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blender-archive/source/blender/modifiers/intern/MOD_nodes.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include <iostream>
#include <string>
#include "MEM_guardedalloc.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_multi_value_map.hh"
#include "BLI_set.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_collection_types.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_customdata.h"
#include "BKE_geometry_set_instances.hh"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_node_ui_storage.hh"
#include "BKE_object.h"
#include "BKE_pointcloud.h"
#include "BKE_screen.h"
#include "BKE_simulation.h"
#include "BKE_workspace.h"
#include "BLO_read_write.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_enum_types.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_nodes.h"
#include "MOD_ui_common.h"
#include "ED_spreadsheet.h"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry.h"
#include "NOD_geometry_exec.hh"
#include "NOD_node_tree_multi_function.hh"
#include "NOD_type_callbacks.hh"
#include "NOD_type_conversions.hh"
using blender::float3;
using blender::FunctionRef;
using blender::IndexRange;
using blender::Map;
using blender::Set;
using blender::Span;
using blender::StringRef;
using blender::StringRefNull;
using blender::Vector;
using blender::bke::PersistentCollectionHandle;
using blender::bke::PersistentDataHandleMap;
using blender::bke::PersistentObjectHandle;
using blender::fn::GMutablePointer;
using blender::fn::GPointer;
using blender::fn::GValueMap;
using blender::nodes::GeoNodeExecParams;
using namespace blender::fn::multi_function_types;
using namespace blender::nodes::derived_node_tree_types;
static void initData(ModifierData *md)
{
NodesModifierData *nmd = (NodesModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(nmd, modifier));
MEMCPY_STRUCT_AFTER(nmd, DNA_struct_default_get(NodesModifierData), modifier);
}
static void addIdsUsedBySocket(const ListBase *sockets, Set<ID *> &ids)
{
LISTBASE_FOREACH (const bNodeSocket *, socket, sockets) {
if (socket->type == SOCK_OBJECT) {
Object *object = ((bNodeSocketValueObject *)socket->default_value)->value;
if (object != nullptr) {
ids.add(&object->id);
}
}
else if (socket->type == SOCK_COLLECTION) {
Collection *collection = ((bNodeSocketValueCollection *)socket->default_value)->value;
if (collection != nullptr) {
ids.add(&collection->id);
}
}
}
}
static void find_used_ids_from_nodes(const bNodeTree &tree, Set<ID *> &ids)
{
Set<const bNodeTree *> handled_groups;
LISTBASE_FOREACH (const bNode *, node, &tree.nodes) {
addIdsUsedBySocket(&node->inputs, ids);
addIdsUsedBySocket(&node->outputs, ids);
if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
const bNodeTree *group = (bNodeTree *)node->id;
if (group != nullptr && handled_groups.add(group)) {
find_used_ids_from_nodes(*group, ids);
}
}
}
}
static void find_used_ids_from_settings(const NodesModifierSettings &settings, Set<ID *> &ids)
{
IDP_foreach_property(
settings.properties,
IDP_TYPE_FILTER_ID,
[](IDProperty *property, void *user_data) {
Set<ID *> *ids = (Set<ID *> *)user_data;
ID *id = IDP_Id(property);
if (id != nullptr) {
ids->add(id);
}
},
&ids);
}
static void add_collection_object_relations_recursive(const ModifierUpdateDepsgraphContext *ctx,
Collection &collection);
static void add_object_relation(const ModifierUpdateDepsgraphContext *ctx, Object &object)
{
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_TRANSFORM, "Nodes Modifier");
if (&(ID &)object != &ctx->object->id) {
if (object.type == OB_EMPTY) {
Collection *collection_instance = object.instance_collection;
if (collection_instance != nullptr) {
add_collection_object_relations_recursive(ctx, *collection_instance);
}
}
else if (ELEM(object.type, OB_MESH, OB_POINTCLOUD, OB_VOLUME)) {
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_GEOMETRY, "Nodes Modifier");
/* We don't know exactly what attributes from the other object we will need. */
CustomData_MeshMasks mask;
mask.vmask = CD_MASK_PROP_ALL | CD_MASK_MDEFORMVERT;
mask.pmask = CD_MASK_PROP_ALL;
mask.lmask = CD_MASK_PROP_ALL;
mask.fmask = CD_MASK_PROP_ALL;
mask.emask = CD_MASK_PROP_ALL;
DEG_add_customdata_mask(ctx->node, &object, &mask);
}
}
}
static void add_collection_object_relations_recursive(const ModifierUpdateDepsgraphContext *ctx,
Collection &collection)
{
LISTBASE_FOREACH (CollectionObject *, collection_object, &collection.gobject) {
BLI_assert(collection_object->ob != nullptr);
Object &object = *collection_object->ob;
add_object_relation(ctx, object);
}
LISTBASE_FOREACH (CollectionChild *, collection_child, &collection.children) {
BLI_assert(collection_child->collection != nullptr);
Collection &collection = *collection_child->collection;
add_collection_object_relations_recursive(ctx, collection);
}
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
DEG_add_modifier_to_transform_relation(ctx->node, "Nodes Modifier");
if (nmd->node_group != nullptr) {
DEG_add_node_tree_relation(ctx->node, nmd->node_group, "Nodes Modifier");
Set<ID *> used_ids;
find_used_ids_from_settings(nmd->settings, used_ids);
find_used_ids_from_nodes(*nmd->node_group, used_ids);
for (ID *id : used_ids) {
if (GS(id->name) == ID_OB) {
Object *object = reinterpret_cast<Object *>(id);
add_object_relation(ctx, *object);
}
if (GS(id->name) == ID_GR) {
Collection *collection = reinterpret_cast<Collection *>(id);
add_collection_object_relations_recursive(ctx, *collection);
}
}
}
/* TODO: Add dependency for adding and removing objects in collections. */
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
walk(userData, ob, (ID **)&nmd->node_group, IDWALK_CB_USER);
struct ForeachSettingData {
IDWalkFunc walk;
void *userData;
Object *ob;
} settings = {walk, userData, ob};
IDP_foreach_property(
nmd->settings.properties,
IDP_TYPE_FILTER_ID,
[](IDProperty *id_prop, void *user_data) {
ForeachSettingData *settings = (ForeachSettingData *)user_data;
settings->walk(
settings->userData, settings->ob, (ID **)&id_prop->data.pointer, IDWALK_CB_USER);
},
&settings);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
if (nmd->node_group == nullptr) {
return true;
}
return false;
}
class GeometryNodesEvaluator {
public:
using LogSocketValueFn = std::function<void(DSocket, Span<GPointer>)>;
