);
|
|
q2= vectoquat(vec1, ob->trackflag, ob->upflag);
|
|
|
|
QuatToMat3(q2, mat);
|
|
Mat4CpyMat4(tmat, ob->obmat);
|
|
Mat4MulMat43(ob->obmat, tmat, mat);
|
|
}
|
|
|
|
VECCOPY(ob->obmat[3], vec);
|
|
/* put object back in original state, so it cam be restored OK */
|
|
Mat4CpyMat4(tmat, ob->obmat);
|
|
Mat4CpyMat4(ob->obmat, copyob.obmat);
|
|
new_dupli_object(lb, ob, tmat, par->lay, counter);
|
|
}
|
|
}
|
|
else { // non static particles
|
|
|
|
if((paf->flag & PAF_UNBORN)==0 && ctime < pa->time) continue;
|
|
if((paf->flag & PAF_DIED)==0 && ctime > pa->time+pa->lifetime) continue;
|
|
|
|
//if(ctime < pa->time+pa->lifetime) {
|
|
|
|
/* to give ipos in object correct offset, ob->parent is NULLed */
|
|
where_is_object_time(ob, ctime-pa->time);
|
|
|
|
where_is_particle(paf, pa, ctime, vec);
|
|
if(paf->stype==PAF_VECT) {
|
|
|
|
/* if particle died, we use previous position */
|
|
if(ctime > pa->time+pa->lifetime) {
|
|
where_is_particle(paf, pa, pa->time+pa->lifetime-1.0f, vec1);
|
|
VecSubf(vec1, vec, vec1);
|
|
}
|
|
else {
|
|
where_is_particle(paf, pa, ctime+1.0f, vec1);
|
|
VecSubf(vec1, vec1, vec);
|
|
}
|
|
q2= vectoquat(vec1, ob->trackflag, ob->upflag);
|
|
|
|
QuatToMat3(q2, mat);
|
|
Mat4CpyMat4(tmat, ob->obmat);
|
|
Mat4MulMat43(ob->obmat, tmat, mat);
|
|
}
|
|
|
|
VECCOPY(ob->obmat[3], vec);
|
|
|
|
/* put object back in original state, so it can be restored OK */
|
|
Mat4CpyMat4(tmat, ob->obmat);
|
|
Mat4CpyMat4(ob->obmat, copyob.obmat);
|
|
new_dupli_object(lb, ob, tmat, par->lay, counter);
|
|
}
|
|
}
|
|
/* temp copy, to have ipos etc to work OK */
|
|
*ob= copyob;
|
|
|
|
break;
|
|
}
|
|
ob= ob->parent;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.rendering && paf->disp!=100) {
|
|
MEM_freeN(paf->keys);
|
|
paf->keys= NULL;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
static Object *find_family_object(Object **obar, char *family, char ch)
|
|
{
|
|
Object *ob;
|
|
int flen;
|
|
|
|
if( obar[ch] ) return obar[ch];
|
|
|
|
flen= strlen(family);
|
|
|
|
ob= G.main->object.first;
|
|
while(ob) {
|
|
if( ob->id.name[flen+2]==ch ) {
|
|
if( strncmp(ob->id.name+2, family, flen)==0 ) break;
|
|
}
|
|
ob= ob->id.next;
|
|
}
|
|
|
|
obar[ch]= ob;
|
|
|
|
return ob;
|
|
}
|
|
|
|
|
|
static void font_duplilist(ListBase *lb, Object *par)
|
|
{
|
|
Object *ob, *obar[256];
|
|
Curve *cu;
|
|
struct chartrans *ct, *chartransdata;
|
|
float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
|
|
int slen, a;
|
|
|
|
Mat4CpyMat4(pmat, par->obmat);
|
|
|
|
/* in par the family name is stored, use this to find the other objects */
|
|
|
|
chartransdata= text_to_curve(par, FO_DUPLI);
|
|
if(chartransdata==0) return;
|
|
|
|
memset(obar, 0, 256*sizeof(void *));
|
|
|
|
cu= par->data;
|
|
slen= strlen(cu->str);
|
|
fsize= cu->fsize;
|
|
xof= cu->xof;
|
|
yof= cu->yof;
|
|
|
|
ct= chartransdata;
|
|
|
|
for(a=0; a<slen; a++, ct++) {
|
|
|
|
ob= find_family_object(obar, cu->family, cu->str[a]);
|
|
if(ob) {
|
|
vec[0]= fsize*(ct->xof - xof);
|
|
vec[1]= fsize*(ct->yof - yof);
|
|
vec[2]= 0.0;
|
|
|
|
Mat4MulVecfl(pmat, vec);
|
|
|
|
Mat4CpyMat4(obmat, par->obmat);
|
|
VECCOPY(obmat[3], vec);
|
|
|
|
new_dupli_object(lb, ob, obmat, par->lay, a);
|
|
}
|
|
|
|
}
|
|
|
|
MEM_freeN(chartransdata);
|
|
}
|
|
|
|
/* ***************************** */
|
|
|
|
/* note; group dupli's already set transform matrix. see note in group_duplilist() */
|
|
ListBase *object_duplilist(Scene *sce, Object *ob)
|
|
{
|
|
ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
|
|
duplilist->first= duplilist->last= NULL;
|
|
|
|
if(ob->transflag & OB_DUPLI) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
if(ob->type==OB_MESH) {
|
|
PartEff *paf;
|
|
if( (paf=give_parteff(ob)) )
|
|
particle_duplilist(duplilist, sce, ob, paf);
|
|
else
|
|
vertex_duplilist(duplilist, sce, ob);
|
|
}
|
|
else if(ob->type==OB_FONT) {
|
|
font_duplilist(duplilist, ob);
|
|
}
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFACES) {
|
|
if(ob->type==OB_MESH)
|
|
face_duplilist(duplilist, sce, ob);
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFRAMES)
|
|
frames_duplilist(duplilist, ob);
|
|
else if(ob->transflag & OB_DUPLIGROUP) {
|
|
DupliObject *dob;
|
|
|
|
group_duplilist(duplilist, ob, 0); /* now recursive */
|
|
|
|
/* make copy already, because in group dupli's deform displists can be makde, requiring parent matrices */
|
|
for(dob= duplilist->first; dob; dob= dob->next)
|
|
Mat4CpyMat4(dob->ob->obmat, dob->mat);
|
|
}
|
|
|
|
}
|
|
|
|
return duplilist;
|
|
}
|
|
|
|
void free_object_duplilist(ListBase *lb)
|
|
{
|
|
DupliObject *dob;
|
|
|
|
for(dob= lb->first; dob; dob= dob->next) {
|
|
dob->ob->lay= dob->origlay;
|
|
Mat4CpyMat4(dob->ob->obmat, dob->omat);
|
|
}
|
|
|
|
BLI_freelistN(lb);
|
|
MEM_freeN(lb);
|
|
}
|
|
|
|
int count_duplilist(Object *ob)
|
|
{
|
|
if(ob->transflag & OB_DUPLI) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
if(ob->type==OB_MESH) {
|
|
if(ob->transflag & OB_DUPLIVERTS) {
|
|
PartEff *paf;
|
|
if( (paf=give_parteff(ob)) ) {
|
|
return paf->totpart;
|
|
}
|
|
else {
|
|
Mesh *me= ob->data;
|
|
return me->totvert;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFRAMES) {
|
|
int tot= ob->dupend - ob->dupsta;
|
|
tot/= (ob->dupon+ob->dupoff);
|
|
return tot*ob->dupon;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|