private:
blender::LinearAllocator<> allocator_;
Map<std::pair<DInputSocket, DOutputSocket>, GMutablePointer> value_by_input_;
Vector<DInputSocket> group_outputs_;
blender::nodes::MultiFunctionByNode &mf_by_node_;
const blender::nodes::DataTypeConversions &conversions_;
const PersistentDataHandleMap &handle_map_;
const Object *self_object_;
const ModifierData *modifier_;
Depsgraph *depsgraph_;
LogSocketValueFn log_socket_value_fn_;
public:
GeometryNodesEvaluator(const Map<DOutputSocket, GMutablePointer> &group_input_data,
Vector<DInputSocket> group_outputs,
blender::nodes::MultiFunctionByNode &mf_by_node,
const PersistentDataHandleMap &handle_map,
const Object *self_object,
const ModifierData *modifier,
Depsgraph *depsgraph,
LogSocketValueFn log_socket_value_fn)
: group_outputs_(std::move(group_outputs)),
mf_by_node_(mf_by_node),
conversions_(blender::nodes::get_implicit_type_conversions()),
handle_map_(handle_map),
self_object_(self_object),
modifier_(modifier),
depsgraph_(depsgraph),
log_socket_value_fn_(std::move(log_socket_value_fn))
{
for (auto item : group_input_data.items()) {
this->log_socket_value(item.key, item.value);
this->forward_to_inputs(item.key, item.value);
}
}
Vector<GMutablePointer> execute()
{
Vector<GMutablePointer> results;
for (const DInputSocket &group_output : group_outputs_) {
Vector<GMutablePointer> result = this->get_input_values(group_output);
this->log_socket_value(group_output, result);
results.append(result[0]);
}
for (GMutablePointer value : value_by_input_.values()) {
value.destruct();
}
return results;
}
private:
Vector<GMutablePointer> get_input_values(const DInputSocket socket_to_compute)
{
Vector<DSocket> from_sockets;
socket_to_compute.foreach_origin_socket([&](DSocket socket) { from_sockets.append(socket); });
if (from_sockets.is_empty()) {
/* The input is not connected, use the value from the socket itself. */
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
return {get_unlinked_input_value(socket_to_compute, type)};
}
/* Multi-input sockets contain a vector of inputs. */
if (socket_to_compute->is_multi_input_socket()) {
return this->get_inputs_from_incoming_links(socket_to_compute, from_sockets);
}
const DSocket from_socket = from_sockets[0];
GMutablePointer value = this->get_input_from_incoming_link(socket_to_compute, from_socket);
return {value};
}
Vector<GMutablePointer> get_inputs_from_incoming_links(const DInputSocket socket_to_compute,
const Span<DSocket> from_sockets)
{
Vector<GMutablePointer> values;
for (const int i : from_sockets.index_range()) {
const DSocket from_socket = from_sockets[i];
const int first_occurence = from_sockets.take_front(i).first_index_try(from_socket);
if (first_occurence == -1) {
values.append(this->get_input_from_incoming_link(socket_to_compute, from_socket));
}
else {
/* If the same from-socket occurs more than once, we make a copy of the first value. This
* can happen when a node linked to a multi-input-socket is muted. */
GMutablePointer value = values[first_occurence];
const CPPType *type = value.type();
void *copy_buffer = allocator_.allocate(type->size(), type->alignment());
type->copy_to_uninitialized(value.get(), copy_buffer);
values.append({type, copy_buffer});
}
}
return values;
}
GMutablePointer get_input_from_incoming_link(const DInputSocket socket_to_compute,
const DSocket from_socket)
{
if (from_socket->is_output()) {
const DOutputSocket from_output_socket{from_socket};
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(socket_to_compute,
from_output_socket);
std::optional<GMutablePointer> value = value_by_input_.pop_try(key);
if (value.has_value()) {
/* This input has been computed before, return it directly. */
return {*value};
}
/* Compute the socket now. */
this->compute_output_and_forward(from_output_socket);
return {value_by_input_.pop(key)};
}
/* Get value from an unlinked input socket. */
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
const DInputSocket from_input_socket{from_socket};
return {get_unlinked_input_value(from_input_socket, type)};
}
void compute_output_and_forward(const DOutputSocket socket_to_compute)
{
const DNode node{socket_to_compute.context(), &socket_to_compute->node()};
if (!socket_to_compute->is_available()) {
/* If the output is not available, use a default value. */
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
void *buffer = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(type.default_value(), buffer);
this->forward_to_inputs(socket_to_compute, {type, buffer});
return;
}
/* Prepare inputs required to execute the node. */
GValueMap<StringRef> node_inputs_map{allocator_};
for (const InputSocketRef *input_socket : node->inputs()) {
if (input_socket->is_available()) {
DInputSocket dsocket{node.context(), input_socket};
Vector<GMutablePointer> values = this->get_input_values(dsocket);
this->log_socket_value(dsocket, values);
for (int i = 0; i < values.size(); ++i) {
/* Values from Multi Input Sockets are stored in input map with the format
* <identifier>[<index>]. */
blender::StringRefNull key = allocator_.copy_string(
input_socket->identifier() + (i > 0 ? ("[" + std::to_string(i)) + "]" : ""));
node_inputs_map.add_new_direct(key, std::move(values[i]));
}
}
}
/* Execute the node. */
GValueMap<StringRef> node_outputs_map{allocator_};
GeoNodeExecParams params{
node, node_inputs_map, node_outputs_map, handle_map_, self_object_, modifier_, depsgraph_};
this->execute_node(node, params);
/* Forward computed outputs to linked input sockets. */
for (const OutputSocketRef *output_socket : node->outputs()) {
if (output_socket->is_available()) {
const DOutputSocket dsocket{node.context(), output_socket};
GMutablePointer value = node_outputs_map.extract(output_socket->identifier());
this->log_socket_value(dsocket, value);
this->forward_to_inputs(dsocket, value);
}
}
}
void log_socket_value(const DSocket socket, Span<GPointer> values)
{
if (log_socket_value_fn_) {
log_socket_value_fn_(socket, values);
}
}
void log_socket_value(const DSocket socket, Span<GMutablePointer> values)
{
this->log_socket_value(socket, values.cast<GPointer>());
}
void log_socket_value(const DSocket socket, GPointer value)
{
this->log_socket_value(socket, Span<GPointer>(&value, 1));
}
void execute_node(const DNode node, GeoNodeExecParams params)
{
const bNode &bnode = params.node();
/* Use the geometry-node-execute callback if it exists. */
if (bnode.typeinfo->geometry_node_execute != nullptr) {
bnode.typeinfo->geometry_node_execute(params);
return;
}
/* Use the multi-function implementation if it exists. */
const MultiFunction *multi_function = mf_by_node_.lookup_default(node, nullptr);
if (multi_function != nullptr) {
this->execute_multi_function_node(node, params, *multi_function);
return;
}
/* Just output default values if no implementation exists. */
this->execute_unknown_node(node, params);
}
void execute_multi_function_node(const DNode node,
GeoNodeExecParams params,
const MultiFunction &fn)
{
MFContextBuilder fn_context;
MFParamsBuilder fn_params{fn, 1};
Vector<GMutablePointer> input_data;
for (const InputSocketRef *socket_ref : node->inputs()) {
if (socket_ref->is_available()) {
GMutablePointer data = params.extract_input(socket_ref->identifier());
fn_params.add_readonly_single_input(GSpan(*data.type(), data.get(), 1));
input_data.append(data);
}
}
Vector<GMutablePointer> output_data;
for (const OutputSocketRef *socket_ref : node->outputs()) {
if (socket_ref->is_available()) {
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_ref->typeinfo());
void *buffer = allocator_.allocate(type.size(), type.alignment());
fn_params.add_uninitialized_single_output(GMutableSpan(type, buffer, 1));
output_data.append(GMutablePointer(type, buffer));
}
}
fn.call(IndexRange(1), fn_params, fn_context);
for (GMutablePointer value : input_data) {
value.destruct();
}
int output_index = 0;
for (const int i : node->outputs().index_range()) {
if (node->output(i).is_available()) {
GMutablePointer value = output_data[output_index];
params.set_output_by_move(node->output(i).identifier(), value);
value.destruct();
output_index++;
}
}
}
void execute_unknown_node(const DNode node, GeoNodeExecParams params)
{
for (const OutputSocketRef *socket : node->outputs()) {
if (socket->is_available()) {
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
params.set_output_by_copy(socket->identifier(), {type, type.default_value()});
}
}
}
void forward_to_inputs(const DOutputSocket from_socket, GMutablePointer value_to_forward)
{
/* For all sockets that are linked with the from_socket push the value to their node. */
Vector<DInputSocket> to_sockets_all;
auto handle_target_socket_fn = [&](DInputSocket to_socket) {
to_sockets_all.append_non_duplicates(to_socket);
};
auto handle_skipped_socket_fn = [&, this](DSocket socket) {
this->log_socket_value(socket, value_to_forward);
};
from_socket.foreach_target_socket(handle_target_socket_fn, handle_skipped_socket_fn);
const CPPType &from_type = *value_to_forward.type();
Vector<DInputSocket> to_sockets_same_type;
for (const DInputSocket &to_socket : to_sockets_all) {
const CPPType &to_type = *blender::nodes::socket_cpp_type_get(*to_socket->typeinfo());
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
if (from_type == to_type) {
to_sockets_same_type.append(to_socket);
}
else {
void *buffer = allocator_.allocate(to_type.size(), to_type.alignment());
if (conversions_.is_convertible(from_type, to_type)) {
conversions_.convert_to_uninitialized(
from_type, to_type, value_to_forward.get(), buffer);
}
else {
to_type.copy_to_uninitialized(to_type.default_value(), buffer);
}
add_value_to_input_socket(key, GMutablePointer{to_type, buffer});
}
}
if (to_sockets_same_type.size() == 0) {
/* This value is not further used, so destruct it. */
value_to_forward.destruct();
}
else if (to_sockets_same_type.size() == 1) {
/* This value is only used on one input socket, no need to copy it. */
const DInputSocket to_socket = to_sockets_same_type[0];
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
add_value_to_input_socket(key, value_to_forward);
}
else {
/* Multiple inputs use the value, make a copy for every input except for one. */
const DInputSocket first_to_socket = to_sockets_same_type[0];
Span<DInputSocket> other_to_sockets = to_sockets_same_type.as_span().drop_front(1);
const CPPType &type = *value_to_forward.type();
const std::pair<DInputSocket, DOutputSocket> first_key = std::make_pair(first_to_socket,
from_socket);
add_value_to_input_socket(first_key, value_to_forward);
for (const DInputSocket &to_socket : other_to_sockets) {
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
void *buffer = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(value_to_forward.get(), buffer);
add_value_to_input_socket(key, GMutablePointer{type, buffer});
}
}
}
void add_value_to_input_socket(const std::pair<DInputSocket, DOutputSocket> key,
GMutablePointer value)
{
value_by_input_.add_new(key, value);
}
GMutablePointer get_unlinked_input_value(const DInputSocket &socket,
const CPPType &required_type)
{
bNodeSocket *bsocket = socket->bsocket();
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
void *buffer = allocator_.allocate(type.size(), type.alignment());
if (bsocket->type == SOCK_OBJECT) {
Object *object = socket->default_value<bNodeSocketValueObject>()->value;
PersistentObjectHandle object_handle = handle_map_.lookup(object);
new (buffer) PersistentObjectHandle(object_handle);
}
else if (bsocket->type == SOCK_COLLECTION) {
Collection *collection = socket->default_value<bNodeSocketValueCollection>()->value;
PersistentCollectionHandle collection_handle = handle_map_.lookup(collection);
new (buffer) PersistentCollectionHandle(collection_handle);
}
else {
blender::nodes::socket_cpp_value_get(*bsocket, buffer);
}
if (type == required_type) {
return {type, buffer};
}
if (conversions_.is_convertible(type, required_type)) {
void *converted_buffer = allocator_.allocate(required_type.size(),
required_type.alignment());
conversions_.convert_to_uninitialized(type, required_type, buffer, converted_buffer);
type.destruct(buffer);
return {required_type, converted_buffer};
}
void *default_buffer = allocator_.allocate(required_type.size(), required_type.alignment());
required_type.copy_to_uninitialized(required_type.default_value(), default_buffer);
return {required_type, default_buffer};
}
};
/**
* This code is responsible for creating the new property and also creating the group of
* properties in the prop_ui_container group for the UI info, the mapping for which is
* scattered about in RNA_access.c.
*
* TODO(Hans): Codify this with some sort of table or refactor IDProperty use in RNA_access.c.
*/
struct SocketPropertyType {
/* Create the actual property used to store the data for the modifier. */
IDProperty *(*create_prop)(const bNodeSocket &socket, const char *name);
/* Reused to build the "soft_min" property too. */
IDProperty *(*create_min_ui_prop)(const bNodeSocket &socket, const char *name);
/* Reused to build the "soft_max" property too. */
IDProperty *(*create_max_ui_prop)(const bNodeSocket &socket, const char *name);
/* This uses the same values as #create_prop, but sometimes the type is different, so it can't
* be the same function. */
IDProperty *(*create_default_ui_prop)(const bNodeSocket &socket, const char *name);
PropertyType (*rna_subtype_get)(const bNodeSocket &socket);
bool (*is_correct_type)(const IDProperty &property);
void (*init_cpp_value)(const IDProperty &property,
const PersistentDataHandleMap &handles,
void *r_value);
};
static IDProperty *socket_add_property(IDProperty *settings_prop_group,
IDProperty *ui_container,
const SocketPropertyType &property_type,
const bNodeSocket &socket)
{
const char *new_prop_name = socket.identifier;
/* Add the property actually storing the data to the modifier's group. */
IDProperty *prop = property_type.create_prop(socket, new_prop_name);
IDP_AddToGroup(settings_prop_group, prop);
prop->flag |= IDP_FLAG_OVERRIDABLE_LIBRARY;
/* Make the group in the UI container group to hold the property's UI settings. */
IDProperty *prop_ui_group;
{
IDPropertyTemplate idprop = {0};
prop_ui_group = IDP_New(IDP_GROUP, &idprop, new_prop_name);
IDP_AddToGroup(ui_container, prop_ui_group);
}
/* Set property description (tooltip). */
IDPropertyTemplate property_description_template;
property_description_template.string.str = socket.description;
property_description_template.string.len = BLI_strnlen(socket.description, MAX_NAME) + 1;
property_description_template.string.subtype = IDP_STRING_SUB_UTF8;
IDProperty *description = IDP_New(IDP_STRING, &property_description_template, "description");
IDP_AddToGroup(prop_ui_group, description);
/* Create the properties for the socket's UI settings. */
if (property_type.create_min_ui_prop != nullptr) {
IDP_AddToGroup(prop_ui_group, property_type.create_min_ui_prop(socket, "min"));
IDP_AddToGroup(prop_ui_group, property_type.create_min_ui_prop(socket, "soft_min"));
}
if (property_type.create_max_ui_prop != nullptr) {
IDP_AddToGroup(prop_ui_group, property_type.create_max_ui_prop(socket, "max"));
IDP_AddToGroup(prop_ui_group, property_type.create_max_ui_prop(socket, "soft_max"));
}
if (property_type.create_default_ui_prop != nullptr) {
IDP_AddToGroup(prop_ui_group, property_type.create_default_ui_prop(socket, "default"));
}
if (property_type.rna_subtype_get != nullptr) {
const char *subtype_identifier = nullptr;
RNA_enum_identifier(rna_enum_property_subtype_items,
property_type.rna_subtype_get(socket),
&subtype_identifier);
if (subtype_identifier != nullptr) {
IDPropertyTemplate idprop = {0};
idprop.string.str = subtype_identifier;
idprop.string.len = BLI_strnlen(subtype_identifier, MAX_NAME) + 1;
IDP_AddToGroup(prop_ui_group, IDP_New(IDP_STRING, &idprop, "subtype"));
}
}
return prop;
}
static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bsocket)
{
switch (bsocket.type) {
case SOCK_FLOAT: {
static const SocketPropertyType float_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueFloat *value = (bNodeSocketValueFloat *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.f = value->value;
return IDP_New(IDP_FLOAT, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueFloat *value = (bNodeSocketValueFloat *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.d = value->min;
return IDP_New(IDP_DOUBLE, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueFloat *value = (bNodeSocketValueFloat *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.d = value->max;
return IDP_New(IDP_DOUBLE, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueFloat *value = (bNodeSocketValueFloat *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.d = value->value;
return IDP_New(IDP_DOUBLE, &idprop, name);
},
[](const bNodeSocket &socket) {
return (PropertyType)((bNodeSocketValueFloat *)socket.default_value)->subtype;
},
[](const IDProperty &property) { return ELEM(property.type, IDP_FLOAT, IDP_DOUBLE); },
[](const IDProperty &property,
const PersistentDataHandleMap &UNUSED(handles),
void *r_value) {
if (property.type == IDP_FLOAT) {
*(float *)r_value = IDP_Float(&property);
}
else if (property.type == IDP_DOUBLE) {
*(float *)r_value = (float)IDP_Double(&property);
}
},
};
return &float_type;
}
case SOCK_INT: {
static const SocketPropertyType int_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueInt *value = (bNodeSocketValueInt *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->value;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueInt *value = (bNodeSocketValueInt *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->min;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueInt *value = (bNodeSocketValueInt *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->max;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueInt *value = (bNodeSocketValueInt *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->value;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &socket) {
return (PropertyType)((bNodeSocketValueInt *)socket.default_value)->subtype;
},
[](const IDProperty &property) { return property.type == IDP_INT; },
[](const IDProperty &property,
const PersistentDataHandleMap &UNUSED(handles),
void *r_value) { *(int *)r_value = IDP_Int(&property); },
};
return &int_type;
}
case SOCK_VECTOR: {
static const SocketPropertyType vector_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueVector *value = (bNodeSocketValueVector *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.array.len = 3;
idprop.array.type = IDP_FLOAT;
IDProperty *property = IDP_New(IDP_ARRAY, &idprop, name);
copy_v3_v3((float *)IDP_Array(property), value->value);
return property;
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueVector *value = (bNodeSocketValueVector *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.d = value->min;
return IDP_New(IDP_DOUBLE, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueVector *value = (bNodeSocketValueVector *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.d = value->max;
return IDP_New(IDP_DOUBLE, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueVector *value = (bNodeSocketValueVector *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.array.len = 3;
idprop.array.type = IDP_FLOAT;
IDProperty *property = IDP_New(IDP_ARRAY, &idprop, name);
copy_v3_v3((float *)IDP_Array(property), value->value);
return property;
},
[](const bNodeSocket &socket) {
return (PropertyType)((bNodeSocketValueVector *)socket.default_value)->subtype;
},
[](const IDProperty &property) {
return property.type == IDP_ARRAY && property.subtype == IDP_FLOAT &&
property.len == 3;
},
[](const IDProperty &property,
const PersistentDataHandleMap &UNUSED(handles),
void *r_value) { copy_v3_v3((float *)r_value, (const float *)IDP_Array(&property)); },
};
return &vector_type;
}
case SOCK_BOOLEAN: {
static const SocketPropertyType boolean_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueBoolean *value = (bNodeSocketValueBoolean *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->value != 0;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &UNUSED(socket), const char *name) {
IDPropertyTemplate idprop = {0};
idprop.i = 0;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &UNUSED(socket), const char *name) {
IDPropertyTemplate idprop = {0};
idprop.i = 1;
return IDP_New(IDP_INT, &idprop, name);
},
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueBoolean *value = (bNodeSocketValueBoolean *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.i = value->value != 0;
return IDP_New(IDP_INT, &idprop, name);
},
nullptr,
[](const IDProperty &property) { return property.type == IDP_INT; },
[](const IDProperty &property,
const PersistentDataHandleMap &UNUSED(handles),
void *r_value) { *(bool *)r_value = IDP_Int(&property) != 0; },
};
return &boolean_type;
}
case SOCK_STRING: {
static const SocketPropertyType string_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueString *value = (bNodeSocketValueString *)socket.default_value;
return IDP_NewString(
value->value, name, BLI_strnlen(value->value, sizeof(value->value)) + 1);
},
nullptr,
nullptr,
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueString *value = (bNodeSocketValueString *)socket.default_value;
return IDP_NewString(
value->value, name, BLI_strnlen(value->value, sizeof(value->value)) + 1);
},
nullptr,
[](const IDProperty &property) { return property.type == IDP_STRING; },
[](const IDProperty &property,
const PersistentDataHandleMap &UNUSED(handles),
void *r_value) { new (r_value) std::string(IDP_String(&property)); },
};
return &string_type;
}
case SOCK_OBJECT: {
static const SocketPropertyType object_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueObject *value = (bNodeSocketValueObject *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, name);
},
nullptr,
nullptr,
nullptr,
nullptr,
[](const IDProperty &property) { return property.type == IDP_ID; },
[](const IDProperty &property, const PersistentDataHandleMap &handles, void *r_value) {
ID *id = IDP_Id(&property);
Object *object = (id && GS(id->name) == ID_OB) ? (Object *)id : nullptr;
new (r_value) PersistentObjectHandle(handles.lookup(object));
},
};
return &object_type;
}
case SOCK_COLLECTION: {
static const SocketPropertyType collection_type = {
[](const bNodeSocket &socket, const char *name) {
bNodeSocketValueCollection *value = (bNodeSocketValueCollection *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, name);
},
nullptr,
nullptr,
nullptr,
nullptr,
[](const IDProperty &property) { return property.type == IDP_ID; },
[](const IDProperty &property, const PersistentDataHandleMap &handles, void *r_value) {
ID *id = IDP_Id(&property);
Collection *collection = (id && GS(id->name) == ID_GR) ? (Collection *)id : nullptr;
new (r_value) PersistentCollectionHandle(handles.lookup(collection));
},
};
return &collection_type;
}
default: {
return nullptr;
}
}
}
/**
* Rebuild the list of properties based on the sockets exposed as the modifier's node group
* inputs. If any properties correspond to the old properties by name and type, carry over
* the values.
*/
void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd)
{
if (nmd->node_group == nullptr) {
return;
}
IDProperty *old_properties = nmd->settings.properties;
{
IDPropertyTemplate idprop = {0};
nmd->settings.properties = IDP_New(IDP_GROUP, &idprop, "Nodes Modifier Settings");
}
IDProperty *ui_container_group;
{
IDPropertyTemplate idprop = {0};
ui_container_group = IDP_New(IDP_GROUP, &idprop, "_RNA_UI");
IDP_AddToGroup(nmd->settings.properties, ui_container_group);
}
LISTBASE_FOREACH (bNodeSocket *, socket, &nmd->node_group->inputs) {
const SocketPropertyType *property_type = get_socket_property_type(*socket);
if (property_type == nullptr) {
continue;
}
IDProperty *new_prop = socket_add_property(
nmd->settings.properties, ui_container_group, *property_type, *socket);
if (old_properties != nullptr) {
IDProperty *old_prop = IDP_GetPropertyFromGroup(old_properties, socket->identifier);
if (old_prop != nullptr && property_type->is_correct_type(*old_prop)) {
IDP_CopyPropertyContent(new_prop, old_prop);
}
}
}
if (old_properties != nullptr) {
IDP_FreeProperty(old_properties);
}
DEG_id_tag_update(&object->id, ID_RECALC_GEOMETRY);
}
void MOD_nodes_init(Main *bmain, NodesModifierData *nmd)
{
bNodeTree *ntree = ntreeAddTree(bmain, "Geometry Nodes", ntreeType_Geometry->idname);
nmd->node_group = ntree;
ntreeAddSocketInterface(ntree, SOCK_IN, "NodeSocketGeometry", "Geometry");
ntreeAddSocketInterface(ntree, SOCK_OUT, "NodeSocketGeometry", "Geometry");
bNode *group_input_node = nodeAddStaticNode(nullptr, ntree, NODE_GROUP_INPUT);
bNode *group_output_node = nodeAddStaticNode(nullptr, ntree, NODE_GROUP_OUTPUT);
nodeSetSelected(group_input_node, false);
nodeSetSelected(group_output_node, false);
group_input_node->locx = -200 - group_input_node->width;
group_output_node->locx = 200;
group_output_node->flag |= NODE_DO_OUTPUT;
nodeAddLink(ntree,
group_output_node,
(bNodeSocket *)group_output_node->inputs.first,
group_input_node,
(bNodeSocket *)group_input_node->outputs.first);
ntreeUpdateTree(bmain, ntree);
}
static void initialize_group_input(NodesModifierData &nmd,
const PersistentDataHandleMap &handle_map,
const bNodeSocket &socket,
const CPPType &cpp_type,
void *r_value)
{
const SocketPropertyType *property_type = get_socket_property_type(socket);
if (property_type == nullptr) {
cpp_type.copy_to_uninitialized(cpp_type.default_value(), r_value);
return;
}
if (nmd.settings.properties == nullptr) {
blender::nodes::socket_cpp_value_get(socket, r_value);
return;
}
const IDProperty *property = IDP_GetPropertyFromGroup(nmd.settings.properties,
socket.identifier);
if (property == nullptr) {
blender::nodes::socket_cpp_value_get(socket, r_value);
return;
}
if (!property_type->is_correct_type(*property)) {
blender::nodes::socket_cpp_value_get(socket, r_value);
return;
}
property_type->init_cpp_value(*property, handle_map, r_value);
}
static void fill_data_handle_map(const NodesModifierSettings &settings,
const DerivedNodeTree &tree,
PersistentDataHandleMap &handle_map)
{
Set<ID *> used_ids;
find_used_ids_from_settings(settings, used_ids);
find_used_ids_from_nodes(*tree.root_context().tree().btree(), used_ids);
int current_handle = 0;
for (ID *id : used_ids) {
handle_map.add(current_handle, *id);
current_handle++;
}
}
static void reset_tree_ui_storage(Span<const blender::nodes::NodeTreeRef *> trees,
const Object &object,
const ModifierData &modifier)
{
const NodeTreeEvaluationContext context = {object, modifier};
for (const blender::nodes::NodeTreeRef *tree : trees) {
bNodeTree *btree_cow = tree->btree();
bNodeTree *btree_original = (bNodeTree *)DEG_get_original_id((ID *)btree_cow);
BKE_nodetree_ui_storage_free_for_context(*btree_original, context);
}
}
static Vector<SpaceSpreadsheet *> find_spreadsheet_editors(Main *bmain)
{
Vector<SpaceSpreadsheet *> spreadsheets;
wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
SpaceLink *sl = (SpaceLink *)area->spacedata.first;
if (sl->spacetype == SPACE_SPREADSHEET) {
spreadsheets.append((SpaceSpreadsheet *)sl);
}
}
}
return spreadsheets;
}
using PreviewSocketMap = blender::MultiValueMap<DSocket, uint64_t>;
static DSocket try_find_preview_socket_in_node(const DNode node)
{
for (const SocketRef *socket : node->outputs()) {
if (socket->bsocket()->type == SOCK_GEOMETRY) {
return {node.context(), socket};
}
}
for (const SocketRef *socket : node->inputs()) {
if (socket->bsocket()->type == SOCK_GEOMETRY &&
(socket->bsocket()->flag & SOCK_MULTI_INPUT) == 0) {
return {node.context(), socket};
}
}
return {};
}
static DSocket try_get_socket_to_preview_for_spreadsheet(SpaceSpreadsheet *sspreadsheet,
NodesModifierData *nmd,
const ModifierEvalContext *ctx,
const DerivedNodeTree &tree)
{
Vector<SpreadsheetContext *> context_path = sspreadsheet->context_path;
if (context_path.size() < 3) {
return {};
}
if (context_path[0]->type != SPREADSHEET_CONTEXT_OBJECT) {
return {};
}
if (context_path[1]->type != SPREADSHEET_CONTEXT_MODIFIER) {
return {};
}
SpreadsheetContextObject *object_context = (SpreadsheetContextObject *)context_path[0];
if (object_context->object != DEG_get_original_object(ctx->object)) {
return {};
}
SpreadsheetContextModifier *modifier_context = (SpreadsheetContextModifier *)context_path[1];
if (StringRef(modifier_context->modifier_name) != nmd->modifier.name) {
return {};
}
for (SpreadsheetContext *context : context_path.as_span().drop_front(2)) {
if (context->type != SPREADSHEET_CONTEXT_NODE) {
return {};
}
}
Span<SpreadsheetContextNode *> nested_group_contexts =
context_path.as_span().drop_front(2).drop_back(1).cast<SpreadsheetContextNode *>();
SpreadsheetContextNode *last_context = (SpreadsheetContextNode *)context_path.last();
const DTreeContext *context = &tree.root_context();
for (SpreadsheetContextNode *node_context : nested_group_contexts) {
const NodeTreeRef &tree_ref = context->tree();
const NodeRef *found_node = nullptr;
for (const NodeRef *node_ref : tree_ref.nodes()) {
if (node_ref->name() == node_context->node_name) {
found_node = node_ref;
break;
}
}
if (found_node == nullptr) {
return {};
}
context = context->child_context(*found_node);
if (context == nullptr) {
return {};
}
}
const NodeTreeRef &tree_ref = context->tree();
for (const NodeRef *node_ref : tree_ref.nodes()) {
if (node_ref->name() == last_context->node_name) {
return try_find_preview_socket_in_node({context, node_ref});
}
}
return {};
}
static void find_sockets_to_preview(NodesModifierData *nmd,
const ModifierEvalContext *ctx,
const DerivedNodeTree &tree,
PreviewSocketMap &r_sockets_to_preview)
{
Main *bmain = DEG_get_bmain(ctx->depsgraph);
/* Based on every visible spreadsheet context path, get a list of sockets that need to have their
* intermediate geometries cached for display. */
Vector<SpaceSpreadsheet *> spreadsheets = find_spreadsheet_editors(bmain);
for (SpaceSpreadsheet *sspreadsheet : spreadsheets) {
const DSocket socket = try_get_socket_to_preview_for_spreadsheet(sspreadsheet, nmd, ctx, tree);
if (socket) {
const uint64_t key = ED_spreadsheet_context_path_hash(sspreadsheet);
r_sockets_to_preview.add_non_duplicates(socket, key);
}
}
}
static void log_preview_socket_value(const Span<GPointer> values,
Object *object,
Span<uint64_t> keys)
{
GeometrySet geometry_set = *(const GeometrySet *)values[0].get();
geometry_set.ensure_owns_direct_data();
for (uint64_t key : keys) {
BKE_object_preview_geometry_set_add(object, key, new GeometrySet(geometry_set));
}
}
static void log_ui_hints(const DSocket socket,
const Span<GPointer> values,
Object *self_object,
NodesModifierData *nmd)
{
const DNode node = socket.node();
if (node->is_reroute_node() || socket->typeinfo()->type != SOCK_GEOMETRY) {
return;
}
bNodeTree *btree_cow = node->btree();
bNodeTree *btree_original = (bNodeTree *)DEG_get_original_id((ID *)btree_cow);
const NodeTreeEvaluationContext context{*self_object, nmd->modifier};
for (const GPointer &data : values) {
if (data.type() == &CPPType::get<GeometrySet>()) {
const GeometrySet &geometry_set = *(const GeometrySet *)data.get();
blender::bke::geometry_set_instances_attribute_foreach(
geometry_set,
[&](StringRefNull attribute_name, const AttributeMetaData &meta_data) {
BKE_nodetree_attribute_hint_add(*btree_original,
context,
*node->bnode(),
attribute_name,
meta_data.domain,
meta_data.data_type);
return true;
},
8);
}
}
}
/**
* Evaluate a node group to compute the output geometry.
* Currently, this uses a fairly basic and inefficient algorithm that might compute things more
* often than necessary. It's going to be replaced soon.
*/
static GeometrySet compute_geometry(const DerivedNodeTree &tree,
Span<const NodeRef *> group_input_nodes,
const InputSocketRef &socket_to_compute,
GeometrySet input_geometry_set,
NodesModifierData *nmd,
const ModifierEvalContext *ctx)
{
blender::ResourceScope scope;
blender::LinearAllocator<> &allocator = scope.linear_allocator();
blender::nodes::MultiFunctionByNode mf_by_node = get_multi_function_per_node(tree, scope);
PersistentDataHandleMap handle_map;
fill_data_handle_map(nmd->settings, tree, handle_map);
Map<DOutputSocket, GMutablePointer> group_inputs;
const DTreeContext *root_context = &tree.root_context();
for (const NodeRef *group_input_node : group_input_nodes) {
Span<const OutputSocketRef *> group_input_sockets = group_input_node->outputs().drop_back(1);
if (group_input_sockets.is_empty()) {
continue;
}
Span<const OutputSocketRef *> remaining_input_sockets = group_input_sockets;
/* If the group expects a geometry as first input, use the geometry that has been passed to
* modifier. */
const OutputSocketRef *first_input_socket = group_input_sockets[0];
if (first_input_socket->bsocket()->type == SOCK_GEOMETRY) {
GeometrySet *geometry_set_in =
allocator.construct<GeometrySet>(input_geometry_set).release();
group_inputs.add_new({root_context, first_input_socket}, geometry_set_in);
remaining_input_sockets = remaining_input_sockets.drop_front(1);
}
/* Initialize remaining group inputs. */
for (const OutputSocketRef *socket : remaining_input_sockets) {
const CPPType &cpp_type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
void *value_in = allocator.allocate(cpp_type.size(), cpp_type.alignment());
initialize_group_input(*nmd, handle_map, *socket->bsocket(), cpp_type, value_in);
group_inputs.add_new({root_context, socket}, {cpp_type, value_in});
}
}
/* Don't keep a reference to the input geometry components to avoid copies during evaluation. */
input_geometry_set.clear();
Vector<DInputSocket> group_outputs;
group_outputs.append({root_context, &socket_to_compute});
PreviewSocketMap preview_sockets;
find_sockets_to_preview(nmd, ctx, tree, preview_sockets);
auto log_socket_value = [&](const DSocket socket, const Span<GPointer> values) {
if (!DEG_is_active(ctx->depsgraph)) {
return;
}
Span<uint64_t> keys = preview_sockets.lookup(socket);
if (!keys.is_empty()) {
log_preview_socket_value(values, ctx->object, keys);
}
log_ui_hints(socket, values, ctx->object, nmd);
};
GeometryNodesEvaluator evaluator{group_inputs,
group_outputs,
mf_by_node,
handle_map,
ctx->object,
(ModifierData *)nmd,
ctx->depsgraph,
log_socket_value};
Vector<GMutablePointer> results = evaluator.execute();
BLI_assert(results.size() == 1);
GMutablePointer result = results[0];
GeometrySet output_geometry = std::move(*(GeometrySet *)result.get());
return output_geometry;
}
/**
* \note This could be done in #initialize_group_input, though that would require adding the
* the object as a parameter, so it's likely better to this check as a separate step.
*/
static void check_property_socket_sync(const Object *ob, ModifierData *md)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
int i = 0;
LISTBASE_FOREACH_INDEX (const bNodeSocket *, socket, &nmd->node_group->inputs, i) {
/* The first socket is the special geometry socket for the modifier object. */
if (i == 0 && socket->type == SOCK_GEOMETRY) {
continue;
}
IDProperty *property = IDP_GetPropertyFromGroup(nmd->settings.properties, socket->identifier);
if (property == nullptr) {
if (socket->type == SOCK_GEOMETRY) {
BKE_modifier_set_error(ob, md, "Node group can only have one geometry input");
}
else {
BKE_modifier_set_error(ob, md, "Missing property for input socket \"%s\"", socket->name);
}
continue;
}
const SocketPropertyType *property_type = get_socket_property_type(*socket);
if (!property_type->is_correct_type(*property)) {
BKE_modifier_set_error(
ob, md, "Property type does not match input socket \"(%s)\"", socket->name);
continue;
}
}
bool has_geometry_output = false;
LISTBASE_FOREACH (const bNodeSocket *, socket, &nmd->node_group->outputs) {
if (socket->type == SOCK_GEOMETRY) {
has_geometry_output = true;
}
}
if (!has_geometry_output) {
BKE_modifier_set_error(ob, md, "Node group must have a geometry output");
}
}
static void modifyGeometry(ModifierData *md,
const ModifierEvalContext *ctx,
GeometrySet &geometry_set)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
if (nmd->node_group == nullptr) {
return;
}
check_property_socket_sync(ctx->object, md);
NodeTreeRefMap tree_refs;
DerivedNodeTree tree{*nmd->node_group, tree_refs};
if (tree.has_link_cycles()) {
BKE_modifier_set_error(ctx->object, md, "Node group has cycles");
return;
}
const NodeTreeRef &root_tree_ref = tree.root_context().tree();
Span<const NodeRef *> input_nodes = root_tree_ref.nodes_by_type("NodeGroupInput");
Span<const NodeRef *> output_nodes = root_tree_ref.nodes_by_type("NodeGroupOutput");
if (output_nodes.size() != 1) {
return;
}
Span<const InputSocketRef *> group_outputs = output_nodes[0]->inputs().drop_back(1);
if (group_outputs.size() == 0) {
return;
}
const InputSocketRef *group_output = group_outputs[0];
if (group_output->idname() != "NodeSocketGeometry") {
return;
}
if (DEG_is_active(ctx->depsgraph)) {
reset_tree_ui_storage(tree.used_node_tree_refs(), *ctx->object, *md);
}
geometry_set = compute_geometry(
tree, input_nodes, *group_outputs[0], std::move(geometry_set), nmd, ctx);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
GeometrySet geometry_set = GeometrySet::create_with_mesh(mesh, GeometryOwnershipType::Editable);
geometry_set.get_component_for_write<MeshComponent>().copy_vertex_group_names_from_object(
*ctx->object);
modifyGeometry(md, ctx, geometry_set);
/* This function is only called when applying modifiers. In this case it makes sense to realize
* instances, otherwise in some cases there might be no results when applying the modifier. */
geometry_set = blender::bke::geometry_set_realize_mesh_for_modifier(geometry_set);
Mesh *new_mesh = geometry_set.get_component_for_write<MeshComponent>().release();
if (new_mesh == nullptr) {
return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
}
return new_mesh;
}
static void modifyGeometrySet(ModifierData *md,
const ModifierEvalContext *ctx,
GeometrySet *geometry_set)
{
modifyGeometry(md, ctx, *geometry_set);
}
/* Drawing the properties manually with #uiItemR instead of #uiDefAutoButsRNA allows using
* the node socket identifier for the property names, since they are unique, but also having
* the correct label displayed in the UI. */
static void draw_property_for_socket(uiLayout *layout,
PointerRNA *bmain_ptr,
PointerRNA *md_ptr,
const IDProperty *modifier_props,
const bNodeSocket &socket)
{
const SocketPropertyType *property_type = get_socket_property_type(socket);
if (property_type == nullptr) {
return;
}
/* The property should be created in #MOD_nodes_update_interface with the correct type. */
IDProperty *property = IDP_GetPropertyFromGroup(modifier_props, socket.identifier);
/* IDProperties can be removed with python, so there could be a situation where
* there isn't a property for a socket or it doesn't have the correct type. */
if (property != nullptr && property_type->is_correct_type(*property)) {
char socket_id_esc[sizeof(socket.identifier) * 2];
BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
char rna_path[sizeof(socket_id_esc) + 4];
BLI_snprintf(rna_path, ARRAY_SIZE(rna_path), "[\"%s\"]", socket_id_esc);
/* Use #uiItemPointerR to draw pointer properties because #uiItemR would not have enough
* information about what type of ID to select for editing the values. This is because
* pointer IDProperties contain no information about their type. */
switch (socket.type) {
case SOCK_OBJECT: {
uiItemPointerR(
layout, md_ptr, rna_path, bmain_ptr, "objects", socket.name, ICON_OBJECT_DATA);
break;
}
case SOCK_COLLECTION: {
uiItemPointerR(layout,
md_ptr,
rna_path,
bmain_ptr,
"collections",
socket.name,
ICON_OUTLINER_COLLECTION);
break;
}
default:
uiItemR(layout, md_ptr, rna_path, 0, socket.name, ICON_NONE);
}
}
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
Main *bmain = CTX_data_main(C);
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
NodesModifierData *nmd = static_cast<NodesModifierData *>(ptr->data);
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, true);
uiTemplateID(layout,
C,
ptr,
"node_group",
"node.new_geometry_node_group_assign",
nullptr,
nullptr,
0,
false,
nullptr);
if (nmd->node_group != nullptr && nmd->settings.properties != nullptr) {
PointerRNA bmain_ptr;
RNA_main_pointer_create(bmain, &bmain_ptr);
LISTBASE_FOREACH (bNodeSocket *, socket, &nmd->node_group->inputs) {
draw_property_for_socket(layout, &bmain_ptr, ptr, nmd->settings.properties, *socket);
}
}
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Nodes, panel_draw);
}
static void blendWrite(BlendWriter *writer, const ModifierData *md)
{
const NodesModifierData *nmd = reinterpret_cast<const NodesModifierData *>(md);
if (nmd->settings.properties != nullptr) {
/* Note that the property settings are based on the socket type info
* and don't necessarily need to be written, but we can't just free them. */
IDP_BlendWrite(writer, nmd->settings.properties);
}
}
static void blendRead(BlendDataReader *reader, ModifierData *md)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
BLO_read_data_address(reader, &nmd->settings.properties);
IDP_BlendDataRead(reader, &nmd->settings.properties);
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const NodesModifierData *nmd = reinterpret_cast<const NodesModifierData *>(md);
NodesModifierData *tnmd = reinterpret_cast<NodesModifierData *>(target);
BKE_modifier_copydata_generic(md, target, flag);
if (nmd->settings.properties != nullptr) {
tnmd->settings.properties = IDP_CopyProperty_ex(nmd->settings.properties, flag);
}
}
static void freeData(ModifierData *md)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
if (nmd->settings.properties != nullptr) {
IDP_FreeProperty_ex(nmd->settings.properties, false);
nmd->settings.properties = nullptr;
}
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *UNUSED(md),
CustomData_MeshMasks *r_cddata_masks)
{
/* We don't know what the node tree will need. If there are vertex groups, it is likely that the
* node tree wants to access them. */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
r_cddata_masks->vmask |= CD_MASK_PROP_ALL;
}
ModifierTypeInfo modifierType_Nodes = {
/* name */ "GeometryNodes",
/* structName */ "NodesModifierData",
/* structSize */ sizeof(NodesModifierData),
/* srna */ &RNA_NodesModifier,
/* type */ eModifierTypeType_Constructive,
/* flags */
static_cast<ModifierTypeFlag>(
eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode | eModifierTypeFlag_SupportsMapping),
/* icon */ ICON_NODETREE,
/* copyData */ copyData,
/* deformVerts */ nullptr,
/* deformMatrices */ nullptr,
/* deformVertsEM */ nullptr,
/* deformMatricesEM */ nullptr,
/* modifyMesh */ modifyMesh,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ modifyGeometrySet,
/* modifyVolume */ nullptr,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ nullptr,
/* dependsOnNormals */ nullptr,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ nullptr,
/* panelRegister */ panelRegister,
/* blendWrite */ blendWrite,
/* blendRead */ blendRead,
};